Spawn change?

General out-of-character discussion among players of Cantr II.

Moderators: Players Department, Public Relations Department

west
Posts: 4649
Joined: Mon Aug 25, 2003 5:23 pm

Spawn change?

Postby west » Thu Jul 07, 2005 11:15 pm

I've noticed more people spawning in well-nigh uninhabited places of late.

A small place with a permanent population of two suddenly has three newspawns, and Bowser mentioned his swamp guy suddenly got one too.

Is this just a coincidence, or has the spawning paradigm been slightly changed?
I'm not dead; I'm dormant.
rklenseth
Posts: 4736
Joined: Fri Aug 22, 2003 12:46 am

Postby rklenseth » Thu Jul 07, 2005 11:32 pm

It was changed a while ago so that spawning was randomly diversed through all populated areas and that how many people were on the location no longer counted. You see they were having a problem with only the high populated places getting all the spawns which led to players having many characers spawn in the same general area. It also hurt places with small or average populations. I believe it was changed so that wouldn't happen anymore or at the least it was discussed.
User avatar
Psycho Pixie
Posts: 716
Joined: Tue Dec 02, 2003 2:40 am
Location: Corona, like the drink, but not mexican

Postby Psycho Pixie » Fri Jul 08, 2005 5:27 am

hmm... 3 out of 5 new spawns in the KDS region... hasn't changed too much.
Here I am. BITE ME. or not, in fact, never mind, dont want some wacko taking me up on the offer. Only non wacko's may apply for bite allowance.. no garentee that you will be granted said allowance, but you can try.
User avatar
Jos Elkink
Founder Emeritus
Posts: 5711
Joined: Mon Jul 14, 2003 1:17 pm
Location: Dublin, Ireland
Contact:

Postby Jos Elkink » Fri Jul 08, 2005 3:26 pm

Serenity wrote:It was changed a while ago so that spawning was randomly diversed through all populated areas and that how many people were on the location no longer counted.


That is nonsense and was at least never considered by me ... Spawning is still dependent on population density, as it used to be. I did change it, though, recently, from a spawning probability that was directly proportional to the number of people on a location to one that is proportional to the square root of the number of people on a location. Thus, yes, smaller locations should get more newspawns now, while bigger locations still get more than smaller ones.

I didn't expect people to really notice, though :) ...
User avatar
kinvoya
Posts: 1396
Joined: Sun Mar 28, 2004 9:31 pm
Location: The Wide, Wide World of Web

Postby kinvoya » Fri Jul 08, 2005 6:01 pm

So I guess you don't have to have two people in an area to get a newspawn anymore. Is this also true of the animals?
<a><img></a>
User avatar
Jos Elkink
Founder Emeritus
Posts: 5711
Joined: Mon Jul 14, 2003 1:17 pm
Location: Dublin, Ireland
Contact:

Postby Jos Elkink » Sat Jul 09, 2005 1:42 pm

You do still need a minimum of two people for spawning ...

And animals reproduce, they don't spawn :) ...
User avatar
SekoETC
Posts: 15526
Joined: Wed May 05, 2004 11:07 am
Location: Finland
Contact:

Postby SekoETC » Sat Jul 09, 2005 5:20 pm

Jos Elkink wrote:You do still need a minimum of two people for spawning ...

And animals reproduce, they don't spawn :) ...


Hey, how come Bowser's swampman got a newspawn then?
Not-so-sad panda
Talapus
Posts: 1452
Joined: Thu Jun 02, 2005 9:05 pm
Location: Montana

Postby Talapus » Sat Jul 09, 2005 10:08 pm

The milkman? There was probably someone who passed through quickly, but managed to spawn someone before they took off.
User avatar
kinvoya
Posts: 1396
Joined: Sun Mar 28, 2004 9:31 pm
Location: The Wide, Wide World of Web

Postby kinvoya » Sat Jul 09, 2005 10:13 pm

I totally had an argument a while back with the Sociologist or the Industrialist or some ist where I was saying that animals reproduced and chars should be able to see them having sex and therefore sex (or the knowledge of) existed in Cantr!!!!!!

Where were you to back me up, Jos?????

Those guys always wear me down and think they've won the argument.

:twisted: :wink:
<a><img></a>
User avatar
The Sociologist
Posts: 878
Joined: Mon Sep 06, 2004 11:54 pm

Postby The Sociologist » Sat Jul 09, 2005 10:43 pm

kinvoya wrote:I totally had an argument a while back with the Sociologist or the Industrialist or some ist [...] Those guys always wear me down and think they've won the argument.

:twisted: :wink:

Moi? :shock: :(

Anyhow, for the record I don't have any problems with the spawn rate. It seems to be about right.
User avatar
nitefyre
Posts: 3528
Joined: Sat Nov 22, 2003 3:29 am
Location: New York City
Contact:

Postby nitefyre » Sat Jul 09, 2005 11:16 pm

Yes, I noticed that several (smaller) towns have been receiving more spawnlings than usual. I don't know. Considering how a fair chunck of spawns come from new players, I think they're better off in the 'bigger' towns. Some of my chars don't take too well to those festering insects on their lawns.
User avatar
Nick
Posts: 3606
Joined: Tue Jul 15, 2003 8:27 pm
Location: Halifax, Canada

Postby Nick » Sat Jul 09, 2005 11:16 pm

Jos Elkink wrote:You do still need a minimum of two people for spawning ...

And animals reproduce, they don't spawn :) ...


But they don't actually have to be there at the time of spawning, do they?
rklenseth
Posts: 4736
Joined: Fri Aug 22, 2003 12:46 am

Postby rklenseth » Sun Jul 10, 2005 12:20 am

The Sociologist wrote:
kinvoya wrote:I totally had an argument a while back with the Sociologist or the Industrialist or some ist [...] Those guys always wear me down and think they've won the argument.

:twisted: :wink:

Moi? :shock: :(

Anyhow, for the record I don't have any problems with the spawn rate. It seems to be about right.


:shock: Biggest shock ever :shock:
User avatar
Genevieve
Posts: 2114
Joined: Mon Jul 14, 2003 5:31 pm
Location: Palm Springs, CA
Contact:

Postby Genevieve » Sun Jul 10, 2005 10:54 pm

Well I for one have characters in very very lightly populated areas (read 3 and 6) which are hoping for some active newspawns (the area of 3 just became 4..but the guy walked inside a building and never woke up. *sigh*)
User avatar
Jos Elkink
Founder Emeritus
Posts: 5711
Joined: Mon Jul 14, 2003 1:17 pm
Location: Dublin, Ireland
Contact:

Postby Jos Elkink » Tue Jul 12, 2005 8:05 am

Nick wrote:But they don't actually have to be there at the time of spawning, do they?


Indeed. Counting is done twice a day, not when the spawning takes place.

Return to “General Discussion”

Who is online

Users browsing this forum: No registered users and 1 guest