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Posted: Sun Aug 31, 2003 2:32 pm
by The Hunter
Thingnumber2 wrote:nicer interface (not green)
Cantr II, like life only....blueish greyisher with a nice golden borderand a rather nice font-isher?
Nahhhhh.
Posted: Sun Aug 31, 2003 11:41 pm
by new.vogue.nightmare
hey, I like the green, it's pretty!

Posted: Mon Sep 01, 2003 12:38 am
by g1asswa1ker
Is there something wrong with cantr everything seems to be frozen in time
Posted: Mon Sep 01, 2003 6:17 am
by Cosmo Harrigan
What are you referring to?
g1asswa1ker wrote:Is there something wrong with cantr everything seems to be frozen in time
Posted: Fri Sep 05, 2003 5:42 am
by Cosmo Harrigan
I don't really understand the question. Can you explain it more clearly?
Posted: Fri Sep 05, 2003 2:59 pm
by g1asswa1ker
Haaas must break the lock with a crowbar and build a new one
Posted: Fri Sep 05, 2003 3:16 pm
by Meh
I don't think it would be saying a secret to say that a crowbar only works on locked locks.
Posted: Fri Sep 05, 2003 3:24 pm
by Kev Milsom
) Children, definitely. Would add a great deal of depth to the game.
2) An improved combat system, perhaps using skill or experience points. Perhaps some form of 'dodge' button also. The possibilities are endless, but something simple to use, realistic and fairer than the current system.
3) More animals, including ones which could be tamed and utilised.
4)A general skill system where characters could increase talents in certain areas over a period of time. Enabling them to choose set careers, taking apprenticeships, schools of learning, etc.
5) Being able to hide, or attempt to hide. Allowing more sneaking about. Especially on paths and roads. Might also require a 'search' button, for people to try and locate a hidden thief or trespasser, or even hidden/buried items.
6) Only one private communication message shown per turn, saving on endless lines of 'You see Man in 20's talking to Woman in 40's' type, sprawling down the screen.
7) The ability to rename buildings.
8. Clothes. Lot's of clothes.
9) More individuality in the character descriptions. Perhaps a choice on height, build, facial hair, skin and hair colour, etc.
10) The ability to engrave items, so that items such as medals, trophies, awards, etc, could be made.
Can't think of any more off top of head, but good fun to think about.
Kev
Posted: Sat Sep 06, 2003 1:51 am
by g1asswa1ker
Kev Milsom I second that much more is need like that. You could list children like animals to start simple hey if you have kids you know they hit for no reason some times. also taming and using animals would be nice would be real nice to ride a horse or cow
Posted: Tue Nov 11, 2003 1:46 am
by Meh
I was curiuos and will porablly not do this again.
The results
#1 (52) Babies, reproduction, etc preferably nearly completely replacing spawning.
#2 (48) More Animal Options (example 7 4. Drag animals., taming, Animal farming, for meat but also milk/cheese)
#3 (44) Skill System
#4 (31) Renaming locations, roads, buildings, and vehicles.
#5 (24) Camping/Activity on the Roads (kill someone on the roads bodies stay on the road)
-the ability to cook, pass notes, trade items etc.
-tents would be nice
#6 (22) Destroying all objects in the game (building object)
#7 (20) Improved violence system
#8 (18) animals to reproduce a bit faster yet not to fast. (smae as improved production?)
#9 (17) The big "map" change, where roads etc. would be replaced with a grid system...leaving place for larger cities and so on.
#10 (16) Useful furniture, and the ability to drag furniture
Other
10 Bodies, Corpses, and Skeleton system to add depth.
10 More Minutes!
10 being able to distroy notes
9 Cancelling burying projects
9 Ability to speak to more that one person at a time privately
9 able to hit stuff with cars
9 Use the containers.
8 Move large stationary objects (furniture, anvils, etc.).
8 Dead body wieght to be less
6 sickness (for the hospitals to finaly come in handy)
4 Character profiles - player written
3 Knowledge System (where you have to discover how to make things etc)
3 Improved Boating vavigational system
2 More attributes like health and energy instead of just strength. Having to rest to keep up strength etc
1 Coined Money (forget about counterfeight for now)
10 - Bodies, Corpses, and Skeleton system to add depth.
9 - Cancelling burying projects
8 - Dead body wieght to be less
7+3+10+2 - Destroying all objects in the game (building object)
6+8+8+4+3+2-. Renaming locations, roads, buildings, and vehicles.
5+6+9-. Improved violence system
4+6+3+10+4+10+7 -. Skill System
3-. Knowledge System (where you have to discover how to make things etc)
2-. More attributes like health and energy instead of just strength. Having to rest to keep up strength etc
1+8+7+9-2+10+9+10 -. Babies, reproduction, etc preferably nearly completely replacing spawning.
10 1) More Minutes!
9+5+8 2) Camping/Activity on the Roads (kill someone on the roads bodies stay on the road)
-the ability to cook, pass notes, trade items etc.
-tents would be nice
7+6+3 4) Useful furniture, and the ability to drag furniture
5+4 6) Ability to speak to more that one person at a time privately
4 7) Character profiles - player written
1+2 10) Improved Boating vavigational system
10 1. being able to distroy notes
9 2. able to hit stuff with cars
6 5. sickness (for the hospitals to finaly come in handy)
5+5+8 6. animals to reproduce a bit faster yet not to fast. (smae as improved production?)
9+8+7+7+7 2. More Animal Options (example 7 4. Drag animals., taming, Animal farming, for meat but also milk/cheese)
1 10. Coined Money (forget about counterfeight for now)
10+7 1. The big "map" change, where roads etc. would be replaced with a grid system...leaving place for larger cities and so on.
9 2. Use the containers.
8 3. Move large stationary objects (furniture, anvils, etc.).
10+9+3 . make clothes so we have a use for all that cotton cloth lol
10 1. Making Notes non-forge able.
6 5. Collect and plant seeds.
5 6. Forceable search another character.
2 9. Cars should have only a limited range until they need to be refueled.
1+6 10. the ability to sneak behind buildings or trees and hide. Especially when running from those Lad barbarians
10 1--able to remove building projects after a certain amount of idle time (for example the whore house in pok)
9 2--able to salvage resources from half-completed projects (maybe with a crowbar
6 5--being able to hit animals more than once a day
4 7--clothing shows up on chardesc. or does it already?
7 4. spandex (for them juggers)
3 8--iron growing on trees (ha ha)
1 10--robot elephants
7+10 3.) I wish for things that have already been implemented into the game but don't have a function as of yet---to gain the ability to function. I want the small things like silos and desk drawers to have USE before we go implementing other things! It only makes sense to me to do things in order and finnish one thing before the next! And since clothing is one of those things? This is the end of my wish list for now!
8 3.nicer interface (not green)
10 1. a project to remove unlocked locks
5 6) Only one private communication message shown per turn, saving on endless lines of 'You see Man in 20's talking to Woman in 40's' type, sprawling down the screen.
2 9) More individuality in the character descriptions. Perhaps a choice on height, build, facial hair, skin and hair colour, etc.
1 10) The ability to engrave items, so that items such as medals, trophies, awards, etc, could be made.
8 3. skills system out {A vote against?}
7 -Animal farming, for meat but also milk/cheese. (healing foods)?
Horses to be tamed and ridden. {combined with animal options}
-Clothing, but useful clothing, like faster healing conceiling weapons
-Able to notice weapons (abd hiding them with clothing) {combined with clothing}
-2 -NO children. {counted as negative -2}
0 2.) ---would have been character profiles but since we're aloud to add pictures to notes for sure now--this isn't so much of a priority for me anymore!
***
BASED ON
10 - Bodies, Corpses, and Skeleton system to add depth.
9 - Cancelling burying projects
8 - Dead body wieght to be less
7- Destroying all objects in the game
6-. Renaming locations, roads, buildings, and vehicles.
5-. Improved violence system
4 -. Skill System
3-. Knowledge System (where you have to discover how to make things etc)
2-. More attributes like health and energy instead of just strength. Having to rest to keep up strength etc
1-. Babies, reproduction, etc preferably nearly completely replacing spawning.
10 1) More Minutes!
9 2) Camping/Activity on the Roads
-the ability to cook, pass notes, trade items etc.
-tents would be nice
8 3) Children, but not replacing spawning
7 4) Useful furniture, and the ability to drag furniture
6 5) Skills
5 6) Ability to speak to more that one person at a time privately
4 7) Character profiles - player written
3 Renaming of Objects, buildings, vehicles
2 9) Destroying Objects (but need some controls here)
1 10) Improved Boating vavigational system
10 1. being able to distroy notes
9 2. able to hit stuff with cars
8 3. skills system out
7 4. spandex (for them juggers)
6 5. sickness (for the hospitals to finaly come in handy)
5 6. animals to reproduce a bit faster yet not to fast.
10 1. Destroying all objects in the game (except notes)
9 2. More Animal Options
8 3. Renaming locations, roads, buildings, and vehicles.
7 4. Children, but not replacing spawning
6 5. Useful furniture, and the ability to drag furniture
5 6. Activity on the Roads
4 7. Ability to speak to more that one person at a time privately
3 8. Skill System
2 9. Improved Boating Navigational system
1 10. Coined Money (forget about counterfeight for now)
10 1. The big "map" change, where roads etc. would be replaced with a grid system...leaving place for larger cities and so on.
9 2. A more advanced combat system.
Preferably including a lot of randomness, like the ability to knock someone out, ciritcal hits and so on.
(so that the best equipped warrior isn't ALWAYS the one who wins)
8 3. Children
7 4. Skills
6 5. Energy meter, meaning that people need to rest.
(And therefore houses, furniture and so on will have a meaning)
5 6. The ability to destroy everything in the game, ESPECIALLY notes.
10 1. Rename buildings and vehicles
9 2. Use the containers.
8 3. Move large stationary objects (furniture, anvils, etc.).
7 4. Drag animals.
6 5. And seeing a better combat system (random hits, random damage).
10 . make clothes so we have a use for all that cotton cloth lol
10 I think it'd be cool if characters could get better at things the more they did them...Like working out, sort of...
10 1. Making Notes non-forge able.
9 2. Children
8 3. More Animal Options
7 4. Make roads and towns and country side on a grid system adding activity on the roads.
6 5. Collect and plant seeds.
5 6. Forceable search another character.
4 7. Skill System
3 8. Useful furniture, and the ability to drag heavy objects.
2 9. Cars should have only a limited range until they need to be refueled.
1 10. the ability to sneak behind buildings or trees and hide. Especially when running from those Lad barbarians
10 1--able to remove building projects after a certain amount of idle time (for example the whore house in pok)
9 2--able to salvage resources from half-completed projects (maybe with a crowbar
8 3--rename buildings
7 4--taming anmials
6 5--being able to hit animals more than once a day
5 6--improved animal reproduction rates
4 7--clothing shows up on chardesc. or does it already?
3 8--iron growing on trees
2 9--building/object damage
1 10--robot elephants
10 1 -skills system
9 2 -Clothing, but useful clothing, like faster healing, conceiling weapons.
8 3 -When killing a Char on the road, the victims items to drop "on the
road
7 -Animal farming, for meat but also milk/cheese. (healing foods)?
0 Horses to be tamed and ridden.
6 -Razing buildings. (recycling)
0 -Clothing, but useful clothing, like faster healing conceiling weapons
0 -Able to notice weapons (abd hiding them with clothing)
5 -Changing building names.
4-Armour (Leather, iron, steel)
3 -Useful furniture.
-2 -NO children.
10 1.) Children (I've been asking for children in game since my first account. and at the very beggining of it which was forever and three ages ago)
0 2.) ---would have been character profiles but since we're aloud to add pictures to notes for sure now--this isn't so much of a priority for me anymore!
9{furniture}/8{containers} 2.) The ability to use, drag furniture! Including containters as well like Silo's etc.
7 3.) I wish for things that have already been implemented into the game but don't have a function as of yet---to gain the ability to function. I want the small things like silos and desk drawers to have USE before we go implementing other things! It only makes sense to me to do things in order and finnish one thing before the next! And since clothing is one of those things? This is the end of my wish list for now!
10 1. fixing all the stuff now, such as animals and stuff like that
9 2.babies
8 3.nicer interface (not green)
0 4.can't think of much else...
10 1. a project to remove unlocked locks
10 ) Children, definitely. Would add a great deal of depth to the game.
9 2) An improved combat system, perhaps using skill or experience points. Perhaps some form of 'dodge' button also. The possibilities are endless, but something simple to use, realistic and fairer than the current system.
8 3) More animals, including ones which could be tamed and utilised.
7 4)A general skill system where characters could increase talents in certain areas over a period of time. Enabling them to choose set careers, taking apprenticeships, schools of learning, etc.
6 5) Being able to hide, or attempt to hide. Allowing more sneaking about. Especially on paths and roads. Might also require a 'search' button, for people to try and locate a hidden thief or trespasser, or even hidden/buried items.
5 6) Only one private communication message shown per turn, saving on endless lines of 'You see Man in 20's talking to Woman in 40's' type, sprawling down the screen.
4 7) The ability to rename buildings.
3 8. Clothes. Lot's of clothes.
2 9) More individuality in the character descriptions. Perhaps a choice on height, build, facial hair, skin and hair colour, etc.
1 10) The ability to engrave items, so that items such as medals, trophies, awards, etc, could be made.
Posted: Tue Nov 11, 2003 4:42 am
by kroner
the ability to drag animals
the ability to drag people and animals between locations (on the roads)
deterioration of items
destruction projects
more dynamic naming
those are the important ones to me in no particular order.
Posted: Tue Nov 11, 2003 12:31 pm
by Torsten
- Weather including natural desasters
- Sickness and aging effects
- Skills and attributes
- Profiles with physical description and/or avatar
- Destroying notes
- Working containers
- Coined money
- Visibility of items carried
- No system which requires characters to rest
- Better looking interface, more graphics
- Possibility to play small games (java?) against others
Posted: Tue Nov 11, 2003 1:51 pm
by rklenseth
- New violence system (skill, weapon, armor, percentage, chance, and fatigue)
- Destruction of any object but not notes (both human destruction and natural destruction)
- More machines, tools, weapons etc...
-Grid System
- Different types of metals and the ablility to mix them together to form new metals.
- Clothes
There's more but I have to think about them.
Posted: Tue Nov 11, 2003 2:00 pm
by jeslange
1)Helicopters!!!!

. We're ready! No more game progress first

(They require less than most vehicles).
2)any hot/fire machine can melt/burn notes. A note take a turn to burn, and can't be cancelled.
Posted: Tue Nov 11, 2003 2:17 pm
by rklenseth
Shalll I conitnue
- More animals and more stuff that an be done with them ei. milk cows, ride horses etc.....
- No generic coin presses.
- Random character description generation. Player does not get to pick what his or her character looks like. This would be hair color, height, weight (though that can change depending on food), eye color, skin tone etc..... Allow for certain descriptions to be changed, ie hair, beards, scars, etc....... So one character could have long hair until he has it cut short.
- More options for food.
- Get rid of healing foods and allow for the creations of medicine so you would need to add in plants that can be mixed together to form cures for diseases but could also be mixed together to form poisons or other chemicals (alcohol etc...)
- Weather and climates. Allow for weather and climate to affect characters in one form or another.
- Water and other liquids and drinks added.
- Characters must rest.
- Options for furniture. ei. chair can be used to rest in, bed can be used to sleep in.
- Dynamic naming for everything! Characters, buildings, road, towns, resources, animals, etc.... Everything!
- Food can be gathered wildly but after awhile disappears so characters will have to plant seeds and farm land to grow more of a certain food.
- More animal numbers. This would work better under the grid system but animals should be found on paths and such to allow hunting under the current system.
- Limited number of land. Works best under the grid system.
- Limited number of resources. Works best under the grid system.
- Allow for stages of decay, both characters and animals.
- Animals, when killed, end up on the ground where person will have to take the meat off, skin the hide for those things. Then when totally decayed or stripped, characters can use bones as primitive weapons or tools. Same could be done with character bodies too.
- All objects stay on character after dying and would require a search of the body to find these what was on the body. Things in hand (ei. weapon or shield) may end up on the ground.
- Archery! I can help with this one. I instruct archery and shoot archery. This would count as long range weapons and would be different than swords or melee weapons.
- Missiles must be made and run out when used up. ie. arrow, bolt, pebbles etc...
I think that is all. I will have to think somemore.