Road Change

General out-of-character discussion among players of Cantr II.

Moderators: Players Department, Public Relations Department

User avatar
nitefyre
Posts: 3528
Joined: Sat Nov 22, 2003 3:29 am
Location: New York City
Contact:

Road Change

Postby nitefyre » Sun Oct 30, 2005 9:45 pm

<b>Djorf Hills Path</b> to Djorf Hills (west) (sand road) (direction: south-west)

<b>Seatown Road</b> to Seatown Forest (path) (direction: north-west)

<b>Seatown Road</b> to Djorf Hills South (sand road) (direction: south-south-east)



Shouldn't the stuff in bold be deleted as well, in accordance to deleting the location names?
User avatar
Surly
Posts: 4087
Joined: Tue Oct 14, 2003 7:33 pm
Location: London, England

Postby Surly » Sun Oct 30, 2005 10:14 pm

You're damn right it should.

There is absolutely, and I mean absolutely, no reason to keep those names. And don't try and tell me it helps since maps are now useless... wake up and realise that old maps are still as relevant as they always were.

Delete the road names, and lets finally finish dynamic location naming.
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
User avatar
Chris Johnson
Posts: 2903
Joined: Wed Dec 01, 2004 3:26 pm
Location: East Sussex, United Kingdom
Contact:

Postby Chris Johnson » Sun Oct 30, 2005 10:15 pm

Almost ... the words path and road should stay . These will probably be removed soon, technically there are several issues we (ProgD) have to address before they go .

Edit : Actually the word Path is used when no name is present so the bold items should be replaced with Path
User avatar
Surly
Posts: 4087
Joined: Tue Oct 14, 2003 7:33 pm
Location: London, England

Postby Surly » Sun Oct 30, 2005 10:23 pm

Why should those words stay? They bear no relation to the actual quality of the road, and if anything are completely misleading.

Unless you change the structure so it reads "Sand road to XXX". But that will require a more radical change than just deleting road names so the old island are like the new...

EDIT: Damn you and your editing your post while I was writing my reply... :P Well, meh... cannot be bothered to edit my post.
Formerly known as "The Surly Cantrian"
Former CD chair, former MD chair, former RD member, former Personnel Officer, former GAB member.
User avatar
nitefyre
Posts: 3528
Joined: Sat Nov 22, 2003 3:29 am
Location: New York City
Contact:

Postby nitefyre » Sun Oct 30, 2005 10:31 pm

Chris Johnson wrote:Almost ... the words path and road should stay . These will probably be removed soon, technically there are several issues we (ProgD) have to address before they go .

Edit : Actually the word Path is used when no name is present so the bold items should be replaced with Path


It should either look like

Path to Djorf Hills (west) (direction: south-west)

Road to Seatown Forest (direction: north-west)

Road to Djorf Hills South (direction: south-south-east)

OR:

Djorf Hills (west) (sand road) (direction: south-west)

Seatown Forest (path) (direction: north-west)

Djorf Hills South (sand road) (direction: south-south-east)


Otherwise it would be repetitive and at times, false/contradictory.
User avatar
Chris Johnson
Posts: 2903
Joined: Wed Dec 01, 2004 3:26 pm
Location: East Sussex, United Kingdom
Contact:

Postby Chris Johnson » Sun Oct 30, 2005 10:42 pm

It takes the first form of these

In English it's of the form
<ROUTE TYPE> to <DYNAMIC LOCATION NAME> (<DIRECTION OF ROUTE>)
User avatar
creepyguyinblack
Posts: 680
Joined: Mon Jul 14, 2003 9:05 pm
Location: Seattle, WA
Contact:

Postby creepyguyinblack » Sun Oct 30, 2005 10:42 pm

Why not dynamic road names as well? So one could call the path to Emerald City the Yellow Brick Road, or whatever tickles your fancy.
“We are beginning to see intimations of this in the implantation of computer devices into the human body.”

Ray Kurzweil quotes
User avatar
AoM
Posts: 1806
Joined: Fri Feb 20, 2004 12:52 am
Location: Right where I want to be.

Postby AoM » Mon Oct 31, 2005 1:55 am

:) Dyanamic Road Naming... I don't think that's necessary.
User avatar
Racetyme
Posts: 1151
Joined: Sun Sep 11, 2005 6:21 am
Location: The Internets

Postby Racetyme » Mon Oct 31, 2005 5:15 am

Seems to me it's just a superflous drain on the server.
RAM DISK is not an installation procedure!
User avatar
Jos Elkink
Founder Emeritus
Posts: 5711
Joined: Mon Jul 14, 2003 1:17 pm
Location: Dublin, Ireland
Contact:

Postby Jos Elkink » Tue Nov 01, 2005 10:34 am

Many roads in Cantr actually don't have names. Only on older island they do. Nowhere is there any dynamic naming though.

What I would suggest is removing all road names, without introducing road names, but at some point introducing signs for roads (asap) - how about that?
User avatar
AoM
Posts: 1806
Joined: Fri Feb 20, 2004 12:52 am
Location: Right where I want to be.

Postby AoM » Tue Nov 01, 2005 10:40 am

I concur.
User avatar
wichita
Administrator Emeritus
Posts: 4427
Joined: Mon Jan 17, 2005 6:46 pm
Location: Suomessa!

Postby wichita » Tue Nov 01, 2005 2:13 pm

I would like some way to name roads. It adds flavor to the game. If somesort of dynamic signpost could be implemented, that would be cool and hopefully alleviate some drain on the server...well, maybe not. But I do like the idea of the signpost in the middle of town labelling all the roads.

*starts whistling a medley of Route 66 and the M*A*S*H theme song* :D
"Y-O-U! It's just two extra letters! Come on, people! This is the internet, not a barn!" --Kid President
User avatar
formerly known as hf
Posts: 4120
Joined: Wed Aug 04, 2004 2:58 pm
Location: UK

Postby formerly known as hf » Tue Nov 01, 2005 5:54 pm

Signposts once implemented could also list the road name:
'The Imperial Path - Paved with Iron - to Karnon Forest' (Signpost pointing west)

As for dynamism - once (if) signpost / landmarks / building destruction is implemented - that'll cover that...
Whoever you vote for.

The government wins.
User avatar
AoM
Posts: 1806
Joined: Fri Feb 20, 2004 12:52 am
Location: Right where I want to be.

Postby AoM » Tue Nov 01, 2005 8:55 pm

hey farmer, mind if we borrow that one for in-game purposes? :wink:
User avatar
formerly known as hf
Posts: 4120
Joined: Wed Aug 04, 2004 2:58 pm
Location: UK

Postby formerly known as hf » Tue Nov 01, 2005 10:23 pm

You mean it's not there already? It's not like it's not blatant enough already ;)
Whoever you vote for.



The government wins.

Return to “General Discussion”

Who is online

Users browsing this forum: No registered users and 1 guest