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Tiredness

Posted: Fri Apr 08, 2005 12:45 pm
by Peanut
Has anyone noticed anything different about it?

Posted: Fri Apr 08, 2005 12:57 pm
by Dee
Not me :)

Posted: Fri Apr 08, 2005 12:59 pm
by Peanut
Hmm...

Posted: Fri Apr 08, 2005 1:01 pm
by Dee
What's on your mind?

Posted: Fri Apr 08, 2005 1:02 pm
by Peanut
Huh?

Posted: Fri Apr 08, 2005 1:04 pm
by Dee
What did you notice?

Posted: Fri Apr 08, 2005 1:07 pm
by Peanut
All my chars have a reduced tiredness.

Posted: Fri Apr 08, 2005 1:10 pm
by Dee
Good for them :roll:

Posted: Fri Apr 08, 2005 1:14 pm
by Peanut
:?

Posted: Fri Apr 08, 2005 1:21 pm
by Dee
Hehehe I was just teasing you :P

Posted: Fri Apr 08, 2005 1:43 pm
by Pieter de Groote
Yes, it's improved A LOT.
Now it's useful to have tools like an asparagus harvesting knife.

Posted: Fri Apr 08, 2005 2:33 pm
by Bear
and we don't need the cots any more it seems..which is sad

Posted: Fri Apr 08, 2005 2:59 pm
by TatteredShoeLace
Yeah, it seems that tiredness is mostly from weapon-use now, my resource gatherers are all doing well.

Posted: Fri Apr 08, 2005 4:17 pm
by Surly
I always thought tiredness should really be accumulated much more for weapon-use and dragging than from projects. So if this is true, I think it is great. If it isn't, then I'm coming after someone with my sabre...

Posted: Fri Apr 08, 2005 4:27 pm
by TatteredShoeLace
I like it, and I agree with Surly. I'll get alot more tired doing something vigorous quickly than slowly working all day on something.