Travelling
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- griogal
- Posts: 308
- Joined: Fri Jul 18, 2003 1:30 pm
- Location: The Wilds
Travelling
Do you have the same ambiguous feeling about having your characters travelling? One way, it is fun as they explore new regions, but on the other hand, while on the road, there isn't that much to do and sometimes it takes a couple of days or even weeks to reach the next stop. If one of your favourite characters does this, it can become quite boring.
- Pirog
- Posts: 2046
- Joined: Wed Jul 23, 2003 8:36 am
- Location: Gothenburg, Sweden
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Meh
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- Location: Way away from TRUE staff abuse
- griogal
- Posts: 308
- Joined: Fri Jul 18, 2003 1:30 pm
- Location: The Wilds
- thingnumber2
- Posts: 661
- Joined: Fri Jul 25, 2003 12:31 am
- Location: TN
- Contact:
- Pirog
- Posts: 2046
- Joined: Wed Jul 23, 2003 8:36 am
- Location: Gothenburg, Sweden
- Solfius
- Posts: 3144
- Joined: Wed Jul 16, 2003 5:31 pm
- Alcatraz
- Posts: 336
- Joined: Wed Jul 16, 2003 8:03 am
- Location: Washington
pictures
Travelling characters don't talk too much, so you should have plenty of time to copy the location picture of where you are and save it. In the past three weeks I've compiled a few excellent maps, not yet released into the game. You may be seeing a few in another three weeks or so.
Keep an eye out, but try and keep it attached
Keep an eye out, but try and keep it attached
- Solfius
- Posts: 3144
- Joined: Wed Jul 16, 2003 5:31 pm
- Alcatraz
- Posts: 336
- Joined: Wed Jul 16, 2003 8:03 am
- Location: Washington
I wish you would. I'd be very happy if I could trade my map with someone else's player and get a better one by combining. It's no fun trading with your own players. Soon I'll be dropping copies in all the towns I go too, so I hope others might do the same. It would be glorious to have an accurate visual map of a large area.
- g1asswa1ker
- Posts: 1003
- Joined: Sat Jul 19, 2003 4:32 pm
- Location: Rome, NY
I have been doing the same with only a few of my charaters I have arcsoft on my home computer so blending them is easy. I say only a few character for the fact that:
1. not all my characters are even interested in maps or even about moving around.
2. It's like really really hard keeping track of each characters very seperate map.
3. Cause, I just don't want to be the same with each character.
I think if I put all my character maps together I'd have most of krif, Lad., and the New Island which I like to call "Nukpana Rois" (evil horse). But note my second fact. I don't want to break any rules. My only problem is I don't know how to link them in my notes. Can anyone help me there?
1. not all my characters are even interested in maps or even about moving around.
2. It's like really really hard keeping track of each characters very seperate map.
3. Cause, I just don't want to be the same with each character.
I think if I put all my character maps together I'd have most of krif, Lad., and the New Island which I like to call "Nukpana Rois" (evil horse). But note my second fact. I don't want to break any rules. My only problem is I don't know how to link them in my notes. Can anyone help me there?
Somehow you strayed and lost your way,
and now there'll be no time to play,
no time for joy,
no time for friends
- not even time to make amends.
You are too naïve if you do believe life is innocent laughter and fun.
and now there'll be no time to play,
no time for joy,
no time for friends
- not even time to make amends.
You are too naïve if you do believe life is innocent laughter and fun.
- ephiroll
- Posts: 1106
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Siphersh
- Posts: 77
- Joined: Wed Apr 07, 2004 8:36 pm
- Location: Hungary
I think the great distances and the lack of a real communication system are very important. The whole cultural atmosphere is greatly determined by this dark-ages-level transportation and communication.
"The freedom to grow how you want, and not as the current road and location set up dictates"
This freedom could wipe away the whole cultural evolution and create one homogenous massculture. Freedom, travel and communication. That sums up to globalization.
People don't merge that excessively, and that maintans an organic system of diversity. It's good this way. If everyone had a jeep, that would be very bad for the game, in my opinion.
"The freedom to grow how you want, and not as the current road and location set up dictates"
This freedom could wipe away the whole cultural evolution and create one homogenous massculture. Freedom, travel and communication. That sums up to globalization.
People don't merge that excessively, and that maintans an organic system of diversity. It's good this way. If everyone had a jeep, that would be very bad for the game, in my opinion.
- AoM
- Posts: 1806
- Joined: Fri Feb 20, 2004 12:52 am
- Location: Right where I want to be.
I think Siphersh hit the nail on the head there. Imho, the best thing about Cantr is the way different communities grow culturally. The excitement comes from seeing these cultures clash when travellers arrive from different areas. If everyone was able to travel and communicate instantly, then the most powerful nations would eventually influence everyone else, and the game would get very static.
~AoM
~AoM
- kroner
- Posts: 1463
- Joined: Sat Sep 27, 2003 4:39 pm
- Location: new jersey...
I love my traveling character...
She's usually on the road, but I have other characters for talking so that doesn't bother me. From her, I as a player get a sense of the whole continent, which is fun.
I haven't been saving the location pictures, but I've been drawing the area she's been going through. At some point I'll copy it in paint or something.
She's usually on the road, but I have other characters for talking so that doesn't bother me. From her, I as a player get a sense of the whole continent, which is fun.
I haven't been saving the location pictures, but I've been drawing the area she's been going through. At some point I'll copy it in paint or something.
DOOM!
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