Gathering limits - ProgD update
Posted: Mon Aug 29, 2005 11:28 am
Allright, a little update form the ProgD here. The ProgD is definately listening to you, even though we're not posting all the time... and yes, the system will be altered, along the following lines:
- As a one-time change, there will be a minimum of (current pop divided by three) slots in each city; this should re-balance the relationship between current population and low random slot numbers for existing cities. Expect this to change in the next day or so. NOTE: it will be based on the people in city square at the time of the change, so if you want to get an extra slot for your town, you might want to peep out of you building/vehicle.
- We are looking into implementing KeVes' suggestion - but see some problems he didn't think of, like the solitary mountain dweller suddenly digging op 10K of hematite daily, and the way the enhancing tools work (he suggests counting them as an extra gatherer, but that would mean he'd actually be decreasing his fellow citizens proceeds, which we don't like). This will take some time.
- In conjunction with the RD, we are looking to decrease the nutrition of raw foods, alongside with implementing more cooking methods, for a net gain of nutrition value. This will promote cooperation between farmers and cooks, ideally... sure you can still eat your potatoes raw, but it will be much more efficient to give them to someone who cooks/bakes/whatevers them... for both of you. And before you start screaming that there's no wood to cook where you live, we're looking for alternatives for that too.
Some comments on the philosophical issues raised. This change wasn't implemented primarily to increase trade (though that was intended as a side-effect - more about that later, Agar and others). It was primarily intended for governments to actually have something do. Think about the laws that have existed in most towns, up till now: don't hit anyone, don't steal, and sometimes don't hit animals below four. That was really all that was needed - even though some towns got a bit further than that, due to players having an interest in organizing government, not because game mechanics actually demanded it. This change was primarily intended to give governments the *need* to organize their towns. As Jos has said, the towns should decide on what they want to produce, and who gets to produce it. Apart from that, chars that cannot gather anymore, should look for alternatives for their food supply - i.e., work for someone that does have the food.
I personally feel that the game is ruined by towns with nothing but a bunch of newspawns silently farming carrots. True, these towns would die if their pop was larger than their slot limit. On the other hand, there are more than enough towns with potatoes and 12 slots, and just 4 people living there. If you want to play Cantr the "old style", just go there.
Which brings me to promoting trade. What nobody seems to be thinking about, is to actively look for slots. Sure, they're not available in Drojf or Blojt. But they are bound to be free in DHN or Second Blojt... so why don't you go there? If you gather there and bring the foodstuffs or other commodities back, you are bound to get a good price for them... and believe me, there are more then enough slots for everyone in all regions, if you didn't stick to the one big city you are in right now. As for historical reference, allmost all the Irish that moved to the USA did so because the potato crops failed. They adapted and thought they should move out or they would starve... why doesn't your char think the same? Even if you don't wanna work for someone when you spawn, you have 20 days to look for a free food slot... I'd say there are very few places on the map where free food slots aren't available in that range.
And yes, there are exceptions to this... and yes, some chars are vulnerable to this change, especially newspawns, and yes, there may be increased death rates in some regions... but think about it this way. The absolutely-number-one-above-all-else death cause is the Disease... which is actually another word for the player getting bored. Why are they bored? Could it be that Cantr life is simply too easy? Isn't that decadence, really? You have no time to be bored if you have to make an effort to make your food every day... Kinvoya said this perfectly well, it should be *hard* to survive, not easy. And if you fail? Well, it isn't as if we're talking about poor starving African children here... they're just chars. You take a new spawn and try again.
A special word for our Polish friends here. It is true that the vast amount of Polish players registering over the past few months has led to a situation where there is big overpopulation, without the existing infrastructure to have alternative employment. We are aware of this situation, and will be looking for ways to balance it out. With discussion still going on, I'm afraid I cannot comment yet on the way we will do this, but we are aware of your problems and working on them.
Jur.
- As a one-time change, there will be a minimum of (current pop divided by three) slots in each city; this should re-balance the relationship between current population and low random slot numbers for existing cities. Expect this to change in the next day or so. NOTE: it will be based on the people in city square at the time of the change, so if you want to get an extra slot for your town, you might want to peep out of you building/vehicle.
- We are looking into implementing KeVes' suggestion - but see some problems he didn't think of, like the solitary mountain dweller suddenly digging op 10K of hematite daily, and the way the enhancing tools work (he suggests counting them as an extra gatherer, but that would mean he'd actually be decreasing his fellow citizens proceeds, which we don't like). This will take some time.
- In conjunction with the RD, we are looking to decrease the nutrition of raw foods, alongside with implementing more cooking methods, for a net gain of nutrition value. This will promote cooperation between farmers and cooks, ideally... sure you can still eat your potatoes raw, but it will be much more efficient to give them to someone who cooks/bakes/whatevers them... for both of you. And before you start screaming that there's no wood to cook where you live, we're looking for alternatives for that too.
Some comments on the philosophical issues raised. This change wasn't implemented primarily to increase trade (though that was intended as a side-effect - more about that later, Agar and others). It was primarily intended for governments to actually have something do. Think about the laws that have existed in most towns, up till now: don't hit anyone, don't steal, and sometimes don't hit animals below four. That was really all that was needed - even though some towns got a bit further than that, due to players having an interest in organizing government, not because game mechanics actually demanded it. This change was primarily intended to give governments the *need* to organize their towns. As Jos has said, the towns should decide on what they want to produce, and who gets to produce it. Apart from that, chars that cannot gather anymore, should look for alternatives for their food supply - i.e., work for someone that does have the food.
I personally feel that the game is ruined by towns with nothing but a bunch of newspawns silently farming carrots. True, these towns would die if their pop was larger than their slot limit. On the other hand, there are more than enough towns with potatoes and 12 slots, and just 4 people living there. If you want to play Cantr the "old style", just go there.
Which brings me to promoting trade. What nobody seems to be thinking about, is to actively look for slots. Sure, they're not available in Drojf or Blojt. But they are bound to be free in DHN or Second Blojt... so why don't you go there? If you gather there and bring the foodstuffs or other commodities back, you are bound to get a good price for them... and believe me, there are more then enough slots for everyone in all regions, if you didn't stick to the one big city you are in right now. As for historical reference, allmost all the Irish that moved to the USA did so because the potato crops failed. They adapted and thought they should move out or they would starve... why doesn't your char think the same? Even if you don't wanna work for someone when you spawn, you have 20 days to look for a free food slot... I'd say there are very few places on the map where free food slots aren't available in that range.
And yes, there are exceptions to this... and yes, some chars are vulnerable to this change, especially newspawns, and yes, there may be increased death rates in some regions... but think about it this way. The absolutely-number-one-above-all-else death cause is the Disease... which is actually another word for the player getting bored. Why are they bored? Could it be that Cantr life is simply too easy? Isn't that decadence, really? You have no time to be bored if you have to make an effort to make your food every day... Kinvoya said this perfectly well, it should be *hard* to survive, not easy. And if you fail? Well, it isn't as if we're talking about poor starving African children here... they're just chars. You take a new spawn and try again.
A special word for our Polish friends here. It is true that the vast amount of Polish players registering over the past few months has led to a situation where there is big overpopulation, without the existing infrastructure to have alternative employment. We are aware of this situation, and will be looking for ways to balance it out. With discussion still going on, I'm afraid I cannot comment yet on the way we will do this, but we are aware of your problems and working on them.
Jur.