The Sociologist wrote:The Industriallist wrote:...I expect Seatown Forest is the most powerful location in the region. Drojf certainly isn't despite housing the Nosse (and not all my associations with them are positive...). The MacGregors might be, but their 'culture' for the more part just seems to weaken them by making them look like dangerous idiots to everyone else.
Are you not perhaps yourself living in the past? It was you who said that the age of heroes is past, so follow it through. We are possibly looking at larger armies rather than just a handful of "elders". But then just how many people would actually fight for the Seatown Forest? Unless something amazing has happened there in the past few days, then the last impression I got was that almost the entire population is transient. For that matter I see no sign of anyone continuing Jo Jo's carrots-for-residents policy, and of course mushrooms are no longer proof against hunger.
(And as for Drojf, I never claimed that the Nossé were a temporal power.)
As opposed to the hordes of people who will fight for the MacGregors, say...and numbers still don't evermatch equipment, exactly. Also, while one crossbow isn't as strong as it once was...SF can have a bunch of them. And they do have friends, associates, and people willing to fight for a weapon of their own, say.
The Sociologist wrote:The Industriallist wrote:I'm familiar with the concept of branding (though I think it works mainly on the weakminded...and why am I always taken as a capitallist?) but I'm not clear on how it applies to town organization.
"Heil Hitler" = branding. Sure we all keep insisting that it was a really dreadful example of "culture", if at all. Yet a majority of people still have a glued-to-the-screen fixation with those old newsreels. I used an extreme example just for effect.
Ghandi's loincloth = branding. Remember, he started out as a sleekly dressed lawyer.
And at a facile and trivial level just about everything that happens in the US--in every sphere--involves branding, from politics to sport to religion to town parades. Your average British soccer crowd is an example of a phenomenon at least 40,000 and possibly a staggering 200,000 years old - ie in our genes.
Yay. Many people are stupid, puttyminded slaves to those who know how to control them. Alarming, but not exactly news...
Now lets get back to the actual topic...Cantr. 'towns' and even cities have <100 people. People aren't awake at the same time, so things seldom happen quickly. The average cantr player isn't stupid, and the average character isn't either (unmotivated maybe, but not stupid). They don't inspire against their own interests easily. See the astounding success of the DHW 'nationallists', for example.
The Sociologist wrote:The Industriallist wrote: Being awake is a matter for the player of the sheep to determine....
That comes dangerously close to the concept of mule characters. Even a sheep should have a life, form some kind of personality, and react in accordance with it. If not, then the player is playing badly. All your sheep should ask themselves "Am I a happy sheep?" As an exercise, do it now.
Of course they should. Now, I actually don't have any sheep...I never really have (with one possible exception...a bit of a weak character, really, but improving now). This is because I have
never understood the motivation of the most important type of sheep characters.
To expand:
Type 1 sheep: Farm food. Maybe they talk, maybe they don't, but they don't seem to care about anything higher than food to eat (and maybe immaterial goals that can somehow be attained without traveling or doing anything.
Type 2 sheep: Will work for tools, clothes, whatever. Don't seem to care about being payed commensurate to their work...just want to have a job and something to show for it. You can buy them for years with a trowel. Also may work just to have the use of their employer's equipment. They certainly don't tend to quit work much... I've never remotely understood these sheep, but they exist to the great benefit of practically all major organizations.
Type 3 sheep: These ones I can kind of understand...they don't do much for themselves, but throw themselves into community work without any reasonable expectation of returns. Make one of my character's very nervious, though...he can't understand people doing things that don't help them any. (a bit of an internal problem with the character in a way)
This is just something I've pulled out of thin air...
The Sociologist wrote:The Industriallist wrote:Culture without background comes from OOC, not IC. And most of our 'culture' is not generated by the early generations with enough experience to legitimately generate it.
That's because power used to be one guy in town with a saber and all the keys. Jos is working at undoing that. He's been partially successful, though unfortunately he's upset some really good roleplayers along the way. So it's been very uneven. Some definite errors.

I don't see what that has to do with it...oh...maybe I do...you're saying that most culture is OOC and not produced by the people who ought to generate it because they haven't needed it to keep their hold on power yet? That is incredibly, terrifyingly cynical. It may, perhaps, be right...but I'd never look at it from that kind of perspective. *shudders*
The Sociologist wrote:But I'm generally in agreement with the basic principles. It means that your thinking about sources of motivation needs to change.
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I don't know what principles you mean. I don't know what you think my thinking is. But could you concieve of the possibility that I'm right?
About the Mac Gregors...I never said they didn't have good RPers. I never said there was any problem with their existance. I did say that they're outright insane, individually and collectively (except any cynical wolves hiding among them...) And that statement I hold to. They kill over an offense that they both invented and have themselves honed and used often...they expect people to worship them and kiss their feet everywhere, while not doing anyone any good...they believe (or pretend to) in an extensive mythology pulled out of Gregor Mac Gregor's malfunctioning mind. This is insanity, some of it criminal. That is my OOC perspective. My character whose knowledge it's based on would have difficulty even thinking something so direct.
As for Krif...I don't like Krif, and I don't have a clue what it runs on. It's (often) not a nice place. And one more newspawn is far beneath their notice. I would think legitimately so unless he had something really significant to say.