Obscure build names
Posted: Wed Nov 17, 2004 2:14 am
This is once again a call to clarify, in at least some small way, what things are supposed to be in Cantr. I don't want everything revamped. I don't want all, or even most, maybe not even any, details. What I want is a general kind of idea. That's it.
We all already know some things have names that are vague, misleading, or from obscure fantasy settings. Most things are fairly straight forward, but there are many things that are big projects that would be helped if the character initiating thier build had some idea to base thier decision to build it on. Take the example of boats.
A great many people know what a Rowing Boat is, or can look it up on the internet, but that scarcly matters, since the way it works in Cantr is based on the judgments of the people in charge of coding vehicles in Cantr. They can, however, look up a rowing boat and a galleon and a longboat, and compare them vessels overall against each other. The character may then decide if they want to build a Huge vessel that can hold a great amount of people or stuff; a small craft intended for only a small amount of people or things; or a in between craft, not as big, but not as small.
So now, where does a skimmer fit in there... ?
A little internet research makes them a canoe/sailboat, a 25 foot sailboat, a pontoon boat, and a 36 foot speed boat.
Riiiiiight. And it's all OOC knowledge anyway, so CR breech to boot.
But that's just boat confusion, right? Find out in game through experimentation. Great. A single word to commit a character to working for YEARS in game on an idea that might not be what they want to do. Or they could ask around in game, if they can find someone who knows, because thier character has already made one. Just finding someone who may or may not know an answer, that might not even be the right answer, could take years.
What if weapons were the same way? Would it be all right then? Dagger, Machete, Long Sword, 3 weapons, all different, all take a good amount of resources and tool to make, all an investment on the characters future. Logic, research and gameplay indicate the longsword should do more damage when used by the same person on the same target, under the same conditions. No mystery there. But what if there was something that was?
What if there's now a thing to make called bal'leth. What does it do? How does it work? Is it better or worse than something else? If it takes years to make, wouldn't you want to know soemthing? Wouldn't your character; after all, how can your character even know how to make one, if they don't know what it does, if they've never seen it or thought of it?
What I'd like to see is just something to give the players an idea what the character can build. It doesn't need to tell us much of a damn thing, but something would be helpful. You don't make a pair of pants and end up with a hat. Instead of just calling a boat a "Soarer" give it a short description, like (and I'm purely making things up here) "A large flat boat with several large sails" I haven't read what ever book that was made up from, so that's probabally wrong. But the point is, now the player has an idea what the character thinks the thing can do.
A dirk could have the description "A knife with a thin, needle like blade." and now they don't think it's some kind of polearm. A single sentance, but there's a world of information there, and no specifics. Do they know if a Dirk is better than a dagger? No, they need to experiment still, but do they think it's better than a billy club? Likely, and they might be right. Does it seem easier to hide than a billy club? You bet.
Nothing spelled out, but less of a complete mystery.
Do I think this is easy? No. It needs a good deal of coding, maybe another button, all tedious and time consuming. Some names might want to be changed to things from other real cultures rather than fantasy settings. Bugs would pop up. It'd be a bitch. But change is.
Would it help make Cantr more fun? Of course, but that's hardly the point. Would it let characters have a clue on how different things compare to other things. Yes, and that's the point.
It doesn't need to change the way the CR works, it doesn't need to change the way people in Cantr find out what things do, but it can help them make more informed decisions on what they want to find out.
We all already know some things have names that are vague, misleading, or from obscure fantasy settings. Most things are fairly straight forward, but there are many things that are big projects that would be helped if the character initiating thier build had some idea to base thier decision to build it on. Take the example of boats.
A great many people know what a Rowing Boat is, or can look it up on the internet, but that scarcly matters, since the way it works in Cantr is based on the judgments of the people in charge of coding vehicles in Cantr. They can, however, look up a rowing boat and a galleon and a longboat, and compare them vessels overall against each other. The character may then decide if they want to build a Huge vessel that can hold a great amount of people or stuff; a small craft intended for only a small amount of people or things; or a in between craft, not as big, but not as small.
So now, where does a skimmer fit in there... ?
A little internet research makes them a canoe/sailboat, a 25 foot sailboat, a pontoon boat, and a 36 foot speed boat.
Riiiiiight. And it's all OOC knowledge anyway, so CR breech to boot.
But that's just boat confusion, right? Find out in game through experimentation. Great. A single word to commit a character to working for YEARS in game on an idea that might not be what they want to do. Or they could ask around in game, if they can find someone who knows, because thier character has already made one. Just finding someone who may or may not know an answer, that might not even be the right answer, could take years.
What if weapons were the same way? Would it be all right then? Dagger, Machete, Long Sword, 3 weapons, all different, all take a good amount of resources and tool to make, all an investment on the characters future. Logic, research and gameplay indicate the longsword should do more damage when used by the same person on the same target, under the same conditions. No mystery there. But what if there was something that was?
What if there's now a thing to make called bal'leth. What does it do? How does it work? Is it better or worse than something else? If it takes years to make, wouldn't you want to know soemthing? Wouldn't your character; after all, how can your character even know how to make one, if they don't know what it does, if they've never seen it or thought of it?
What I'd like to see is just something to give the players an idea what the character can build. It doesn't need to tell us much of a damn thing, but something would be helpful. You don't make a pair of pants and end up with a hat. Instead of just calling a boat a "Soarer" give it a short description, like (and I'm purely making things up here) "A large flat boat with several large sails" I haven't read what ever book that was made up from, so that's probabally wrong. But the point is, now the player has an idea what the character thinks the thing can do.
A dirk could have the description "A knife with a thin, needle like blade." and now they don't think it's some kind of polearm. A single sentance, but there's a world of information there, and no specifics. Do they know if a Dirk is better than a dagger? No, they need to experiment still, but do they think it's better than a billy club? Likely, and they might be right. Does it seem easier to hide than a billy club? You bet.
Nothing spelled out, but less of a complete mystery.
Do I think this is easy? No. It needs a good deal of coding, maybe another button, all tedious and time consuming. Some names might want to be changed to things from other real cultures rather than fantasy settings. Bugs would pop up. It'd be a bitch. But change is.
Would it help make Cantr more fun? Of course, but that's hardly the point. Would it let characters have a clue on how different things compare to other things. Yes, and that's the point.
It doesn't need to change the way the CR works, it doesn't need to change the way people in Cantr find out what things do, but it can help them make more informed decisions on what they want to find out.