Posted: Sun Aug 15, 2004 6:32 pm
I applaud any ideas made to keep this game in it's medieval setting!
*hides from the truth*
*hides from the truth*
A forum for discussion about the PBBRPG Cantr II
https://forum.cantr.org:443/
Pirog wrote:I applaud any ideas made to keep this game in it's medieval setting!
*hides from the truth*
Anthony Roberts wrote:If Cantr were strictly medieval, wouldn't you get bored? It's all swords and shields, nothing new. We've seen it many times before, in a lot of games, because a lot of people enjoy Medieval games. So do I, very much so. However, Cantr isn't your typical game, is it? It has its own way of doing things, and that involves the mixture of technology levels. The more, the better, I'd say, as it would add a lot of flavour.
Anthony Roberts wrote:Sure, right now, it seems like you could easily just throw some things together and - wow - you've got yourself a city. However, I'm sure in the future, there will be stricter requirements to produce the better things (Ie: Can't make a Sabre, unless you've made some other type of bladed weapon. You just don't instantly know how to make a Sabre.) - Other fine details will be ironed out, and I could be completly and utterly wrong. It could continue the way it is, you know everything and can make anything, always. All you need is the material. It all depends.
Anthony Roberts wrote:But I'm completly and utterly sure that a variety of technical eras would be a benifit to the game, seeing one a band of tribal people and spears, and just down the road a full out metropolis of factories (Think: Fallout.) - Some will strive in their selected era, and advance to other eras, while others will fail terribly and not even get off the ground. Or even, enter a new era that screws up their balanced people, and fall to the ground.
Anthony Roberts wrote:And I disagree that character development has nothing to do with technology. Think about it, as we grow smarter, we create better things to make our lives easier. If suddenly, all those tools were taken away, we'd have to start all over from the basics - and because of such, we'd probably get DUMBER. We'd no longer have structured school systems, and the Internet to learn from - we'd have to learn from others that are willing to teach. Food would be required to be hunted, and as such, some people will grow to enjoy or hate hunting and their personality will reflect on that. Others will be required to construct their peoples shelters, and may professionallize in that trade. If we all were given a knife and rope, how many of us would survive with our current knowledge? Now, what if we grew up with others that have used a knife and rope for survival all their life. Would we not reflect that? Our intelligence too? People are getting smarter, because there are enhanced technologies that assist us in learning. If that technology wasn't there, we'd rely on other ways to learn, ways that may not push us to our potetional. I sure hope you understand all that junk I just typed, sorry if I lost any of you.
If Cantr were strictly medieval, wouldn't you get bored?
It's all swords and shields, nothing new.
The more, the better, I'd say, as it would add a lot of flavour.
But I'm completly and utterly sure that a variety of technical eras would be a benifit to the game, seeing one a band of tribal people and spears, and just down the road a full out metropolis of factories.
The Industriallist wrote:Difference in definition of 'resources', Anthony. Iron and Steel are both resources in my terminology, even though they are made from the same things and neither can be mined (anymore)
Without item descriptions, there is no way we can 'problem solve' how to use things.
If Cantr were strictly medieval, wouldn't you get bored?
No, I wouldn't. And keeping it in a medieval setting doesn't mean that no new technologies and resouces can be added...there is an endless amount of resouces that would be great in a medieval game.
Item deterioration would cause the need for professional blacksmiths, a better combat system would open up for towns having trained soldiers, a more advanced system for gathering food would make it a challenge to plant crops and nurture them to get food...and open up for more equal trade with resource rich areas lacking food, weather would cause the demand for clothes and shelter, diseases would force people to make better hygene, and also open up for medicines...pestering rats and other animals eating away on your food would make it important for better storages, closed doors etc.
For one, it won't take long for the people in the meotropolis to come to the tribals and kill them all with their shiny steel weapons, and then expand their town.
And if not it will become like in Civilization, where you have a realistic society simulator with spearmen fighting tanks...and EVERYONE that has played Civilization hates that. I see no reason for why it would be different here.