Voluntary Character Caps
Posted: Mon Jan 10, 2005 10:43 pm
I've been finding myself out of minutes to play more and more frequently, but I keep making new characters every chance I can, just so I can have a new character in a new spot (hopefully)
I have an addicitve personality, but I'm also playing an addictive game. You'd be surprised how long it can take to use 200 minutes...
I still have my wife and one of my businesses, but it is very hard not to spawn a new character and keep taking up that much more of my life. Less minutes wouldn't help, it would just aggrivate people and lead to the frustration of waiting for the reset. But, less characters to get involved with might.
Think of all the things we do offline that involve cantr. Or at least the ones I do. Format and error check text maps, paste and airbrush visual maps together, write journals and diaries, notes, poems, stories, sermons, plan on how a psychopathic killer will make people "dissappear" and get away with it ... even handle the newb players breaking the CR by looking for thier old chars.
All that takes up a lot of real life, 200 mins or no. Characters get involved in the communities. More characters means more offline character involvment.
To help those of us making more characters than we should, and to help the Players Department out, I suggest the option to set ourselves a lower maximum number of characters. What I picture is a drop down box with the numbers 15 down to 1. They could then set themselves a limit of 15 to 1 character Maximum.
Some error checking would have to involve people trying to set themselves a lower number of characters than they currently have, or giving themselves a higher limit than they have set. In the first case an example would be someone who has 8 characters trying to set themselves a limit of 5 characters maximum. They should write PD first on which characters they want removed, then set thier new limit. In the second case, they've already set themselves a limit of 4 characters and now decided they want to try to spawn on Aki, so try to raise thier limit to 8, so they can spawn 4 new chars and hopefully spawn where they want or turn into spawn and run thieves.
The limit should only work one way, to reduce your limit or keep it the same. If you could give yourself a larger number of characters, that kind of emilinates the usefullness of not being able to have more characters.
If you want to raise your character cap, you should have to write Players Department and they would have to review why you want more characters than you limited yourself to. Then they can give you a higher limit or not.
This would allow some of the players here at cantr to keep jobs, wives and families, lives outside cantr. Sometimes, this addicting game can get TOO addicting for some of us. This would help us control our own urges, develop our characters more, and keep the number of spawn and run thieves down some.
How do you feel about your own characters? Do you have any that aren't really doing anything? Just malcontents wandering without any big plans? Don't you have some that are in charge of something, starting a business, protecting a town, waging a war? If you had to choose which ones to keep, could you?
I have an addicitve personality, but I'm also playing an addictive game. You'd be surprised how long it can take to use 200 minutes...
I still have my wife and one of my businesses, but it is very hard not to spawn a new character and keep taking up that much more of my life. Less minutes wouldn't help, it would just aggrivate people and lead to the frustration of waiting for the reset. But, less characters to get involved with might.
Think of all the things we do offline that involve cantr. Or at least the ones I do. Format and error check text maps, paste and airbrush visual maps together, write journals and diaries, notes, poems, stories, sermons, plan on how a psychopathic killer will make people "dissappear" and get away with it ... even handle the newb players breaking the CR by looking for thier old chars.
All that takes up a lot of real life, 200 mins or no. Characters get involved in the communities. More characters means more offline character involvment.
To help those of us making more characters than we should, and to help the Players Department out, I suggest the option to set ourselves a lower maximum number of characters. What I picture is a drop down box with the numbers 15 down to 1. They could then set themselves a limit of 15 to 1 character Maximum.
Some error checking would have to involve people trying to set themselves a lower number of characters than they currently have, or giving themselves a higher limit than they have set. In the first case an example would be someone who has 8 characters trying to set themselves a limit of 5 characters maximum. They should write PD first on which characters they want removed, then set thier new limit. In the second case, they've already set themselves a limit of 4 characters and now decided they want to try to spawn on Aki, so try to raise thier limit to 8, so they can spawn 4 new chars and hopefully spawn where they want or turn into spawn and run thieves.
The limit should only work one way, to reduce your limit or keep it the same. If you could give yourself a larger number of characters, that kind of emilinates the usefullness of not being able to have more characters.
If you want to raise your character cap, you should have to write Players Department and they would have to review why you want more characters than you limited yourself to. Then they can give you a higher limit or not.
This would allow some of the players here at cantr to keep jobs, wives and families, lives outside cantr. Sometimes, this addicting game can get TOO addicting for some of us. This would help us control our own urges, develop our characters more, and keep the number of spawn and run thieves down some.
How do you feel about your own characters? Do you have any that aren't really doing anything? Just malcontents wandering without any big plans? Don't you have some that are in charge of something, starting a business, protecting a town, waging a war? If you had to choose which ones to keep, could you?