Don't hate... Appreciate....
Posted: Sun Nov 06, 2005 10:07 am
One thing I really like about Cantr II is how difficult the game can be. You can have fun by just having your character
stay in one place his/her whole life chatting endlessly, or by being a lawful villian controlling regions across the land.
Since you can choose what path the character should take, you can choose how difficult the character should live through.
But I have been thinking: what could be the most difficult goal any character could take? By just taking one look in
the world of Cantr II, one answer came to mind: being truly evil. Now what I mean by being truly evil is being evil in
character; no Capital Rule Breaches, no glitches, and no benefits of the bugs.
Maybe it would be informative if I could catagorize all the evil characters by alignments and then by possible types
in those alignments. Well, here's the list then. But before you read all that, I just want to apologize if any of this
offends you at all. Also, correct me if I'm wrong about anything:
Chaotic evil- See the word "chao" in chaotic? If you just add the "s," it will then become "chaos," which is what
chaotic evil characters can turn a place into. They're the least appreciative of the evil characters,
whether they're breaking the CR or not. Unfortunately, they may be the most of the evil characters in the Cantr world.
Let me reason with you through a few examples of CE characters:
-Thieves: They steal and run, simple as that. They usually seem cowardly, always taking things.
I bet most of them were never successful in thier attempt.
-Barbarians/Pirates: They both ambushers; they always seem to want victory on thier side no matter what. They
kill innoncent people, they don't play fair, and they just do it for the heck of it.
-Annoying Newspawns: Oh, they could be the worst. Vandalizing, cursing, ooc talk, anything that just annoys us all.
Nuff said.
Neutral evil- They, overall, do things that're bad. They just do what really suits them. They could do things unfairly,
like barbarians and pirates, but they may do it if the results actually benefits them. They could be selfish and go on
their own. If these NE characters could succeed their greatest goals in character, they may very be renown throughtout
those who experienced them:
-Spokesmen: This is what I would like to call those evil characters would could influence many with the use of
thier tongue.They could decieve others so that they could get what they want. Or they could actually convince people to go
on the dark side. Good-aligned players may complain, but players of evil characters could give them a pat on the back.
-Evil loners: Quite possibly the least appreciative of the neutral evil characters. They give others a bad mood,
do what they can to achieve their own dreams on their own. Sometimes they gain help, but not frequently. They could end up
as leaders of a guild, champions of tournaments, and so forth.
Lawful evil: To me, they're the hardest characters to be in character. They could be the most appreciative out
of all the rest. They could control regions all in respect and fairness. They could let others know that they're making
a siege and give them a one Cantr year start. They may not even kill innoncent people. But they could force them to
work to the bone, torture them, and punish them too much. They could do that as long as they got their loyal followers
at their side. If you think about it, it will be very, very hard to have those characters reach their greastest dreams.
But, to some players (hopefully), they think it's all going to be worth it, because those characters could create massive
scars in the world of Cantr II that could tell everyone what they did to create those scars; in others words, those
characters can be very renown for Earth years to come.
What's my purpose in all this? You should appreciate those successful evil characters (especially the lawful ones) because of how those players
of those characters did all the blood, sweat, and tears to make those evil doers that successful, even if they did kill
your characters. Sure, your goody goody characters could challenge and defeat them all they want, just, if they do defeat them, be sure you're going to give the evil you defeated credit for making you better than them.
You know what I mean? Good.
stay in one place his/her whole life chatting endlessly, or by being a lawful villian controlling regions across the land.
Since you can choose what path the character should take, you can choose how difficult the character should live through.
But I have been thinking: what could be the most difficult goal any character could take? By just taking one look in
the world of Cantr II, one answer came to mind: being truly evil. Now what I mean by being truly evil is being evil in
character; no Capital Rule Breaches, no glitches, and no benefits of the bugs.
Maybe it would be informative if I could catagorize all the evil characters by alignments and then by possible types
in those alignments. Well, here's the list then. But before you read all that, I just want to apologize if any of this
offends you at all. Also, correct me if I'm wrong about anything:
Chaotic evil- See the word "chao" in chaotic? If you just add the "s," it will then become "chaos," which is what
chaotic evil characters can turn a place into. They're the least appreciative of the evil characters,
whether they're breaking the CR or not. Unfortunately, they may be the most of the evil characters in the Cantr world.
Let me reason with you through a few examples of CE characters:
-Thieves: They steal and run, simple as that. They usually seem cowardly, always taking things.
I bet most of them were never successful in thier attempt.
-Barbarians/Pirates: They both ambushers; they always seem to want victory on thier side no matter what. They
kill innoncent people, they don't play fair, and they just do it for the heck of it.
-Annoying Newspawns: Oh, they could be the worst. Vandalizing, cursing, ooc talk, anything that just annoys us all.
Nuff said.
Neutral evil- They, overall, do things that're bad. They just do what really suits them. They could do things unfairly,
like barbarians and pirates, but they may do it if the results actually benefits them. They could be selfish and go on
their own. If these NE characters could succeed their greatest goals in character, they may very be renown throughtout
those who experienced them:
-Spokesmen: This is what I would like to call those evil characters would could influence many with the use of
thier tongue.They could decieve others so that they could get what they want. Or they could actually convince people to go
on the dark side. Good-aligned players may complain, but players of evil characters could give them a pat on the back.
-Evil loners: Quite possibly the least appreciative of the neutral evil characters. They give others a bad mood,
do what they can to achieve their own dreams on their own. Sometimes they gain help, but not frequently. They could end up
as leaders of a guild, champions of tournaments, and so forth.
Lawful evil: To me, they're the hardest characters to be in character. They could be the most appreciative out
of all the rest. They could control regions all in respect and fairness. They could let others know that they're making
a siege and give them a one Cantr year start. They may not even kill innoncent people. But they could force them to
work to the bone, torture them, and punish them too much. They could do that as long as they got their loyal followers
at their side. If you think about it, it will be very, very hard to have those characters reach their greastest dreams.
But, to some players (hopefully), they think it's all going to be worth it, because those characters could create massive
scars in the world of Cantr II that could tell everyone what they did to create those scars; in others words, those
characters can be very renown for Earth years to come.
What's my purpose in all this? You should appreciate those successful evil characters (especially the lawful ones) because of how those players
of those characters did all the blood, sweat, and tears to make those evil doers that successful, even if they did kill
your characters. Sure, your goody goody characters could challenge and defeat them all they want, just, if they do defeat them, be sure you're going to give the evil you defeated credit for making you better than them.
You know what I mean? Good.