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Annoyingly Long Journeys
Posted: Mon Aug 23, 2004 4:28 pm
by EddyEdworthy

Don't you hate it when a character is unable to do anything for ages because they're travelling to another town?
Take Till Lindemann for example - He set off on his travels on 912, and reached his destination by 913, which isn't bad. But then he continued to another location as the one he was in had nobody there, and he has been travelling ever since!!!

Posted: Mon Aug 23, 2004 4:31 pm
by EddyEdworthy

Erm.. just act like the words "Yes" and "No" aren't there in the poll, I confuzzled myself once again...

Posted: Mon Aug 23, 2004 4:40 pm
by cantrpotatoe
8 of my 15 char. are travelling at the moment. its not too bad, just gives me more time to rp with the ones who arent travelling

Posted: Mon Aug 23, 2004 4:45 pm
by The Industriallist
It can be annoying, but there are a number of reasons that it has to be that way. If your characters find long walks intolerably boring, they could look for traveling companions.
If you are getting bored out of your mind, get more characters. I usually have at least 3 not traveling at any given time.
Posted: Mon Aug 23, 2004 4:55 pm
by nitefyre
The Industriallist wrote:It can be annoying, but there are a number of reasons that it has to be that way. If your characters find long walks intolerably boring, they could look for traveling companions.
If you are getting bored out of your mind, get more characters. I usually have at least 3 not traveling at any given time.
Most of mine have travelling companions.
Get vehicles, or don't travel are other options.
Posted: Mon Aug 23, 2004 5:06 pm
by Psycho Pixie
cantrpotatoe wrote:8 of my 15 char. are travelling at the moment. its not too bad, just gives me more time to rp with the ones who arent travelling

and thus the real reason that I have most of my charrys on the road... so my main ones can be played more.
**evil laughter**
PsPi
Posted: Mon Aug 23, 2004 5:42 pm
by SekoETC
Travelling can be fun with the right company.. for example it has revealed completely new side of Tyrone to Jaina. But even the best buddies will eventually fall silent if they must go on forever without stopping for projects. You run out of subjects pretty fast. Traveling alone is disasterous. In the not so popular language areas the distances should be shortened, since it's far too boring even without having to use days on the road.
Posted: Mon Aug 23, 2004 5:54 pm
by kroner
i have a character who's been on the same road since 912 and she's still less than half way done... and she's on a bike.
it's just something you have to accept since it's necessary for the game.
plus there are always other characters to tend to.
Posted: Mon Aug 23, 2004 6:06 pm
by Sparkle
Sometimes my traveling characters are the only ones that has events happen for the whole day!
Posted: Tue Aug 24, 2004 12:32 pm
by Revanael
Seko - Irelna is getting bored of looking after your van...
One of mine seems to have lost his companion.
Posted: Tue Aug 24, 2004 1:05 pm
by Pirog
I would like to see a grid system with a lot more locations, but in the current system I think the long journeys are good.
Posted: Wed Oct 20, 2004 4:05 am
by Robert
I think that journeys should be segmented, so that someone can't just be traveling with no resourses but a couple days of food and have someone just hop on the road to trade... Wait, it would be like telegraphs. Yay, telegraphs!
Posted: Wed Oct 20, 2004 4:20 am
by The Industriallist
Robert wrote:I think that journeys should be segmented, so that someone can't just be traveling with no resourses but a couple days of food and have someone just hop on the road to trade... Wait, it would be like telegraphs. Yay, telegraphs!
Uh, two things you probably don't know...if you're staning on a road, you can't give things to people, and you can only interact at all with people within a limited distance of you. This distance is much shorter than most roads.
Posted: Wed Oct 20, 2004 5:16 am
by Agar
I LOVE long roads, as odd as that sounds. I have one of my characters who's making maps wandering around, and on a particularly long road, he got an idea.
...
No, I'm not going to tell you. It's a secret.
Posted: Wed Oct 20, 2004 9:18 am
by Pirate Lass
Long roads can prove ..highly.. interesting.
