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Spawn change?
Posted: Thu Jul 07, 2005 11:15 pm
by west
I've noticed more people spawning in well-nigh uninhabited places of late.
A small place with a permanent population of two suddenly has three newspawns, and Bowser mentioned his swamp guy suddenly got one too.
Is this just a coincidence, or has the spawning paradigm been slightly changed?
Posted: Thu Jul 07, 2005 11:32 pm
by rklenseth
It was changed a while ago so that spawning was randomly diversed through all populated areas and that how many people were on the location no longer counted. You see they were having a problem with only the high populated places getting all the spawns which led to players having many characers spawn in the same general area. It also hurt places with small or average populations. I believe it was changed so that wouldn't happen anymore or at the least it was discussed.
Posted: Fri Jul 08, 2005 5:27 am
by Psycho Pixie
hmm... 3 out of 5 new spawns in the KDS region... hasn't changed too much.
Posted: Fri Jul 08, 2005 3:26 pm
by Jos Elkink
Serenity wrote:It was changed a while ago so that spawning was randomly diversed through all populated areas and that how many people were on the location no longer counted.
That is nonsense and was at least never considered by me ... Spawning is still dependent on population density, as it used to be. I did change it, though, recently, from a spawning probability that was directly proportional to the number of people on a location to one that is proportional to the square root of the number of people on a location. Thus, yes, smaller locations should get more newspawns now, while bigger locations still get more than smaller ones.
I didn't expect people to really notice, though

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Posted: Fri Jul 08, 2005 6:01 pm
by kinvoya
So I guess you don't have to have two people in an area to get a newspawn anymore. Is this also true of the animals?
Posted: Sat Jul 09, 2005 1:42 pm
by Jos Elkink
You do still need a minimum of two people for spawning ...
And animals reproduce, they don't spawn

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Posted: Sat Jul 09, 2005 5:20 pm
by SekoETC
Jos Elkink wrote:You do still need a minimum of two people for spawning ...
And animals reproduce, they don't spawn

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Hey, how come Bowser's swampman got a newspawn then?
Posted: Sat Jul 09, 2005 10:08 pm
by Talapus
The milkman? There was probably someone who passed through quickly, but managed to spawn someone before they took off.
Posted: Sat Jul 09, 2005 10:13 pm
by kinvoya
I totally had an argument a while back with the Sociologist or the Industrialist or some ist where I was saying that animals reproduced and chars should be able to see them having sex and therefore sex (or the knowledge of) existed in Cantr!!!!!!
Where were you to back me up, Jos?????
Those guys always wear me down and think they've won the argument.

Posted: Sat Jul 09, 2005 10:43 pm
by The Sociologist
kinvoya wrote:I totally had an argument a while back with the Sociologist or the Industrialist or some ist [...] Those guys always wear me down and think they've won the argument.

Moi?
Anyhow, for the record I don't have any problems with the spawn rate. It seems to be about right.
Posted: Sat Jul 09, 2005 11:16 pm
by nitefyre
Yes, I noticed that several (smaller) towns have been receiving more spawnlings than usual. I don't know. Considering how a fair chunck of spawns come from new players, I think they're better off in the 'bigger' towns. Some of my chars don't take too well to those festering insects on their lawns.
Posted: Sat Jul 09, 2005 11:16 pm
by Nick
Jos Elkink wrote:You do still need a minimum of two people for spawning ...
And animals reproduce, they don't spawn

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But they don't actually have to be there at the time of spawning, do they?
Posted: Sun Jul 10, 2005 12:20 am
by rklenseth
The Sociologist wrote:kinvoya wrote:I totally had an argument a while back with the Sociologist or the Industrialist or some ist [...] Those guys always wear me down and think they've won the argument.

Moi?

Anyhow, for the record I don't have any problems with the spawn rate. It seems to be about right.

Biggest shock ever

Posted: Sun Jul 10, 2005 10:54 pm
by Genevieve
Well I for one have characters in very very lightly populated areas (read 3 and 6) which are hoping for some active newspawns (the area of 3 just became 4..but the guy walked inside a building and never woke up. *sigh*)
Posted: Tue Jul 12, 2005 8:05 am
by Jos Elkink
Nick wrote:But they don't actually have to be there at the time of spawning, do they?
Indeed. Counting is done twice a day, not when the spawning takes place.