Creating Character's Personalities
Posted: Thu Oct 02, 2003 3:38 am
I was just wondering how many people here determine their character's personalities and stuff. I think sometimes a lot of people just duplicate the same characters to have the same personality which is pretty much their personality as a person in real life.
I did this too with my first character: Falkirk Corla. I did this again with Thomas Covenant but both are dead now. But I have come up with a plan to develop character's personalities so that they are all different and don't resemble my personality too much. The first thing I do is determine the key traits of my character. Are they nice, friendly person or a nasty, son of a bitch kinda a person or perhaps in between? What do they enjoy doing such as do they like farming or traveling? Then when the character is spawned in an area I will determine from the start whether that character will conform with the society or try to fight it and I do this before I see what the society is. From there I allow events that that character witnesses or is involved in to further develop the character's personality such as what their actions will be or their thoughts. For example, my character, Graiwe Johnsmith, is a very nice person and extremely friendly but he was born in Blojt during the time of Al-Abhol and the lawlessness in that land. He is still a nice person today but hates lawlessness and is usually not very merciful toward criminals which has sort of developed as a part of the culture in Blojt. Graiwe is also very loyal to Lord Tony Stewart and the Commonwealth and all of his friends. Then there is Zak DoUrden who when he was spawned in Cantr City stole a large ammount of bread from the CantrInn and ran to Brinks Forest. Zak is nasty kinda of mean person who enjoyed killing people and taking from them. He is also very greedy and self-centered. When he got to Brinks Forest, he met Donald Fagen, an employee of Alenz Hills Mining Company, who introduced him to Piers Anthony, owner of AHMC. Zak saw that he could use Fagen and Anthony to get what he wanted and that was steel. He built his estates and built a mercenary company that he was going to use to gain and protect his wealth. On a mission to gather valuable oil, he was killed in Ladvicitavoi when he remarked to the Emperor of that Empire that he would kill him if he tried to take away his wealth because the Emperor had said something to him about wanting to expand to Brinks Forest and Cantr City (don't worry, this was around 200s and under Alexi Romanov; so this is old news). The Emperor did not take to kindly to that.
Usually I don't play the common run of the mill villians in Cantr who steal the notes and punch everyone in a town and end up being locked up or killed right away. Usually I try to play smart villians who actually give a challenge to some of the societies around Cantr. But I do try to play a wide variety of different characters with their own thoughts and beliefs and I think so far I have been a success with doing that. I thought I would share some of that with you and would like to hear how other people do this.
When children are implemented to replace spawning, I think I will determine their personalities by their childhoods. So at that point I think most of my character personality builder plan will solely be determine by events that occur during their childhood and as they live their life.
I did this too with my first character: Falkirk Corla. I did this again with Thomas Covenant but both are dead now. But I have come up with a plan to develop character's personalities so that they are all different and don't resemble my personality too much. The first thing I do is determine the key traits of my character. Are they nice, friendly person or a nasty, son of a bitch kinda a person or perhaps in between? What do they enjoy doing such as do they like farming or traveling? Then when the character is spawned in an area I will determine from the start whether that character will conform with the society or try to fight it and I do this before I see what the society is. From there I allow events that that character witnesses or is involved in to further develop the character's personality such as what their actions will be or their thoughts. For example, my character, Graiwe Johnsmith, is a very nice person and extremely friendly but he was born in Blojt during the time of Al-Abhol and the lawlessness in that land. He is still a nice person today but hates lawlessness and is usually not very merciful toward criminals which has sort of developed as a part of the culture in Blojt. Graiwe is also very loyal to Lord Tony Stewart and the Commonwealth and all of his friends. Then there is Zak DoUrden who when he was spawned in Cantr City stole a large ammount of bread from the CantrInn and ran to Brinks Forest. Zak is nasty kinda of mean person who enjoyed killing people and taking from them. He is also very greedy and self-centered. When he got to Brinks Forest, he met Donald Fagen, an employee of Alenz Hills Mining Company, who introduced him to Piers Anthony, owner of AHMC. Zak saw that he could use Fagen and Anthony to get what he wanted and that was steel. He built his estates and built a mercenary company that he was going to use to gain and protect his wealth. On a mission to gather valuable oil, he was killed in Ladvicitavoi when he remarked to the Emperor of that Empire that he would kill him if he tried to take away his wealth because the Emperor had said something to him about wanting to expand to Brinks Forest and Cantr City (don't worry, this was around 200s and under Alexi Romanov; so this is old news). The Emperor did not take to kindly to that.
Usually I don't play the common run of the mill villians in Cantr who steal the notes and punch everyone in a town and end up being locked up or killed right away. Usually I try to play smart villians who actually give a challenge to some of the societies around Cantr. But I do try to play a wide variety of different characters with their own thoughts and beliefs and I think so far I have been a success with doing that. I thought I would share some of that with you and would like to hear how other people do this.
When children are implemented to replace spawning, I think I will determine their personalities by their childhoods. So at that point I think most of my character personality builder plan will solely be determine by events that occur during their childhood and as they live their life.