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Travelling
Posted: Mon Sep 22, 2003 11:58 pm
by griogal
Do you have the same ambiguous feeling about having your characters travelling? One way, it is fun as they explore new regions, but on the other hand, while on the road, there isn't that much to do and sometimes it takes a couple of days or even weeks to reach the next stop. If one of your favourite characters does this, it can become quite boring.
Posted: Tue Sep 23, 2003 12:01 am
by Pirog
Yeah...I would like that grid system they talked about a while back...it would make travelling much more fun.
Posted: Tue Sep 23, 2003 12:21 am
by Meh
My best writing comes from bored travelling chracters.
Posted: Tue Sep 23, 2003 4:59 am
by griogal
David Goodwin wrote:My best writing comes from bored travelling chracters.
Mine as well, but still, you can't have them all be writers.
Posted: Tue Sep 23, 2003 12:48 pm
by thingnumber2
ah, but if we had grids, wouldn't it be hard on 56k users to constantly be refreshing?
Posted: Tue Sep 23, 2003 12:50 pm
by Pirog
There could still be a day or so between the grids...but some of the roads now take forever to travel on.
But mostly I would like the grid system for other reasons, like being able to form a whole society with a central city core, outlined by farms and mines and so on.
Posted: Tue Sep 23, 2003 5:46 pm
by Solfius
Yes, the freedom to grow how you want, and not as the current road and location set up dictates.
Personally, travelling characters can provide a breather in terms of writting notes and things, so I have mixed feelings about it.
pictures
Posted: Wed Sep 24, 2003 6:13 am
by Alcatraz
Travelling characters don't talk too much, so you should have plenty of time to copy the location picture of where you are and save it. In the past three weeks I've compiled a few excellent maps, not yet released into the game. You may be seeing a few in another three weeks or so.
Keep an eye out, but try and keep it attached

Posted: Wed Sep 24, 2003 3:42 pm
by Solfius
I've been doing the same, not saving location pics but drawing them in Paint, and adding in roads and such
Posted: Fri Sep 26, 2003 6:06 pm
by Alcatraz
I wish you would. I'd be very happy if I could trade my map with someone else's player and get a better one by combining. It's no fun trading with your own players. Soon I'll be dropping copies in all the towns I go too, so I hope others might do the same. It would be glorious to have an accurate visual map of a large area.
Posted: Fri Sep 26, 2003 7:10 pm
by g1asswa1ker
I have been doing the same with only a few of my charaters I have arcsoft on my home computer so blending them is easy. I say only a few character for the fact that:
1. not all my characters are even interested in maps or even about moving around.
2. It's like really really hard keeping track of each characters very seperate map.
3. Cause, I just don't want to be the same with each character.
I think if I put all my character maps together I'd have most of krif, Lad., and the New Island which I like to call "Nukpana Rois" (evil horse). But note my second fact. I don't want to break any rules. My only problem is I don't know how to link them in my notes. Can anyone help me there?
Posted: Fri Sep 26, 2003 9:18 pm
by ephiroll
Send the JPG to the programming department and ask them to upload it, they nomally get to it pretty quick

, and they'll send you the html line to put it on a note.
Posted: Thu Apr 08, 2004 2:10 am
by Siphersh
I think the great distances and the lack of a real communication system are very important. The whole cultural atmosphere is greatly determined by this dark-ages-level transportation and communication.
"The freedom to grow how you want, and not as the current road and location set up dictates"
This freedom could wipe away the whole cultural evolution and create one homogenous massculture. Freedom, travel and communication. That sums up to globalization.
People don't merge that excessively, and that maintans an organic system of diversity. It's good this way. If everyone had a jeep, that would be very bad for the game, in my opinion.
Posted: Thu Apr 08, 2004 4:58 am
by AoM
I think Siphersh hit the nail on the head there. Imho, the best thing about Cantr is the way different communities grow culturally. The excitement comes from seeing these cultures clash when travellers arrive from different areas. If everyone was able to travel and communicate instantly, then the most powerful nations would eventually influence everyone else, and the game would get very static.
~AoM
Posted: Thu Apr 08, 2004 5:30 am
by kroner
I love my traveling character...
She's usually on the road, but I have other characters for talking so that doesn't bother me. From her, I as a player get a sense of the whole continent, which is fun.
I haven't been saving the location pictures, but I've been drawing the area she's been going through. At some point I'll copy it in paint or something.