Things you really want to see in "Cantr Statististics
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- Hellzon
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Things you really want to see in "Cantr Statististics
...and by Cantr Statistics, I mean the articles in the webzine (that didn't fit in the topic). I'm sure Nick has lots of own ideas, but I'd like to throw out an idea for a future issue. And if this just turns into "Hellzon's rant", then so what?
Alright, I'm kind of curious as to how many charachters players have, sorted in a graph that shows how many have 1 char, how many have two, and so on. Do most have 15, with another peak at 1 for those who register, realize they don't like the game and let that char rot, or is there another distribution.
/Hellzon - curiousity killed the cat...
Alright, I'm kind of curious as to how many charachters players have, sorted in a graph that shows how many have 1 char, how many have two, and so on. Do most have 15, with another peak at 1 for those who register, realize they don't like the game and let that char rot, or is there another distribution.
/Hellzon - curiousity killed the cat...
[21:35] Sunni: no peeing on people in chat!
- SekoETC
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Hey, this is a cool idea. I'd like to see the most active characters by... the average amount of messages posted in a day, and then by the average of all the events they've caused (entering buildings, picking up things etc). For the first, I wouldn't be surprised to see Holly Brown in the top of the list, exept that she's sleeping, and that Scarab fellow... And as for the second, town leaders who got loads of buildings to arrange.
And maybe, if possible, search for *'s to find out our most active rp-flooders. This would unfortunately rule out the ones who use :: and () but since those may be included in normal text too, they might be harder to spot.
And also maybe, the most addicted players - who has used the most minutes in the last month or week. Though we can't know if they just leave the browser open... But it might be worth a shot.
Now the problem with these is the process that went with the well known characters, you would have to ask the permission for putting a character name in the Webzine.
Talking of statistics, I was really disappointed with the last issue. The idea is to make things visual with graphs and stuff, but instead we got blocks of hard to read text, very boring. Try to put more effort into it the last time.
Also, it might be cool to see the amounts of different clothing articles made since they don't deteriorate. Would be nice to find out how many embroided bracers are out there, or has anyone managed to make dress loafers yet.
Ooh, and the combined amounts of iron and steel in buildings, inventories and lying on the ground!
And maybe, if possible, search for *'s to find out our most active rp-flooders. This would unfortunately rule out the ones who use :: and () but since those may be included in normal text too, they might be harder to spot.
And also maybe, the most addicted players - who has used the most minutes in the last month or week. Though we can't know if they just leave the browser open... But it might be worth a shot.
Now the problem with these is the process that went with the well known characters, you would have to ask the permission for putting a character name in the Webzine.
Talking of statistics, I was really disappointed with the last issue. The idea is to make things visual with graphs and stuff, but instead we got blocks of hard to read text, very boring. Try to put more effort into it the last time.
Also, it might be cool to see the amounts of different clothing articles made since they don't deteriorate. Would be nice to find out how many embroided bracers are out there, or has anyone managed to make dress loafers yet.
Ooh, and the combined amounts of iron and steel in buildings, inventories and lying on the ground!
Not-so-sad panda
- formerly known as hf
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Thanks
I've kinda run out of ideas. I had a great plan for locating the most travelled routes by vehicle, but having realised the amount of time that would take, it's kinda now abandoned.
The last issue was done in a rush, I know fancy graphs are great, but I didn't have the time...
The next will be a rush too if I don't start it soon...
Getting player permission to publish a character name is time consuming, and a bit of hassle for the PD (many thanks to Genevieve ). I'd only bother with it again if the results were worth it...
There are still some ideas from before that I'd like to do. I kinda covered the population-by-area type (with no pretty graph...) but I'd really like to get a closer look at population densities, by avaiable resources, coasts and so on. The problem is, being a geographer, I can't think of any better way to display population densities over an area than by using a map - which I can't do for Cantr... Any suggestions?
Members of the (ever helpful) ProgD have said they have some ideas, so I'll probably rinse those too...
There are also some time-series graphs that have been runnning for a while now, which I might use (thanks Jos )
Also, let me know if you'd like an update on anything that done in previous issues.
I've kinda run out of ideas. I had a great plan for locating the most travelled routes by vehicle, but having realised the amount of time that would take, it's kinda now abandoned.
The last issue was done in a rush, I know fancy graphs are great, but I didn't have the time...
The next will be a rush too if I don't start it soon...
Getting player permission to publish a character name is time consuming, and a bit of hassle for the PD (many thanks to Genevieve ). I'd only bother with it again if the results were worth it...
There are still some ideas from before that I'd like to do. I kinda covered the population-by-area type (with no pretty graph...) but I'd really like to get a closer look at population densities, by avaiable resources, coasts and so on. The problem is, being a geographer, I can't think of any better way to display population densities over an area than by using a map - which I can't do for Cantr... Any suggestions?
Members of the (ever helpful) ProgD have said they have some ideas, so I'll probably rinse those too...
There are also some time-series graphs that have been runnning for a while now, which I might use (thanks Jos )
Also, let me know if you'd like an update on anything that done in previous issues.
Whoever you vote for.
The government wins.
The government wins.
- Hellzon
- Posts: 437
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- Location: Sweden, 12 points
Well, since you asked, I'm kind of psyched at this:
EDIT:
And another thing. Regional stats! While I don't deny the Polish the glee at having cities on the top ten, I'd love to see the top ten locations with Swedes in them (and other languages too, of course).
Issue 4 wrote:Next issue, I will try and get a lookie at some hunting stats and compare that with my animals stats. I'll also try to have another gander at the causes of death, and see if that has developed into anything more interesting.
EDIT:
And another thing. Regional stats! While I don't deny the Polish the glee at having cities on the top ten, I'd love to see the top ten locations with Swedes in them (and other languages too, of course).
[21:35] Sunni: no peeing on people in chat!
- Surly
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Just for a personal reason but... the number of accounts with 60+ year olds. Seeing as mine will join that list in 2 weeks time...
How about the number of weapons in Cantr? Sabres, bagh-nakhs, bows... that kinda thing? Or has that already been done? I forget...
How about the number of weapons in Cantr? Sabres, bagh-nakhs, bows... that kinda thing? Or has that already been done? I forget...
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
-
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Perhaps ownership of iron shields correlated with age (percentage wise)?
A pie graph with buildings (and rooms) sorted by type?
The distribution of hunting/fighting skills by skill level?
Compare amounts of recent deaths (starving vs heart attack vs being killed)?
Anyway, these are just a few stats that I think would be interesting. I will see if I can think of any more.
A pie graph with buildings (and rooms) sorted by type?
The distribution of hunting/fighting skills by skill level?
Compare amounts of recent deaths (starving vs heart attack vs being killed)?
Anyway, these are just a few stats that I think would be interesting. I will see if I can think of any more.
- Agar
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Everytime I see the "Meat!" thread getting necroed I think of this:
Locations and quantities of Meat.
Top five piles of Raw meat, then cooked, salted, smoked, dried, or what not.
At least the raw, because I have a pretty good idea that a metric ton of meat it gonna be on top.
Locations and quantities of Meat.
Top five piles of Raw meat, then cooked, salted, smoked, dried, or what not.
At least the raw, because I have a pretty good idea that a metric ton of meat it gonna be on top.
Reality was never my strong point.
- SekoETC
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- SZK
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- Crosshair
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- SekoETC
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Yeah, those are good ones too, but one problem is that when a room is full, it is full, no squeezing in more people. If there was some way of checking how many different people have visited buildings and find the most popular places.
Oh, how about the stats on how wounded Cantrians are? The not wounded at all group would probably be huge but many people are carrying old scars, and it would be nice to see how many out there are hanging on the brink of death (over 90% wounded), how many half dead (those are rather common) and some categories in the middle, maybe with the step of 10 or 20 %.
Oh, how about the stats on how wounded Cantrians are? The not wounded at all group would probably be huge but many people are carrying old scars, and it would be nice to see how many out there are hanging on the brink of death (over 90% wounded), how many half dead (those are rather common) and some categories in the middle, maybe with the step of 10 or 20 %.
Not-so-sad panda
- WojD
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- Hellzon
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