Choices
Posted: Mon Mar 14, 2005 11:55 pm
Sometimes RP leads to a situation where your character must die because escaping death would require doing something against your characters nature. People change, but making big changes in character may sometimes feel false.
Often we need an outsider to interfere. If no one cares, then it's time to die. But everyone is affected by other people. Even in loneliness you still have the memories.
Maline died because she stopped feeling hunger. The character can't see the message, only the player. And when I say she lost the feeling, she did not get it back. She knew she was dying, but didn't realize why. And I let people know she's starving, by the way I described her body, but I did not let her speak out her hunger because that would have broken the rules I set. Till the last minute I hoped someone would ask her if she had anything to eat, or you look so terribly skinny, take this... But of course we all knew she was out of hope. She had to make many other choices before, and she ended up choosing life, sometimes in risky ways. But eventually we'll all face death.
Dove could have been saved. I set myself a time limit, if I don't get her deleted by that then I'll let her live. But then I killed her anyway. It happened really fast in the end. Partially it was of personal reasons, I couldn't have interaction with the other people around because they were from different timezones and I had to stay up all night if I wanted to catch them online. And this everybody hates her thing, yes she was often overacting and it hurt me and hurt her that no one could really take her seriously. She loved the clan so much and would have been ready to die for it. Instead she died of a sickness that doesn't exist in Cantr, someone said. Well many things don't exist in Cantr in programmed way, there is no wind, there is no temperature, there is no height, yet what is real? It's all just code. I think the coding is a sceleton and RP is the flesh. But now I'm drifting. What am I trying to say here?
So many have died.
Choices.
I had a character on the Swedish region that couldn't gather enough healing food to save herself. The animals were doing more and more damage. A young man was trying to help her. She knew they would fail. She told him to pick up all she's carrying when she dies and try to find wood for a shield. Maybe with her food he'd get long enough. Then she attacked all the animals, charge! doing 0 damage, and a goat killed her. It was a good way to go.
Yvonne wanted to see the whole K-island. After that she had no reason to live. A killer bid her safe journey. I don't remember if she smiled, if she thanked, but inside she was smiling sadly. For she knew she would never come back. Her journey ended to the shore, she made her journal uneditable and dropped most of her possessions. She waded into the water and started swimming towards the horizon. People went on with their lives. It took days before she was finally deleted, and it happened when I was sleeping. No last words, days in the water, and people would just notice the last things floating to the shore. But Cantr water is not even liquid, not even wet. It's just like blue earth. I told Colonel that a character like this had died. He was there then. He said "she'll be missed". By who? No one even noticed her. She was the most misplaced character, or maybe she wouldn't have been any better on any other island either, but with her I got a sad and ugly picture of the K-island, and I still can't understand how some people love it so much. She was a boring character. One of those non-destinct middle-characters you base on a simple idea or two. The first one I got deleted.
But I keep forgetting the first character I lost. It must have hurt the most. Maryan. In the beginning, even if you know you can't have them back you have this feeling of immortality, and thinking there are some sorts of laws protecting your characters because they're doing nothing wrong. But sometimes harm comes from the best intentions. She was just trying to be helpful, and ended up helping a thief. When the truth came up, she was handed a sword to fight against the person trying to capture them. She chose not to. The next time I logged in, she was dead. No waiting, no trial. Striking the person would have made no difference, they couldn't have taken her down. Yet it means nothing, that she didn't fight back, there will be no ingame proof of her intentions, her innocence. I doubt that Sjoftich was ever informed of her death, her name was never stiked out the list, not even marked missing. And now the people who killed her are probably long gone, killed by the plague.
There's always choices to be made. Even if you think there's nothing to do, there are still choices. You can wait, or you can die, or you can act. It all has an effect on something or someone. I don't think you understand why I'm writing this, but if it makes you think then that's good.
I think that's all I want to say at the moment.
Often we need an outsider to interfere. If no one cares, then it's time to die. But everyone is affected by other people. Even in loneliness you still have the memories.
Maline died because she stopped feeling hunger. The character can't see the message, only the player. And when I say she lost the feeling, she did not get it back. She knew she was dying, but didn't realize why. And I let people know she's starving, by the way I described her body, but I did not let her speak out her hunger because that would have broken the rules I set. Till the last minute I hoped someone would ask her if she had anything to eat, or you look so terribly skinny, take this... But of course we all knew she was out of hope. She had to make many other choices before, and she ended up choosing life, sometimes in risky ways. But eventually we'll all face death.
Dove could have been saved. I set myself a time limit, if I don't get her deleted by that then I'll let her live. But then I killed her anyway. It happened really fast in the end. Partially it was of personal reasons, I couldn't have interaction with the other people around because they were from different timezones and I had to stay up all night if I wanted to catch them online. And this everybody hates her thing, yes she was often overacting and it hurt me and hurt her that no one could really take her seriously. She loved the clan so much and would have been ready to die for it. Instead she died of a sickness that doesn't exist in Cantr, someone said. Well many things don't exist in Cantr in programmed way, there is no wind, there is no temperature, there is no height, yet what is real? It's all just code. I think the coding is a sceleton and RP is the flesh. But now I'm drifting. What am I trying to say here?
So many have died.
Choices.
I had a character on the Swedish region that couldn't gather enough healing food to save herself. The animals were doing more and more damage. A young man was trying to help her. She knew they would fail. She told him to pick up all she's carrying when she dies and try to find wood for a shield. Maybe with her food he'd get long enough. Then she attacked all the animals, charge! doing 0 damage, and a goat killed her. It was a good way to go.
Yvonne wanted to see the whole K-island. After that she had no reason to live. A killer bid her safe journey. I don't remember if she smiled, if she thanked, but inside she was smiling sadly. For she knew she would never come back. Her journey ended to the shore, she made her journal uneditable and dropped most of her possessions. She waded into the water and started swimming towards the horizon. People went on with their lives. It took days before she was finally deleted, and it happened when I was sleeping. No last words, days in the water, and people would just notice the last things floating to the shore. But Cantr water is not even liquid, not even wet. It's just like blue earth. I told Colonel that a character like this had died. He was there then. He said "she'll be missed". By who? No one even noticed her. She was the most misplaced character, or maybe she wouldn't have been any better on any other island either, but with her I got a sad and ugly picture of the K-island, and I still can't understand how some people love it so much. She was a boring character. One of those non-destinct middle-characters you base on a simple idea or two. The first one I got deleted.
But I keep forgetting the first character I lost. It must have hurt the most. Maryan. In the beginning, even if you know you can't have them back you have this feeling of immortality, and thinking there are some sorts of laws protecting your characters because they're doing nothing wrong. But sometimes harm comes from the best intentions. She was just trying to be helpful, and ended up helping a thief. When the truth came up, she was handed a sword to fight against the person trying to capture them. She chose not to. The next time I logged in, she was dead. No waiting, no trial. Striking the person would have made no difference, they couldn't have taken her down. Yet it means nothing, that she didn't fight back, there will be no ingame proof of her intentions, her innocence. I doubt that Sjoftich was ever informed of her death, her name was never stiked out the list, not even marked missing. And now the people who killed her are probably long gone, killed by the plague.
There's always choices to be made. Even if you think there's nothing to do, there are still choices. You can wait, or you can die, or you can act. It all has an effect on something or someone. I don't think you understand why I'm writing this, but if it makes you think then that's good.
I think that's all I want to say at the moment.