What's with all these "skills" listed in the Wiki?
Posted: Sun Jul 24, 2005 2:30 am
It seems that most of the "skills" have now been implemented, according to the Wiki, where they were previously listed as "not yet implemented".
http://www.cantr.net/mwiki/index.php/Skills
Given how terrible our experience of the hunting and combat skills was, I have the following questions:
a) How extreme is the range provided? Will some characters only farm 25% of what other characters can achieve, as in the case of hunting skills?
b) How does a character know whether he is skilled or not? Have messages been implemented yet?
c) Why on earth separate out these skills listed below?
* Drilling: This skill affects how fast you can dig for oil, or use a drilling machine.
- Why have something so limited? There is hardly any roadbuilding going on, certainly since the combat system was wrecked and the empires fell to bits.
* Fishing: This skill affects how efficiently you can fish, and is trained when you are fishing.
- When last was anyone seen fishing, except for roleplay purposes? Fish is worthless.
* Gardening: This skill affects how good you are at gardening for flowers and herbs.
- Flowers yet? And none of my charries have ever seen "herbs" or do you mean fruit?
* Manufacturing machines: Comes into play when manufacturing different types of machines.
- The game is not developed enough for anyone to specialize in so limited an occupational skill.
* Manufacturing vehicles: Used when building land vehicles.
- Same as above.
* Refining: This affects your ability to refine ores.
* Smelting: This skill affects your skill at smelting some metals.
- Separating out these two is nonsense.
If the new system is to see randomly assigned genetic skills with vast discrepancies in result, and with nobody able to see what is going on, then the last shreds of economic rationality will collapse. I sincerely hope this will not be the case.
http://www.cantr.net/mwiki/index.php/Skills
Given how terrible our experience of the hunting and combat skills was, I have the following questions:
a) How extreme is the range provided? Will some characters only farm 25% of what other characters can achieve, as in the case of hunting skills?
b) How does a character know whether he is skilled or not? Have messages been implemented yet?
c) Why on earth separate out these skills listed below?
* Drilling: This skill affects how fast you can dig for oil, or use a drilling machine.
- Why have something so limited? There is hardly any roadbuilding going on, certainly since the combat system was wrecked and the empires fell to bits.
* Fishing: This skill affects how efficiently you can fish, and is trained when you are fishing.
- When last was anyone seen fishing, except for roleplay purposes? Fish is worthless.
* Gardening: This skill affects how good you are at gardening for flowers and herbs.
- Flowers yet? And none of my charries have ever seen "herbs" or do you mean fruit?
* Manufacturing machines: Comes into play when manufacturing different types of machines.
- The game is not developed enough for anyone to specialize in so limited an occupational skill.
* Manufacturing vehicles: Used when building land vehicles.
- Same as above.
* Refining: This affects your ability to refine ores.
* Smelting: This skill affects your skill at smelting some metals.
- Separating out these two is nonsense.
If the new system is to see randomly assigned genetic skills with vast discrepancies in result, and with nobody able to see what is going on, then the last shreds of economic rationality will collapse. I sincerely hope this will not be the case.