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The new 12minutes after the hour?
Posted: Sat Nov 19, 2005 6:35 pm
by Just A Bill
It seems that since the reset, projects no longer update when they used to, does anybody know when they now update? Also, does anybody know what time travel occures?
Posted: Sat Nov 19, 2005 6:36 pm
by Agar
My projects have updated and characters traveled. You must be stuck. Go get the lube.
Posted: Sat Nov 19, 2005 6:55 pm
by Wolf
Yeah, lube or butter.
Just a bill: I have to say, though, maybe somehow your time was added to mine in some weird cosmic way, because recently I had a few of my chars who's projects ended a bit faster than I counted on.
Not by much (a matter of minutes for all of them combined, as far as I could tell), but still... for someone like me who sets his alarmclock one minute before the daily reset, it kinda made me wonder when I saw your post.
Posted: Sat Nov 19, 2005 8:09 pm
by Doug R.
Boat Travel: About 20 till the hour
Project increment: About 10 til the hour
Land Travel: About 10 after the hour
Posted: Sat Nov 19, 2005 8:58 pm
by Just A Bill
Thanks Doug.
Posted: Sat Jan 21, 2006 4:32 pm
by SCUBA
Doug R. wrote:Boat Travel: About 20 till the hour
Project increment: About 10 til the hour
Land Travel: About 10 after the hour
Is it the same time for all boats, projects and vehicles every day, or does one person have projectprogress at minute 23, one 24 and another 25? Does this change or is it constant during the persons entire life?
/SCUBA
Posted: Sat Jan 21, 2006 4:37 pm
by Chris Johnson
It is the same for all vessels,projects and travellers
(though some processing can take a while , up to 5 real minutes)
but the actual processing start times do change over time for various real life reasons (game down time, rescheduling to avoid backups period etc)
Posted: Sat Jan 21, 2006 9:20 pm
by Doug R.
I'll update my observations:
Boat Travel: About 20 till the hour
Project increment: About 10 til the hour
Land Travel: On the hour
Posted: Mon Jan 23, 2006 5:05 pm
by Surly
Chris Johnson wrote:It is the same for all vessels,projects and travellers
(though some processing can take a while , up to 5 real minutes)
That has never been true before, has it? Is this a permanent change?
Posted: Mon Jan 23, 2006 5:37 pm
by formerly known as hf
I'd assume it's because there are more players, more characters, so it take longer to process it all
Posted: Mon Jan 23, 2006 7:13 pm
by Chris Johnson
The Surly Cantrian wrote:Chris Johnson wrote:It is the same for all vessels,projects and travellers
(though some processing can take a while , up to 5 real minutes)
That has never been true before, has it? Is this a permanent change?
Yes it has changed , most processes are
now quicker than they were 3 or 4 months ago due to various optimising done behind the scenes. Some still take minutes to process some are processed in a few seconds . Take a look at the eating routines in a few minutes - It takes a while before all your characters have eaten .
Posted: Tue Jan 24, 2006 4:20 am
by Coramon
I've never really had the time to study the eating routines of a fictional character. Although I do love this game, it isn't my life.