On the subject of newspawns
Posted: Wed Jan 26, 2022 4:41 am
With a recent spate of newspawns in several populated towns, I've noticed a few things in how Cantr 'culture' seems to deal with them recently.
Firstly, I've noticed that they aren't given a great deal of information. They seem to be given the basics - food, clothes, shield, etc. However there seems to be an assumption that all newspawns will already understand the basic Cantr player mechanics and game-wide culture - i.e. don't go into buildings, don't ask for too much too early, try to find a task to do.
Secondly I've noticed that they rarely (if ever) get information on the in-game history, not even recent or local events. No "welcome to X town, we are [a big trade center/a fishing community/a mountain town that mainly exports X resource], here's what we do and what the local area is like." I saw 9 out of 10 recently spawned characters directed to notes, given the basics, and then left to work things out themselves.
This seems counter-intuitive, since one of the core game rules is that characters spawn with no prior knowledge of the game or any events. Contrary to this, there's unspoken rules that everyone is assumed to know on spawning - for example, food kept in containers in the main town area is generally free for all, shields are required equipment regardless of location or role, etc.
My question for the community - have you spawned a character recently? What was your experience? If you're a new player, what confused you the most? And if you're a regular player - have you noticed a common experience across spawned characters that would baffle a new player?
Firstly, I've noticed that they aren't given a great deal of information. They seem to be given the basics - food, clothes, shield, etc. However there seems to be an assumption that all newspawns will already understand the basic Cantr player mechanics and game-wide culture - i.e. don't go into buildings, don't ask for too much too early, try to find a task to do.
Secondly I've noticed that they rarely (if ever) get information on the in-game history, not even recent or local events. No "welcome to X town, we are [a big trade center/a fishing community/a mountain town that mainly exports X resource], here's what we do and what the local area is like." I saw 9 out of 10 recently spawned characters directed to notes, given the basics, and then left to work things out themselves.
This seems counter-intuitive, since one of the core game rules is that characters spawn with no prior knowledge of the game or any events. Contrary to this, there's unspoken rules that everyone is assumed to know on spawning - for example, food kept in containers in the main town area is generally free for all, shields are required equipment regardless of location or role, etc.
My question for the community - have you spawned a character recently? What was your experience? If you're a new player, what confused you the most? And if you're a regular player - have you noticed a common experience across spawned characters that would baffle a new player?