Page 1 of 1

When does update occur exactly?

Posted: Mon Aug 01, 2005 4:28 am
by star
Maybe this is obvious or maybe it's a secret but when exactly does each turn end? Is it at the end of each Cantr hour or a little after or randowm or what?

Posted: Mon Aug 01, 2005 4:58 am
by Lumin
Heh, I've been thinking about making a thread askingthe same question for awhile now, just never got around to it. It doesn't seem to happen right at the end of the hour...it's ten or fifteen minutes after, I think, though I've never pinpointed it exactly.

On a (sort of) similar note, if you step out on the road for a just a second to talk to someone before turning around, does anyone know how long until you get back to town? Seems to take quite awhile...

Posted: Mon Aug 01, 2005 5:29 am
by Skittled
You'll stay on the road untill next turn, in my experience: it stays at 100% until about 11 or 12 past (which, again, from my experience seems to be when it ticks over, but it might differ per character, considering processing requirements)...

Could be wrong, but that's just what I've noticed.

Edit: Are we confusing 'turn' with another term? What's the period called which results in a resetting of minutes to 200?

Posted: Mon Aug 01, 2005 10:56 am
by Nick
I believe (could be wrong) that the update starts at the hour, but for everything that needs to be done, for every character in Cantr and all that, it takes time.
I've noticed, for instance, that if I'm logged in when food is eaten, not all of my characters eat at exactly the same time.

Posted: Mon Aug 01, 2005 3:55 pm
by The Industriallist
Really? It always seems to me that mine eat at the same time. Though I'm generally not active at the moment that it happens.

Posted: Mon Aug 01, 2005 3:56 pm
by Surly
I think the food consumption takes place over a few minutes, not all at the same time. And I think it goes from oldest to youngest.

From experience...

Posted: Mon Aug 01, 2005 3:57 pm
by Nick
Well it happens in the same hour, but not at the EXACT same time. If you have all grey characters before you eat, you'll notice them lighting up individually rather than all at once.

Posted: Mon Aug 01, 2005 3:57 pm
by Nick
The Surly Cantrian wrote:I think it goes for oldest to youngest. And I think the food consumption takes place over a few minutes, not all at the same time.


No I actually don't think that's the order. I'm quite sure I've had younger characters eat first.

Posted: Mon Aug 01, 2005 3:59 pm
by Surly
Hmm... well my older characters definitely eat first. But that might be as the result of another order... it just happens to work in order of age in my case.

Posted: Tue Aug 02, 2005 3:15 am
by Ovault
Matience goes on about everyday usually around 9:30 am (Central time)

Posted: Tue Aug 02, 2005 4:04 am
by El_Skwidd
I used to wake up and play Cantr at about 10:30, but that's right on the downtime now :evil:

Luckily, I've changed my morning routine to include a wonderful thing called... breakfast 8)

I've noticed that travelling and project progress occur at different times. Anyone else notice that?

Posted: Tue Aug 02, 2005 4:17 pm
by Anthony Roberts
Projects, Moving, Harvesting, whatever whatever, are all processed at different times. This was announced long ago, due to the fact that the game kept freezing up and crashing when EVERYTHING was trying to be processed at once. So, to get around this, things were split and processed at different times, all during the same turn. Movement might be 15 minutes after a turn change, eating might be 30 minutes after, projects might be 45 minutes after, etc.

I'm not saying that's correct, but I'm 99% sure that this change was announced and is still in effect.

As for eating, I must go with Surly on this, it appears that eating is oldest to youngest, in that order. Why? I think eating is processed starting at character 1 all the way up to character ######whatever. It's the most simplist way, just count 1 up every time and get the character to eat. Very simple thread in code, so it seems the most likely.

Posted: Tue Aug 02, 2005 4:19 pm
by Surly
Anthony Roberts wrote:Projects, Moving, Harvesting, whatever whatever, are all processed at different times. This was announced long ago, due to the fact that the game kept freezing up and crashing when EVERYTHING was trying to be processed at once. So, to get around this, things were split and processed at different times, all during the same turn. Movement might be 15 minutes after a turn change, eating might be 30 minutes after, projects might be 45 minutes after, etc.
That is right. I worked out the timing as well... fairly easy to do. (obviously eating is once per day though, not every hour/turn...)