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Posted: Mon Oct 06, 2003 12:28 am
by Nick
Kev Milsom wrote:Only one, Stark Manly.
Total waste of space and lazy as hell.
Cornered by some lunatic bandit in Xiria Seaside, he decided to write his thoughts down on how he had wasted his life, and how laziness had been his downfall.
He started planning out a very long letter about this as he lay dying, about how he suddenly realised what life was all about, and wanted to share his thoughts with people after his death.
Then laziness took over, and he was killed before he could start the letter.
Sad thing was, the database went back a month and he found himself alive on the beach again, realises he can start writing his letter about how people shouldn't be so lazy, decides to do it tomorrow and is promptly killed again.

lol... I like that. There should be more literature in Cantr. One of my characters is keeping quite an extensive journal... I write about 40 lines a day in it. I intend to have at least a small book when I'm finished. Only thing is, I really hope it doesnt end up in some town's trash bin... cuz I put a lot of time into it :S
Posted: Mon Oct 06, 2003 12:43 am
by The Industriallist
All my characters are much to young to die
Also, I think early character deaths are usually a sign of ooc problems, or, rarely,
really good RP. I've seen people with names that suggest that the player is new killed for extreme impatience with the concept of regulation, even when that regulation is benign. I'm assuming these people just don't understand the game yet.
Of course, none of my characters have spawned in lad yet... so what do I know

Posted: Mon Oct 06, 2003 11:24 am
by Chrissy
I don't think characters are killed for ooc reasons at all. If they are then that's freakishly weird.
Chrissy
Posted: Mon Oct 06, 2003 8:01 pm
by Rob Maule
Chrissy Spencer wrote:I don't think characters are killed for ooc reasons at all. If they are then that's freakishly weird.
I would classify inactive sweeps as mostly OOC, with some IC motivation. I think Blojt has moved from OOC reasons to IC ones, which is good. Though not
many arguments of why inactive are killed. I mean, they don't affect anything. Town squares don't have a weight limit, to my knowledge. Anyway, there are other ways to be able to 'ignore' inactives besides killing them to remove them from your 'People' page.
Posted: Mon Oct 06, 2003 8:17 pm
by Chrissy
Oh my gosh. Do you have a character there? I hope so. There hasn't been inactive sweeps in Blojt since the game restarted. The characters are now locked up and given a chance to explain themselves. No characters have been killed because we just didn't like their answers. If they're active, and not trying to take over the town, then they are released.
Chrissy
Posted: Mon Oct 06, 2003 8:21 pm
by Solfius
hehey! Red Star all the way lol!
Posted: Mon Oct 06, 2003 10:11 pm
by kroner
The Industriallist wrote:Also, I think early character deaths are usually a sign of ooc problems
I have a friend who started his first character without a full understanding of how the game worked. He picked up a screwdriver that was sitting on the ground without realizing that this was theft and then didn't log in for a couple days. In the meantime, his character was ripped to shreds by a pickax

. I think this is what the industriallist means by ooc problems.
Posted: Mon Oct 06, 2003 11:09 pm
by Meh
Having everything in one place it hard to adjust to.
Items only come from three places
dropping
project finishing
death
I would like to see things drop near people not in one spot.
A new icon on the people page that says "objects near this person".
You would still have an invetory of unstealable stuff at least for now.
dropping would become like giving.
If you drop near yourself it is near you.
If you drop near someone else it is near them. (And if their invenotry is too full and you give to them it also drops near them).
There should also be a choice for "the pile of junk in the middle of town" as today.
For project finsihing it should go to the initiators inventory or with a lack of the orginal initior, the one who has been on the porject longest. Maybe a give control button to projects too. Espically around those harvestors and drills.
Death produces a body in the middle of town. That body has a seperate area "near" it. Where it's inventory is. This also holds true for death on a path. If you bury the body without checking for goodies then that stuff is gone. (A way to get rid of notes?)
One more thing. If you leave town like go into a building and there is a pile of stuff near you. That goes to the center of town. But as a "pile". A "pile" looks sort of like a project with your name and the date on it.
When you come back into town it automatically comes back to the pile near you.
All this gives a real sense of who your stealing from. True thieves would have to look around and pick what to steal.
Things could be laid at someones feet as a sign of respect.
Posted: Tue Oct 07, 2003 1:00 am
by Aeris
My character got beat down by kroner and now hes down to

health. But, I am successfully running away to get wood so I can enact my revenge. That murderer.
Posted: Tue Oct 07, 2003 1:51 am
by kroner
i dont think you actually know which one is mine. i only knew that that person was yours because you told me all about her =P. anyway, she was a thief. it was my character's civic duty.
Posted: Tue Oct 07, 2003 5:39 pm
by Pirog
Three of my characters has died, all killed.
I had a warrior type named Flannery who joined the Smoke Jaguars by mistake and was killed when he started asking to many questions.
(Inside the Black Tower...or what the place is called)
Jonathan Corbent, an adventurer type, travelled across a huge distance collecting valuable resources and gaining in wealth.
On his way back he got killed by a horde of scorpions.
Jinh, a rougish type working as a guard in Naron was killed when she was chopping wood in the forest.
She should have known better...it is well known that the forest is cursed and that people who stay to long there goes insane and starts killing people

Posted: Thu Oct 09, 2003 4:28 am
by new.vogue.nightmare
I haven't lost a char yet..although one came damn close to it a few times...Drat you Blackbeard..and if a certain chain of events gets started, I may lose two of my favorite chars..quite possibly at the hands of my own chars

Posted: Thu Oct 09, 2003 1:19 pm
by dgalien
one of my chars died (my 2nd char) , couse of dont understand how the game really works. thtas life..
another char of mine stays over 30 days in a really nice restaurant..
(his helth goes down to 10%) but then
there he starts singing,dancing, write poems... making "door knocking music" but... after quite a while..
purple let him go ... now hes travelling again

Posted: Thu Oct 09, 2003 6:10 pm
by 7orp0r
Ive lost quite a lot. First off Corith Solude to evil Lad. when they sacked Naron and he fled, then James McShera, when the people from Olip forest killed him. I lost Ihsan in the Cromwell incident. And various others from bandits and starvation.
Posted: Thu Oct 09, 2003 9:27 pm
by Solfius
That was really nasty what Olip did to the 3 in Mirovash. If I have my info straight then the same guy who seemed all friendly and nice gave the order to kill them, I weren't impressed when I found out after
