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Posted: Sun Jul 24, 2005 12:48 pm
by Solutions Maximus
When I made my first 10 or so characters, they all seemed to pretty much be just the way I am. Then I would set about big projects that took a long time, so that I didn't have to keep checking on them. Then I thought, hey, this is a roleplaying game. Why would I even want to make characters that are just like me? The fun kinda went from there.

Like most of you said, personalities are shaped a lot according to surroundings, experiences, etc.

I currently RP a Lumberjack, a Food Distributor, a stone miner, a wanderer, a wierd Preacher-type guy, a political liberal, and a few others.

It is good to give characters at least one attribute that will make them unique. For example, I have one character that is attributed by extreme sadness. This makes some pretty interesting role playing.

All in all, I have to say that if you play a roleplaying game, the purpose is to ROLE PLAY, not make a bunch of characters that think, talk, and act just like their creator. :wink:

Posted: Sun Jul 24, 2005 2:05 pm
by Ovault
I dont really know how I come up with certain traits and characteristics for my characters. But I usually I would just think of some one I know (my friend, my mom, my uncle etc.) and base them off of that :P

Posted: Mon Jul 25, 2005 2:37 am
by Ovault
Mr. McManus wrote:I have a this one guy that just is draging people into buildings and beating them. But he just started that.


:lol: awwsome

Posted: Mon Jul 25, 2005 4:17 am
by El_Skwidd
Most of my characters started off like me. But then, after I got bored with that, I made things that happened around them make them happy and want to do them again and/or other things make them angry/rebellious/sour. The last two English charries I spawned before I hit 15 have somewhat distinct personalities: one is stuck up, but still relatively friendly, and the other hardly ever speaks.

A lot of it is IC stuff, is my point.

Posted: Tue Oct 28, 2008 5:12 pm
by Mr. Black
I've only started recently, but I mostly go for insane or borderline-insanity characters. I don't know, but they're more fun to play for me. I have a schizophrenic who died two "episodes" after he spawned, a crazy religious fanatic, one who's more like me (coincidentally my first character) and one who seems fine right now, but who I have big plans for in the future. Biiiig plans. *laughes manically*

Posted: Tue Oct 28, 2008 9:50 pm
by Dudel
I write a brief char discription in my Cantr Char journal. Yes I have a journal just for Cantr. I keep with this very strict make up of the char for about 2 days then let the world do its thing to him/her.

Most of my chars have an odd quirk be it delusions or a speach issue. My reasons behind this are

1: OOC More fun for me

2: IC Who doesn't have an odd quirk of some kind? Seriously half of the chars in Cantr seem like boaring carbon copies. Nothing against players it just means I get to have more fun with my chars.

Note: I have noticed that reactions to my chars is WILDY diffrent tho. People in the same area will react to him/her very diffrently. But no one has been violant.

Posted: Tue Oct 28, 2008 10:05 pm
by *Wiro
My characters... Mmmm...

1) Happy person, serious when she needs to, doesn't like trouble (it pisses her off)
2) Has become rather quiet. Well.. Basically EMOOOOOO... CUT CUT CUT... >.> She's torturing herself by not eating. She ran out of food and is cooking. She refuses to ask others for food now though.
3) Is nice and thankful. Wouldn't harm anyone. But can't help taking a little extra than just a shield out of the storage. Seriously, his hands are like magnets. For iron... Food... Steel... Apples.. Hmm ;3
4) Cheerful, has a weird sense of humour
5) Cute
6) Really shy and unsure about what she should say and do
7) Helpful and nice, unless she's childish. ;)
8) Helpful and nice as well. Likes adventuring, but also likes being home.
9) Became a bit (very) quiet. Stopped going outside.
10) Has no personality. Seriously, I didn't do ANYTHING with this char so far. Oh wait. He spoke with a spanish woman... or man... Not sure. :P
11) Smart, Aggresive but not rude.
12) A leader-type of person
13) Nice guy who helps people and likes travelling

So yeah, I have pretty different personalities for my chars.
My rude thief died. And my greedy hopeless woman died as well.

Posted: Tue Oct 28, 2008 10:22 pm
by SekoETC
Personality types I tend to display:

Nervous guys and girls. Girls tend to curl up in a ball, guys don't usually do that.

A silent guy who wants to help his community and make himself useful but is unsure of his skills or is limited by a lack of resources. Two guys like this. Actually I might also have a female character who somewhat represents this trait.

Mouthy guy who talks rude and tends to blurt things out, wants to be the center of attention and hates people who steal his spotlight. I've had a couple of these.

Nice old lady who gives stuff to newspawns and wants to give all polite young people a chance to get on in life. I've had three representing this type.

Guys who feel like women are using them and want revenge or are just disappointed and passively hating something about women, yet can't help falling for some of them, sometimes. Three or four or actually maybe more, this is a common theme that comes up.

People who want to be loved, are yearning to be loved yet always end up losing the ones they care about.

These traits can overlap in different characters.

Posted: Tue Nov 11, 2008 1:01 am
by viktor
my chars develope personalities different ways. some i have preset before they are even created, some i see where they spawn and decide, others i go by life experience, and some just become w/e over time.
some i have used a patching from previous chars to create a mixed personality, of course sometimes i generate a name personality match when making a char and will often not have a name at first.

Posted: Tue Nov 11, 2008 1:48 am
by playerslayer666
i spawn all my people as " no name ". depending on where they are i give them a proper name. their goal depends on where they spawn and whether or not i want to be a part of that town.

i only have a select few " unique " characters. how they became unique is quite simple. they just spawned in the right town which could use that type of character. for example i have a village idiot in Doryiskom because it already has enough political types. my guy Zachary should brighten things up when the politics of the town starts getting annoying.