Suggestion: Detailing Cantr // Discussion, not Argument, ta.

General out-of-character discussion among players of Cantr II.

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Thetaris
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Suggestion: Detailing Cantr // Discussion, not Argument, ta.

Postby Thetaris » Tue Jan 24, 2006 11:20 am

Detailing Cantr

First off this is a massive discussion, not an argument. Don't fight or argue over one another's opinions, and definately don't act like you are the right one. This is a discussion, and everyone's opinion is correct. Might I also point out, while it is a suggestion, I do not even think of suggesting it to be implemented, hence, it's a discussion, a future suggestion.

Detailing Cantr.
This would be quite a revolutionary spin to Cantr. This idea in the following paragraphs would not nessisarily change Cantr so much that it is unrecognisable. Rather, it will add a new dimension to it, give it such momentum that it would be regarded as among the best free society simulating games.

To begin with, Detailing Cantr would start with, for example, a floor plan for buildings.
This said, you would have some general say in the construction of buildings. There would be some kind of shaping, this way hallways could be formed, extensions could be visible and physically acceptable, and there would be a solid need for furniture. Furniture could be placed at certain locations, rather than building it and it dropping on the floor in front of you.

From this, comes more detail. To make, say, a stone building, (which could be renamed to a Stone brick building or something), you need a small brick-shaper. Simply put the stone in the little tin rectangle, and out comes a brick. Similar thing can be done with mud, and clay. This way, buildings require '100 bricks' for example, and if you want to build a home in an L-shape, with a protruding end of the L, then this would require more bricks.

This would smoothly fit in with Roadmap.

More details could include quantities of objects. Rather than having, say, 60 grams of feathers and using exactly 59 grams, leaving 1 gram, there could be 6 feathers. Leaving one gram is unrealistic- it's basically like tearing the feather in a tenth. If someone in current-Cantr passed you 9 more grams, it would 'apparenly' make another whole feather....... When you just broke it up...

Another slightly-astray detail would be the ability to 'reproduce', but when you 'do it', there is a 9-week period, (1 Cantr year for this sake). Please pay attention to this: once someone has intercourse, there is one baby pending for them.
This means, on the page which lists your character's names, you are allowed 5 more characters. If you click 'roll for baby', you will be randomly spawned as a baby, your parents telling you your name. For 5 Cantr-years you cannot eat food yourself, parents must feed you, and after these 5 years, you also can talk. (talking would be unavailable for 5 of the baby's years). You could listen to what your parents call you, or as is realistic, you could disagree and change it.

Another detail is labelling what you make. You get a bit of cotton and sew on your label, ie, 'Thetaris Industries'.

Another detail is deciding where to place your building. This, however, would involve pixel-sized buildings (if that). This also limits how much can be built in a city, which is very much realistic.

Double-story buildings also are an option.

(god, I had so many ideas before... sigh)

I'll edit this later when I remember more ideas. I must have had hundreds before!!

But if you don't get the gist, my suggestion was basically revamping Cantr so it focuses on details, including length of hair- which I know is being implemented.
Evolution is unconformity.
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Dee
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Postby Dee » Tue Jan 24, 2006 11:23 am

Shouldn't this be in suggestions?
Thetaris
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Re: Suggestion: Detailing Cantr // Discussion, not Argument,

Postby Thetaris » Tue Jan 24, 2006 11:45 am

Thetaris wrote:Might I also point out, while it is a suggestion, I do not even think of suggesting it to be implemented, hence, it's a discussion, a future suggestion.
Evolution is unconformity.
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Dee
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Postby Dee » Tue Jan 24, 2006 11:46 am

:oops:
Thetaris
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Postby Thetaris » Tue Jan 24, 2006 11:46 am

And suggestion forum isn't open for discussion. This is a talk about why and why not to do this, to really focus on the details of Cantr.
Evolution is unconformity.
Cookie
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Postby Cookie » Tue Jan 24, 2006 2:33 pm

Thetaris wrote:And suggestion forum isn't open for discussion.


It isn't?
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Chris Johnson
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Postby Chris Johnson » Tue Jan 24, 2006 2:34 pm

Cookie Monster wrote:
Thetaris wrote:And suggestion forum isn't open for discussion.


It isn't?


It is
Cookie
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Postby Cookie » Tue Jan 24, 2006 2:37 pm

Thought so.
tiddy ogg
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Postby tiddy ogg » Tue Jan 24, 2006 2:54 pm

Apart from bricks etc suggested elsewhere,, you still seem to be obsessed with visual aspects... of a text based game.
Cookie
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Postby Cookie » Tue Jan 24, 2006 2:58 pm

He's got no imagination.
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Jos Elkink
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Postby Jos Elkink » Tue Jan 24, 2006 4:58 pm

I like these ideas, but none of them is actually new, except perhaps for the feathers thing (which is very, very close to the issue of stacking coins). The ideas about buildings follow the roadmap, the ideas about labelling are long-standing suggestions, and the idea about babies is an even much longer standing suggestions (from way before this forum was even created) ... See the long long babies thread.
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Crosshair
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Postby Crosshair » Tue Jan 24, 2006 5:29 pm

So wait, can you not stack coins still?
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Coramon
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Postby Coramon » Wed Jan 25, 2006 3:46 am

Can I point out that feathers only way a gram?
Wolf wrote:Hm... MTV Deathmatch: Caveman Clobbering?
Or... do they end up forming the local caveman union?
Thetaris
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Postby Thetaris » Wed Jan 25, 2006 11:55 am

Coramon wrote:Can I point out that feathers only way a gram?


It was an example, but my point is, in the current physics of the game, you can pass someone a chunk of stone you harvested gram by gram. Same with carrots.

This is the physical approach I speak about. A single carrot weighs between 20-30 grams, and now there is a blind element to it's weight. You'd have to drop everything to figure out it's true weight, which is realistic.

Also in the current game, everyone is inside everyone else. There is no physical description of where someone stands. We have to asterix where we are, and in busy towns people forget that.

Jos, yes, most of this has been suggested, and most rejected, as there was never a 'big picture' to draw it in. Rather like a large, new jigsaw with many pieces being the hundreds of suggestions. They don't fit in to the current evolving jigsaw so they're rejected. With some scissors and glue the new pieces could fit in quite.... nicely.

Yeah...
Evolution is unconformity.

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