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Illogic

Posted: Thu Dec 29, 2005 2:54 pm
by saztronic
'Illogic' refers to the reasoning that is clearly absent from some aspects of Cantr design. I'll give you an example, a small one, since I'm sure you'll all have better:

It takes 110 grams of tortoiseshell to make a ring
It takes 200 grams of tortoiseshell to make a shield

Hmm... So if I slapped two finger-rings together I'd have a larger than normal shield? Maybe if I just wore a ring on each hand, and did my best Madonna Vogue dance moves, I could fend off any attack by having arrows and blades bounce harmlessly off my jewelry.

I'm sure threads like this have been started before, and will be again, but I'm interested in others' opinions about what Illogic they find silliest or most annoying or, perhaps paradoxically, the most sensible game-wise.

Posted: Thu Dec 29, 2005 3:01 pm
by Doug R.
You are right that this has been discussed quite a bit previously.
I guess it would be too much effort to actually fix these things to make sense, because it would screw up things all over the game. It'd be a nightmare. I tend to ignore these things, although I do find it funny that charries are 3-6 times heavier than the buildings they occupy.

Posted: Thu Dec 29, 2005 3:01 pm
by T-shirt