Players Wish List
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- Solfius
- Posts: 3144
- Joined: Wed Jul 16, 2003 5:31 pm
Players Wish List
Here's an Idea. I thought that everyone on the board could post a list of all the ides they think are good in order of the ones they would like to see soonest at the top.
That way the programming dept. and rest of the staff can see what poeple want the most and do that first, where possible.
I think to keep this tidy, any discussion should be done outside of this thread, and keep this thread purely for lists.
Any changes you can go back and edit your first list rather than post a new one.
That way the programming dept. and rest of the staff can see what poeple want the most and do that first, where possible.
I think to keep this tidy, any discussion should be done outside of this thread, and keep this thread purely for lists.
Any changes you can go back and edit your first list rather than post a new one.
- Solfius
- Posts: 3144
- Joined: Wed Jul 16, 2003 5:31 pm
Here's my list in order:
- Bodies, Corpses, and Skeleton system to add depth.
- Cancelling burying projects
- Dead body wieght to be less
- Destroying all objects in the game
-. Renaming locations, roads, buildings, and vehicles.
-. Improved violence system
-. Skill System
-. Knowledge System (where you have to discover how to make things etc)
-. More attributes like health and energy instead of just strength. Having to rest to keep up strength etc
-. Babies, reproduction, etc preferably nearly completely replacing spawning.
edit: added in another one that I'd like to see - 580
- Bodies, Corpses, and Skeleton system to add depth.
- Cancelling burying projects
- Dead body wieght to be less
- Destroying all objects in the game
-. Renaming locations, roads, buildings, and vehicles.
-. Improved violence system
-. Skill System
-. Knowledge System (where you have to discover how to make things etc)
-. More attributes like health and energy instead of just strength. Having to rest to keep up strength etc
-. Babies, reproduction, etc preferably nearly completely replacing spawning.
edit: added in another one that I'd like to see - 580
Last edited by Solfius on Fri Aug 29, 2003 5:29 pm, edited 2 times in total.
- Oasis
- Posts: 4565
- Joined: Tue Aug 19, 2003 5:30 am
- Location: Ontario, Canada
Okay, here's my Top 10 List: (sorry, there is just so much to choose from)
1) More Minutes!
2) Camping/Activity on the Roads
-the ability to cook, pass notes, trade items etc.
-tents would be nice
3) Children, but not replacing spawning
4) Useful furniture, and the ability to drag furniture
5) Skills
6) Ability to speak to more that one person at a time privately
7) Character profiles - player written
Renaming of Objects, buildings, vehicles
9) Destroying Objects (but need some controls here)
10) Improved Boating vavigational system
(at least a better, more accurate map)
1) More Minutes!
2) Camping/Activity on the Roads
-the ability to cook, pass notes, trade items etc.
-tents would be nice
3) Children, but not replacing spawning
4) Useful furniture, and the ability to drag furniture
5) Skills
6) Ability to speak to more that one person at a time privately
7) Character profiles - player written
![Cool 8)](./images/smilies/icon_cool.gif)
9) Destroying Objects (but need some controls here)
10) Improved Boating vavigational system
(at least a better, more accurate map)
- JJ
- Posts: 416
- Joined: Tue Jul 15, 2003 11:42 am
- Location: Dragoslavia >:P
1. being able to distroy notes
2. able to hit stuff with cars
3. skills system out
4. spandex (for them juggers)
5. sickness (for the hospitals to finaly come in handy)
6. animals to reproduce a bit faster yet not to fast.
hehe, you must admit its a great sorce of food in seri sering area.
2. able to hit stuff with cars
3. skills system out
4. spandex (for them juggers)
5. sickness (for the hospitals to finaly come in handy)
6. animals to reproduce a bit faster yet not to fast.
hehe, you must admit its a great sorce of food in seri sering area.
"I think I am wearing a raccoon instead of a fur loin cloth!" O_O poor raccoon....
-
- Posts: 1173
- Joined: Thu Jul 17, 2003 5:07 pm
- Location: Cape May, New Jersey
1. Destroying all objects in the game (except notes)
2. More Animal Options
3. Renaming locations, roads, buildings, and vehicles.
4. Children, but not replacing spawning
5. Useful furniture, and the ability to drag furniture
6. Activity on the Roads
7. Ability to speak to more that one person at a time privately
8. Skill System
9. Improved Boating Navigational system
10. Coined Money (forget about counterfeight for now)
2. More Animal Options
3. Renaming locations, roads, buildings, and vehicles.
4. Children, but not replacing spawning
5. Useful furniture, and the ability to drag furniture
6. Activity on the Roads
7. Ability to speak to more that one person at a time privately
8. Skill System
9. Improved Boating Navigational system
10. Coined Money (forget about counterfeight for now)
-
- Posts: 2661
- Joined: Wed Jul 16, 2003 10:13 pm
- Location: Way away from TRUE staff abuse
- Pirog
- Posts: 2046
- Joined: Wed Jul 23, 2003 8:36 am
- Location: Gothenburg, Sweden
1. The big "map" change, where roads etc. would be replaced with a grid system...leaving place for larger cities and so on.
2. A more advanced combat system.
Preferably including a lot of randomness, like the ability to knock someone out, ciritcal hits and so on.
(so that the best equipped warrior isn't ALWAYS the one who wins)
3. Children
4. Skills
5. Energy meter, meaning that people need to rest.
(And therefore houses, furniture and so on will have a meaning)
6. The ability to destroy everything in the game, ESPECIALLY notes.
Well...these are the major ones.
The is quite a lot more I would like to see, but this will keep you occupied for a while I would believe![Wink :wink:](./images/smilies/icon_wink.gif)
2. A more advanced combat system.
Preferably including a lot of randomness, like the ability to knock someone out, ciritcal hits and so on.
(so that the best equipped warrior isn't ALWAYS the one who wins)
3. Children
4. Skills
5. Energy meter, meaning that people need to rest.
(And therefore houses, furniture and so on will have a meaning)
6. The ability to destroy everything in the game, ESPECIALLY notes.
Well...these are the major ones.
The is quite a lot more I would like to see, but this will keep you occupied for a while I would believe
![Wink :wink:](./images/smilies/icon_wink.gif)
- ephiroll
- Posts: 1106
- Joined: Tue Jul 15, 2003 5:00 am
- Location: here and there
- Contact:
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- Posts: 21
- Joined: Wed Jul 16, 2003 1:57 am
- new.vogue.nightmare
- Posts: 1607
- Joined: Fri Jul 25, 2003 8:55 am
- Location: Right behind you. No, really.
- Contact:
- watermelonnose
- Posts: 104
- Joined: Sat Jul 26, 2003 6:49 am
1. Making Notes non-forge able.
2. Children
3. More Animal Options
4. Make roads and towns and country side on a grid system adding activity on the roads.
5. Collect and plant seeds.
6. Forceable search another character.
7. Skill System
8. Useful furniture, and the ability to drag heavy objects.
9. Cars should have only a limited range until they need to be refueled.
10. the ability to sneak behind buildings or trees and hide. Especially when running from those Lad barbarians
2. Children
3. More Animal Options
4. Make roads and towns and country side on a grid system adding activity on the roads.
5. Collect and plant seeds.
6. Forceable search another character.
7. Skill System
8. Useful furniture, and the ability to drag heavy objects.
9. Cars should have only a limited range until they need to be refueled.
10. the ability to sneak behind buildings or trees and hide. Especially when running from those Lad barbarians
-
- Posts: 4649
- Joined: Mon Aug 25, 2003 5:23 pm
1--able to remove building projects after a certain amount of idle time (for example the whore house in pok)
2--able to salvage resources from half-completed projects (maybe with a crowbar
3--rename buildings
4--taming anmials
5--being able to hit animals more than once a day
6--improved animal reproduction rates
7--clothing shows up on chardesc. or does it already?
8--iron growing on trees
9--building/object damage
10--robot elephants
2--able to salvage resources from half-completed projects (maybe with a crowbar
3--rename buildings
4--taming anmials
5--being able to hit animals more than once a day
6--improved animal reproduction rates
![Confused :?](./images/smilies/icon_confused.gif)
7--clothing shows up on chardesc. or does it already?
8--iron growing on trees
![Very Happy :D](./images/smilies/icon_biggrin.gif)
9--building/object damage
10--robot elephants
I'm not dead; I'm dormant.
- The Hunter
- Posts: 1470
- Joined: Sat Aug 16, 2003 12:59 pm
- Location: In my cave, making bombs.
- Contact:
1 -skills system
2 -Clothing, but useful clothing, like faster healing, conceiling weapons.
3 -When killing a Char on the road, the victims items to drop "on the
road
-Animal farming, for meat but also milk/cheese. (healing foods)?
Horses to be tamed and ridden.
-Razing buildings. (recycling)
-Clothing, but useful clothing, like faster healing conceiling weapons
-Able to notice weapons (abd hiding them with clothing)
-Changing building names.
-Armour (Leather, iron, steel)
-Useful furniture.
-NO children.
The first 3 have my priority, the rest I don't know.
2 -Clothing, but useful clothing, like faster healing, conceiling weapons.
3 -When killing a Char on the road, the victims items to drop "on the
road
-Animal farming, for meat but also milk/cheese. (healing foods)?
Horses to be tamed and ridden.
-Razing buildings. (recycling)
-Clothing, but useful clothing, like faster healing conceiling weapons
-Able to notice weapons (abd hiding them with clothing)
-Changing building names.
-Armour (Leather, iron, steel)
-Useful furniture.
-NO children.
The first 3 have my priority, the rest I don't know.
Life is fun. Play naked with Psycho-Pixie.
"Our enemies are resourceful and innovative".
"and so are we..."
They never stop thinking about new ways to harm our country and people"
"and neither do we"
~G.W Bush
"Our enemies are resourceful and innovative".
"and so are we..."
They never stop thinking about new ways to harm our country and people"
"and neither do we"
~G.W Bush
-
- Posts: 2467
- Joined: Mon Jul 21, 2003 9:12 am
- Location: Pennsylvania
Although I think I should be greatful for whatever is implemented at whatever time; and whenever they get the chance to do so; it would be a lie to say I didn't have a wish list.
1.) Children (I've been asking for children in game since my first account. and at the very beggining of it which was forever and three ages ago)
2.) ---would have been character profiles but since we're aloud to add pictures to notes for sure now--this isn't so much of a priority for me anymore!
2.) The ability to use, drag furniture! Including containters as well like Silo's etc.
3.) I wish for things that have already been implemented into the game but don't have a function as of yet---to gain the ability to function. I want the small things like silos and desk drawers to have USE before we go implementing other things! It only makes sense to me to do things in order and finnish one thing before the next! And since clothing is one of those things? This is the end of my wish list for now!
![Smile :)](./images/smilies/icon_smile.gif)
1.) Children (I've been asking for children in game since my first account. and at the very beggining of it which was forever and three ages ago)
2.) ---would have been character profiles but since we're aloud to add pictures to notes for sure now--this isn't so much of a priority for me anymore!
2.) The ability to use, drag furniture! Including containters as well like Silo's etc.
3.) I wish for things that have already been implemented into the game but don't have a function as of yet---to gain the ability to function. I want the small things like silos and desk drawers to have USE before we go implementing other things! It only makes sense to me to do things in order and finnish one thing before the next! And since clothing is one of those things? This is the end of my wish list for now!
- thingnumber2
- Posts: 661
- Joined: Fri Jul 25, 2003 12:31 am
- Location: TN
- Contact:
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