The Decline and Fall of the Cantr Economy

General out-of-character discussion among players of Cantr II.

Moderators: Public Relations Department, Players Department

The Industriallist
Posts: 1862
Joined: Fri Aug 29, 2003 7:25 pm

The Decline and Fall of the Cantr Economy

Postby The Industriallist » Fri Oct 03, 2003 4:40 am

I believe that it is impossible to destroy any items of significant value in cantr (locks maybe, I'm not sure, but those are relatively cheap). Thus, I deduce that the cantr economy will colapse in the near future in more developed areas.
One character can only make use of a finite number of items at a time: a shield, a weapon, and a tool, machine, or vehicle. Since most characters don't try to amass things they can't actually use, the total amount of 'stuff' desired is some relatively small multiple of the number of characters. Since one character using maximum mechanization can produce all of this (except maybe a car) in a cantr year or two, it is not farfetched to imagine that there will soon be far more productive capacity than there is use for it. At this point, any companies that don't shut down will be running on pure momentum, with no real incentive to gather or grow... :(

If they never go away, sabres may come to outnumber living characters... the end would not be long in coming. :shock:
Meh
Posts: 2661
Joined: Wed Jul 16, 2003 10:13 pm
Location: Way away from TRUE staff abuse

Postby Meh » Fri Oct 03, 2003 4:54 am

Just the opposite. If you've ever seen an old chracter die due to account inactivity you can see that they have amassed quite a bit of things that they never shared. And the goverments to a larger degree have storehouse full of stuff they don't need. You only needed those five planers to build the first five crossbows after that you store the planers away and forgot about them.

These living pharohs keep the ecoonmy alive but not sharing what was built before. The behavior of most chracters to gather more food than they will ever eat has already made food worthless in many areas when those chracters pass.
User avatar
Solfius
Posts: 3144
Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Fri Oct 03, 2003 3:36 pm

still, it is a rather dody economy, no one needs anything much anymore, they just collect it for the sake of collecting it, and because there is nothing else really to do except collecting.

This is where deterioration comes into play, as things need replacing so there is a need to keep making things
Meh
Posts: 2661
Joined: Wed Jul 16, 2003 10:13 pm
Location: Way away from TRUE staff abuse

Postby Meh » Fri Oct 03, 2003 3:51 pm

Without tools and buildings wearning away as a favor to the economy I will take it as might duty to wipe out entire spawntowns and run off with all the goodies. Who needs new places when whole towns can be reset? :lol:
User avatar
Solfius
Posts: 3144
Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Fri Oct 03, 2003 6:07 pm

What was that cap rule breaking group that wanted to kill everyone in the world and turn towns into Necropolis'?
rklenseth
Posts: 4736
Joined: Fri Aug 22, 2003 12:46 am

Postby rklenseth » Fri Oct 03, 2003 6:34 pm

I would disagree. Each area in Cantr has seen a lot of conflict and will continue to do so. Items will change hands some will be lost and forgotten in buildings (Krif Storage Facility!!!). Groups of people will move to different areas that will need tools, weapons, and protection etc... Populations in other places will grow and they will need more of that stuff.
I think adding in tools losing their effectiveness or breaking over time would add another good element to the game. One could even have their old tools, weapons ect... fixed or repaired adding in another business that could grow in the Cantr economy.
User avatar
Solfius
Posts: 3144
Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Fri Oct 03, 2003 6:52 pm

Yes, I agree with that: regardless over whether the economy (Did we have one to begin with?) is declining or not adding in deterioration will only improve the game
User avatar
Pirog
Posts: 2046
Joined: Wed Jul 23, 2003 8:36 am
Location: Gothenburg, Sweden

Postby Pirog » Fri Oct 03, 2003 7:40 pm

Yes, I also see deterioration as an important thing, especially since it would open up a lot of new business options.
User avatar
kroner
Posts: 1463
Joined: Sat Sep 27, 2003 4:39 pm
Location: new jersey...

Postby kroner » Fri Oct 03, 2003 8:33 pm

you should mention item deterioration in the suggestions section. I think that it's a really important aspect missing from the game.

Another addition that could simultaneously deal with this econoic problem would be if metal deposits began yielding less as they were used. The resources in old districts would become more valuable. Thus, as tools became more abundant, they would also become harder to make and so retain their value. The only problem with this is that it favors older characters.
rklenseth
Posts: 4736
Joined: Fri Aug 22, 2003 12:46 am

Postby rklenseth » Fri Oct 03, 2003 9:18 pm

That's a good idea about resources being used up eventually and one I have suggested in the past on the Yahoo! Boards. But I think it shouldn't be done until the grid system is implemented. It could work where there is only so much iron or limestone etc... on a grid until it is used up and people have to look into another grid. I would also like to see people have to actually build mines and dig deeper into a grid for iron then there can be different levels of earth each with their own amount of resources. I also think for resources like iron, limestone etc... should have to be found in an area. For example you actually have to dig into the ground before you realized that there is iron in a given grid area. Making these resources harder to find and harder to get at will make their value go up.
Last edited by rklenseth on Sat Oct 04, 2003 1:26 am, edited 1 time in total.
User avatar
Solfius
Posts: 3144
Joined: Wed Jul 16, 2003 5:31 pm

Postby Solfius » Fri Oct 03, 2003 9:25 pm

rklenseth scores again....

Another good idea, also I'd like to see different quality materials based on location
User avatar
Pirog
Posts: 2046
Joined: Wed Jul 23, 2003 8:36 am
Location: Gothenburg, Sweden

Postby Pirog » Sat Oct 04, 2003 3:17 pm

rklenseth>

It is nice to see that we agree on some things at least :wink:

Return to “General Discussion”

Who is online

Users browsing this forum: No registered users and 1 guest