Jos Elkink wrote:Anthony Roberts wrote:Boats on the water are calculated much differently than those on land. A boat moving 1000 Units does not mean the boat is going 1000 times that of a Cantarian on their legs. There is no basic principle, such as a Cantarian walking down a path, to define how fast or slow a boat is in comparison.
Are you really sure about that? I have to look in the code, but it sounds odd to me

... I thought they had the same metric, actually ...
That is, I don't know what 'units' are here

... But in the programming, they have the same metric, I think.
No, I'm not sure about it

- Nor am I sure that 1 Unit is really "A healty Cantarian walking at full speed down the most unimproved road carrying nothing" as I described it. However, using that example allows me to describe the speeds of the land based vehicles in comparison. I can't give exact speeds, as those are undefinable, due to weight in the vehicle, number of passengers, what type of road (If that has a difference), what type of engine (Which has no difference, but it should have...), etc.
As for boats, from my point of view, a walking Cantarian may at times walk the same distance, or further, on the map, whereas a boat takes longer to go that same pixelated distance. A good example is a raft. Very very slow, and it moves just like that across the water. A few pixels an hour. Yet, a character seems to walk faster on land, than a few pixels every hour. So, I can't really find any "relation" between the two.