Cantr Villains and Violent Characters
Posted: Sun Jun 16, 2019 2:32 am
I should start by explaining why I chose to start this thread- not as an argument or as provocation, but to stimulate civil, thoughtful discussion among the members of our community.
Many of you already know that I'm the player of En Kell, the pirate and murderess. Even more of you have had characters who've had the chance to interact with her, or who were involved in recent events that I won't get into due to the game rules. This post isn't about justifying my character's actions, or trying to concoct some elaborate excuse for playing someone truly despicable. Because at the end of the day, to be honest, I don't believe that I- or anyone else for that matter- should have to apologize for playing an "evil" character.
I know not all of you agree with this sentiment, but I can say that I personally am of the opinion that writing without any kind of inherent conflict or struggle is boring. I've been playing Cantr for around five years now- not as long as some of you, but long enough to see what I believe to be an ongoing trend. Cantr II is not an FPS or a real-time strategy game. It is not about combat, or violence, or kill streaks. I 1000% agree that none of those should be the core focus of the game, or the individual goal of any given character.
However.
What I feel is often misunderstood is that greater ambitions and motivations can encompass violence, to a very successful degree. For an in-game example, consider what I'll call the "Inkystone" clan. Several of you have had characters who were a part of that group, a family that had an extremely bloody and fight-fueled history. So influential are the Inkystones that the majority of what you could call Cantr's "lore" centers around their escapades. As time went on, most of the members died off, and as it stands, there are currently no notable "factions" standing within the game.
How does this relate to my characters?
Don't get me wrong. I'm under no impression that I'm going to make a character who's going to be the next great, or that any of my existing characters are important enough to influence their surroundings on the level that the Inkystones did. But what I am going to do, as I have been for some time now, is try and develop characters that are more unpalatable and generally off-putting. Characters who stir the pot, question the status quo, rile things up. Not to target any specific player, or to spite anyone- I made En to be the villain of a story. Someone who creates conflict and chaos, who kills and maims under a delusion of grandeur. Someone who will inspire revolt against her tyranny, perhaps even change others' ways of life.
En Kell is a fictional character in a make-believe world. Nothing more, nothing less. Some people have insinuated that she's my release, my way to act out my own sick, depraved fantasies as a player. I've even been compared to Adolf Hitler. Personally, I find that idea more hilarious than insulting- though I'm appalled that I even feel the need to point out how untrue those statements are. I am fully aware that what En does is morally wrong. The character is indeed very sick, and very vile.
With that being said, knowing this, I've made some mistakes as a player. Graphically violent roleplay in public was one. It isn't right to force over-the-top gore on other players, and I do realize that now. The other thing I've come to realize is how discouraging killing off characters can be for other players. I've had a few characters murdered in my time playing the game. Setsuna Shang and Mizore Hanakotoba, for example. It did upset me, especially when it happened while I was offline and powerless to do anything about that.
I recognize that frustration, and it has made me consider how I play En. Again, without getting too specific, I have tried to shape her persona to be less eager to murder, and more likely to keep those around her alive. That decision was based on OOC motives, and I believe it should be. I've come to understand that playing a villanous character is a fine balance between motivating other characters to fight back, and discouraging other players from the game entirely.
But, that's enough about me and my characters. I do want to hear what those of you on the forum think about the idea of villainy in Cantr in general, and whether violent characters are overall helpful and stimulating to roleplay or entirely discouraging. I do think something good could come of such a discussion.
Thanks for reading my novella here.
Many of you already know that I'm the player of En Kell, the pirate and murderess. Even more of you have had characters who've had the chance to interact with her, or who were involved in recent events that I won't get into due to the game rules. This post isn't about justifying my character's actions, or trying to concoct some elaborate excuse for playing someone truly despicable. Because at the end of the day, to be honest, I don't believe that I- or anyone else for that matter- should have to apologize for playing an "evil" character.
I know not all of you agree with this sentiment, but I can say that I personally am of the opinion that writing without any kind of inherent conflict or struggle is boring. I've been playing Cantr for around five years now- not as long as some of you, but long enough to see what I believe to be an ongoing trend. Cantr II is not an FPS or a real-time strategy game. It is not about combat, or violence, or kill streaks. I 1000% agree that none of those should be the core focus of the game, or the individual goal of any given character.
However.
What I feel is often misunderstood is that greater ambitions and motivations can encompass violence, to a very successful degree. For an in-game example, consider what I'll call the "Inkystone" clan. Several of you have had characters who were a part of that group, a family that had an extremely bloody and fight-fueled history. So influential are the Inkystones that the majority of what you could call Cantr's "lore" centers around their escapades. As time went on, most of the members died off, and as it stands, there are currently no notable "factions" standing within the game.
How does this relate to my characters?
Don't get me wrong. I'm under no impression that I'm going to make a character who's going to be the next great, or that any of my existing characters are important enough to influence their surroundings on the level that the Inkystones did. But what I am going to do, as I have been for some time now, is try and develop characters that are more unpalatable and generally off-putting. Characters who stir the pot, question the status quo, rile things up. Not to target any specific player, or to spite anyone- I made En to be the villain of a story. Someone who creates conflict and chaos, who kills and maims under a delusion of grandeur. Someone who will inspire revolt against her tyranny, perhaps even change others' ways of life.
En Kell is a fictional character in a make-believe world. Nothing more, nothing less. Some people have insinuated that she's my release, my way to act out my own sick, depraved fantasies as a player. I've even been compared to Adolf Hitler. Personally, I find that idea more hilarious than insulting- though I'm appalled that I even feel the need to point out how untrue those statements are. I am fully aware that what En does is morally wrong. The character is indeed very sick, and very vile.
With that being said, knowing this, I've made some mistakes as a player. Graphically violent roleplay in public was one. It isn't right to force over-the-top gore on other players, and I do realize that now. The other thing I've come to realize is how discouraging killing off characters can be for other players. I've had a few characters murdered in my time playing the game. Setsuna Shang and Mizore Hanakotoba, for example. It did upset me, especially when it happened while I was offline and powerless to do anything about that.
I recognize that frustration, and it has made me consider how I play En. Again, without getting too specific, I have tried to shape her persona to be less eager to murder, and more likely to keep those around her alive. That decision was based on OOC motives, and I believe it should be. I've come to understand that playing a villanous character is a fine balance between motivating other characters to fight back, and discouraging other players from the game entirely.
But, that's enough about me and my characters. I do want to hear what those of you on the forum think about the idea of villainy in Cantr in general, and whether violent characters are overall helpful and stimulating to roleplay or entirely discouraging. I do think something good could come of such a discussion.
Thanks for reading my novella here.
