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Re: Things you really want to see in "Cantr Statististics
Posted: Fri Jan 21, 2011 7:49 pm
by SekoETC
kaloryfer wrote:Current largest towns. I know that this query has been asked for before, but I believe that there have been some changes (at least in one town I saw population on city square w/o buildings fall from 80 to 50, and the people didn't go inside).
Including buildings and vehicles:All languages:Code: Select all
people Town
100 Vlotryan
86 Dom Bojran
69 Zatoka Urodzaju
45 Eden Majklimburski
42 Klojt
39 Dom Hofran
32 Olip west
32 Księżycowa Dolina
31 Eden
30 Zuzi English only:Code: Select all
people Town
42 Klojt
38 Dom Hofran
29 Baaak
29 Zuzi
28 Scarab Haunt
27 Bhak
27 Sjoftich hills (east)
26 Blackrock Forest
26 Pok
25 Cape Kerena People outside only:All languages:Code: Select all
Town people
Dom Bojran 66
Vlotryan 57
Zatoka Urodzaju 57
Dom Hofran 31
Eden Majklimburski 30
Księżycowa Dolina 29
Eden 24
Klojt 23
Cape Kerena 22
Złoty Szczyt 22 English only:Code: Select all
Town people
Dom Hofran 30
Klojt 23
Cape Kerena 22
Scarab Haunt 22
Pok 21
Akypor 21
Karnon Fields 18
Bhak 17
Baaak 16
Quillanoi Forest (north) 15
Xiria Forest 15I think people seem to be spending more time inside than they did in the past. I wonder if it has something to do with reduced privacy due to overhearing whispers. There were also a couple of towns that had a 96% and 83% of their population indoors, respectively. That makes me very curious of why and how they got all those people to go inside.
Re: Things you really want to see in "Cantr Statististics
Posted: Fri Jan 21, 2011 8:49 pm
by notsure
*coughdraggingcough*
ns

Re: Things you really want to see in "Cantr Statististics
Posted: Thu Jan 27, 2011 3:40 pm
by CrashBlizz
What language group is Vlotryan?
Re: Things you really want to see in "Cantr Statististics
Posted: Thu Jan 27, 2011 5:40 pm
by SekoETC
Polish.
Re: Things you really want to see in "Cantr Statististics
Posted: Fri Jan 28, 2011 6:29 pm
by Armulus Satchula
Of all the attacks in the last week, how many were misses?
Re: Things you really want to see in "Cantr Statististics
Posted: Fri Jan 28, 2011 6:40 pm
by Doug R.
1/3
At least, I think that's the miss rate.
Re: Things you really want to see in "Cantr Statististics
Posted: Fri Jan 28, 2011 6:53 pm
by Armulus Satchula
That's why I want to see it. It's supposed to be 1/3, but I was wondering how close to 1/3 it really is.
Re: Things you really want to see in "Cantr Statististics
Posted: Mon Feb 07, 2011 2:12 pm
by CrashBlizz
Percentage of locations that have at least one inhabitant.
Re: Things you really want to see in "Cantr Statististics
Posted: Mon Feb 07, 2011 6:31 pm
by SekoETC
Actually the miss chance is 20%, not 1/3. There have been a total of 1599 attacks during the observation period, out of which 322 or 20.1% were a miss, so it very much matches the expected value. Only 24 of these attacks or 1.5% lead into killing the victim. Cantrians are pretty tough.
CrashBlizz: If by location you mean also rooms and vehicles, only 5.2 % of locations in Cantr have at least a single living person. Traveling on foot also counts as a single location. If only counting outside locations (excluding traveling), 7.6 % of those have at least one person.
Re: Things you really want to see in "Cantr Statististics
Posted: Mon Feb 07, 2011 6:55 pm
by Jason W.
The number of english speaking towns containing at least one building that have no inhabitants.
Re: Things you really want to see in "Cantr Statististics
Posted: Mon Feb 07, 2011 7:07 pm
by Piscator
I guess the percentage should be roughly 99%.

Re: Things you really want to see in "Cantr Statististics
Posted: Mon Feb 07, 2011 7:09 pm
by Jason W.
Jason W. wrote:The number of english speaking towns containing at least one building that have no inhabitants.
Perhaps I should clarify.
The number of english speaking towns, with at least one building, that have no inhabitants.
- meaning someone went through the trouble of building stuff.. but everyone left.
Re: Things you really want to see in "Cantr Statististics
Posted: Mon Feb 07, 2011 7:23 pm
by Piscator
Ah, "have", not "has". The little details...
How would you define an English speaking town though, if nobody's there? Might be a bit too difficult for a query to take the building names into account.
Re: Things you really want to see in "Cantr Statististics
Posted: Mon Feb 07, 2011 7:27 pm
by Jason W.
Piscator wrote:How would you define an English speaking town though, if nobody's there? Might be a bit too difficult for a query to take the building names into account.
From what I understand, you choose which language to start in, and your character remains in a "zone" of that language. I could be wrong, but I've never encountered anyone that wasn't english speaking on any of my english speaking characters.
That doesn't mean I didn't encounter anyone that didn't choose to speak another language.
Re: Things you really want to see in "Cantr Statististics
Posted: Mon Feb 07, 2011 8:13 pm
by Joshuamonkey
Jason W. wrote:From what I understand, you choose which language to start in, and your character remains in a "zone" of that language. I could be wrong, but I've never encountered anyone that wasn't english speaking on any of my english speaking characters.
When you choose to spawn a character in a specific language, that character can spawn at any town that has at least two characters of the same language. The only language that uses specifically defined locations is Italian.
So basically the only way to do such a query would be to use specific islands, or just include all languages.