Carrying a Waster....
Posted: Fri Mar 04, 2005 3:21 pm
Does this improve your swordsmanship in later life when you actually get a steel sword?
A forum for discussion about the PBBRPG Cantr II
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TheTheorist wrote:Does this improve your swordsmanship in later life when you actually get a steel sword?
Swymir wrote:I have characters who are better with a composite recurve bow then a sabre. So I'd assume there is and I believe Jos said that skills improve if you practice them.
Swymir wrote:Well for one thing that is poor roleplaying and probably a capital rule breach as well since you are using ooc knowledge that you know you can hit harder.
Swymir wrote:How do you know your character isn't extremely good at farming for potatoes or something.
Swymir wrote:I'm not entirely sure on how the skills system works...
Swymir wrote:...and I don't really want to know. Don't pay attention to it and that will make it interesting.
Swymir wrote:I'm sure there has been some sort of balance installed so that if you are a poor fighter you are probably good at something else. Either that or perhaps there is a way to train to become a good fighter. (you have to figure in tiredness) I don't really know.
[quote=The Sociologist]Poor roleplaying? How dare you. It was Jos who elsewhere posted that his "skills" system was some kind of darwinian experiment and that inferior characters in the badlands would "die off".
[Quote=The Sociologist]
Because with the tiredness system factored in, it would probably take me months I.R.L. to find out by copying down data and pottering around with a calculator--maybe even spreadsheets--and nobody else in the game would be able to find out or could care less, so it is not a marketable skill. And compared to combat skills, such skills seem to be irrelevant.
[quote=The Socialigist]
Anyone care to suggest differently?
The Surly Cantrian wrote:In my opinion, skills should either be displayed to the player in some way, or should be abandoned entirely. I think my main point is that the game should be fun - and shouldn't be a constant struggle between players and the game system.