The Map
Posted: Sat Aug 30, 2003 9:46 pm
I'm curious on how the game map and movement system works. Are each destination set in an (x,y) system or a grid of some kind? I'm moving and wondering at what point it will stop at.
A forum for discussion about the PBBRPG Cantr II
https://forum.cantr.org:443/
David Goodwin wrote:Count the differences in % between "hours" in the game. That will tell you how many game hours it will take. 8 game hours in a game day. 1 game day in a real day. A long time.
Did you see the part where you can start one new chracter each day until you get up to 15? In case your bored staring at a chracter on a lonely trail.
David Goodwin wrote:The locations in the game are connected by trails just like the gates in tradewars only you have to spend time on them as you've found out. No warp speed here...yet.
Don't forget that each one of your characters are separate. They should not act the same, know the same things, etc. They're individuals. It's up to you on how much of an individual you'd like them to be. I'd suggest planning out who your character will be before you even create one. Things like interests, looks, speech and manerisms, oddities. The first one could be yourself. Maybe the second person you amke is a friend of yours. And don't forget about the other end of the spectrum. One may be the model citizen, another may be a lunatic.
I'd like to know, if you know what the Capital Rule is. Have you ever heard that term? If so, could you give an idea about the Rule?
=west= wrote:it gets trickier when several of your chars spawn in the same place.