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Posted: Mon Apr 10, 2006 3:04 pm
by Hellzon
Chris Johnsson: Dude, it hurt reading that.

Thanks, now to wiki-editing...
T-shirt: Right _now_, you just may be right. When we get animal domestication, though, animals will serve a purpose.
/Hellzon - likes animal domestication
Posted: Mon Apr 10, 2006 7:57 pm
by Sho
A lot of nice ideas are riding on animal individualization. I also don't think players would be happy with a "dehumanized" approach to animals - even if the end effect is the same or better in terms of game balance, players would much rather hunt individual animals than "gather" animals. There's a lot of RP that grows around hunting.
Posted: Mon Apr 10, 2006 9:57 pm
by Chris Johnson
Hellzon wrote:Chris Johnsson: Dude, it hurt reading that.
The truth often hurts
(...oh and I 'm always fighting off the Scots over here with their Johnston and Johnstone ... Never thought I'd have to fight the Swedes over Johnsson )

Posted: Mon Apr 10, 2006 10:45 pm
by Marian
We have mammoths?
And gathering animal products would be boring...
P.S. Can we get sabre-tooth tigers too? Just not in Aki please.
Posted: Thu Apr 13, 2006 11:25 am
by formerly known as hf
Whilst we're on the subject, with the new addition. Would it be possible to have the details of how skills level up made public? i.e: how much work / hunting / fighting you have to do to reach the next 'level', if they decrease over time etc etc.
And also, what effect they have on the outcomes - i.e: how much difference there is between the extra time it takes a 'novice', and the time saved by an 'expert'
Posted: Thu Apr 13, 2006 11:35 am
by mtm21
Wouldnt dragging be in the skill list too?
Posted: Thu Apr 13, 2006 11:40 am
by Chris Johnson
hallucinatingfarmer wrote:Whilst we're on the subject, with the new addition. Would it be possible to have the details of how skills level up made public? i.e: how much work / hunting / fighting you have to do to reach the next 'level', if they decrease over time etc etc.
And also, what effect they have on the outcomes - i.e: how much difference there is between the extra time it takes a 'novice', and the time saved by an 'expert'
I will document these and release them in the next few days
I will say that skills do not decrease
mtm21 wrote:Wouldnt dragging be in the skill list too?
Dragging is not a skill in itself - Strength & Tiredness govern dragging (and relative fighting skills if the object being dragged is another person)
Posted: Thu Apr 13, 2006 11:45 am
by formerly known as hf
Thanks Chris.
I think you're well on the way to being awarded 'guy who is owed the most beers by Cantr players'

Posted: Thu Apr 13, 2006 11:46 am
by mtm21
*lifts her beer up* Cheers to you!
Posted: Fri Apr 14, 2006 8:06 am
by Talapus
I have started to add to the wiki the skills associated with resource gathering, and other projects. I will continue to fill it out as I get more free time (two more weeks until finals week).
Posted: Tue Apr 18, 2006 1:25 am
by Hellzon
We'll finally see the workings behing the skill system. Neato! I'll watch this spot.
And beer is for peasants. I can agree to buy CJ a cider, though.

Posted: Fri Jun 16, 2006 2:58 pm
by Valsum
Is there anything wrong with the wiki? It's down

Posted: Fri Jun 16, 2006 3:05 pm
by Chris Johnson
It is down - It will be up in a little while - don't worry

Posted: Fri Jun 16, 2006 3:24 pm
by Chris Johnson
It should be available again
Posted: Thu Aug 24, 2006 4:32 pm
by Chris Johnson
Database changes to all game objects such as tools,weapons,vehicles, machines and animals are now automatically recorded in the wiki. This is done by the CantrBot server process which checks once a day for any changes. The pages which are updated are listed in
The Database Change Category
These pages are protected and not editable by non sysop users and are purely for infomation purposes - If you want to discuss these then edit the relevant wiki talk page or post here on the forums.
At the time of posting only the
Resources,
Clothes and
Machine Projects pages have any entries, as only these have changed since the initial snapshot was taken two days ago.