Suggestion: Detailing Cantr // Discussion, not Argument, ta.
Posted: Tue Jan 24, 2006 11:20 am
Detailing Cantr
First off this is a massive discussion, not an argument. Don't fight or argue over one another's opinions, and definately don't act like you are the right one. This is a discussion, and everyone's opinion is correct. Might I also point out, while it is a suggestion, I do not even think of suggesting it to be implemented, hence, it's a discussion, a future suggestion.
Detailing Cantr.
This would be quite a revolutionary spin to Cantr. This idea in the following paragraphs would not nessisarily change Cantr so much that it is unrecognisable. Rather, it will add a new dimension to it, give it such momentum that it would be regarded as among the best free society simulating games.
To begin with, Detailing Cantr would start with, for example, a floor plan for buildings.
This said, you would have some general say in the construction of buildings. There would be some kind of shaping, this way hallways could be formed, extensions could be visible and physically acceptable, and there would be a solid need for furniture. Furniture could be placed at certain locations, rather than building it and it dropping on the floor in front of you.
From this, comes more detail. To make, say, a stone building, (which could be renamed to a Stone brick building or something), you need a small brick-shaper. Simply put the stone in the little tin rectangle, and out comes a brick. Similar thing can be done with mud, and clay. This way, buildings require '100 bricks' for example, and if you want to build a home in an L-shape, with a protruding end of the L, then this would require more bricks.
This would smoothly fit in with Roadmap.
More details could include quantities of objects. Rather than having, say, 60 grams of feathers and using exactly 59 grams, leaving 1 gram, there could be 6 feathers. Leaving one gram is unrealistic- it's basically like tearing the feather in a tenth. If someone in current-Cantr passed you 9 more grams, it would 'apparenly' make another whole feather....... When you just broke it up...
Another slightly-astray detail would be the ability to 'reproduce', but when you 'do it', there is a 9-week period, (1 Cantr year for this sake). Please pay attention to this: once someone has intercourse, there is one baby pending for them.
This means, on the page which lists your character's names, you are allowed 5 more characters. If you click 'roll for baby', you will be randomly spawned as a baby, your parents telling you your name. For 5 Cantr-years you cannot eat food yourself, parents must feed you, and after these 5 years, you also can talk. (talking would be unavailable for 5 of the baby's years). You could listen to what your parents call you, or as is realistic, you could disagree and change it.
Another detail is labelling what you make. You get a bit of cotton and sew on your label, ie, 'Thetaris Industries'.
Another detail is deciding where to place your building. This, however, would involve pixel-sized buildings (if that). This also limits how much can be built in a city, which is very much realistic.
Double-story buildings also are an option.
(god, I had so many ideas before... sigh)
I'll edit this later when I remember more ideas. I must have had hundreds before!!
But if you don't get the gist, my suggestion was basically revamping Cantr so it focuses on details, including length of hair- which I know is being implemented.
First off this is a massive discussion, not an argument. Don't fight or argue over one another's opinions, and definately don't act like you are the right one. This is a discussion, and everyone's opinion is correct. Might I also point out, while it is a suggestion, I do not even think of suggesting it to be implemented, hence, it's a discussion, a future suggestion.
Detailing Cantr.
This would be quite a revolutionary spin to Cantr. This idea in the following paragraphs would not nessisarily change Cantr so much that it is unrecognisable. Rather, it will add a new dimension to it, give it such momentum that it would be regarded as among the best free society simulating games.
To begin with, Detailing Cantr would start with, for example, a floor plan for buildings.
This said, you would have some general say in the construction of buildings. There would be some kind of shaping, this way hallways could be formed, extensions could be visible and physically acceptable, and there would be a solid need for furniture. Furniture could be placed at certain locations, rather than building it and it dropping on the floor in front of you.
From this, comes more detail. To make, say, a stone building, (which could be renamed to a Stone brick building or something), you need a small brick-shaper. Simply put the stone in the little tin rectangle, and out comes a brick. Similar thing can be done with mud, and clay. This way, buildings require '100 bricks' for example, and if you want to build a home in an L-shape, with a protruding end of the L, then this would require more bricks.
This would smoothly fit in with Roadmap.
More details could include quantities of objects. Rather than having, say, 60 grams of feathers and using exactly 59 grams, leaving 1 gram, there could be 6 feathers. Leaving one gram is unrealistic- it's basically like tearing the feather in a tenth. If someone in current-Cantr passed you 9 more grams, it would 'apparenly' make another whole feather....... When you just broke it up...
Another slightly-astray detail would be the ability to 'reproduce', but when you 'do it', there is a 9-week period, (1 Cantr year for this sake). Please pay attention to this: once someone has intercourse, there is one baby pending for them.
This means, on the page which lists your character's names, you are allowed 5 more characters. If you click 'roll for baby', you will be randomly spawned as a baby, your parents telling you your name. For 5 Cantr-years you cannot eat food yourself, parents must feed you, and after these 5 years, you also can talk. (talking would be unavailable for 5 of the baby's years). You could listen to what your parents call you, or as is realistic, you could disagree and change it.
Another detail is labelling what you make. You get a bit of cotton and sew on your label, ie, 'Thetaris Industries'.
Another detail is deciding where to place your building. This, however, would involve pixel-sized buildings (if that). This also limits how much can be built in a city, which is very much realistic.
Double-story buildings also are an option.
(god, I had so many ideas before... sigh)
I'll edit this later when I remember more ideas. I must have had hundreds before!!
But if you don't get the gist, my suggestion was basically revamping Cantr so it focuses on details, including length of hair- which I know is being implemented.