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Friggin animals!

Posted: Mon Aug 18, 2003 5:00 pm
by Susie
I think we should be able to hit the animals more then once a day. 698 in naron! Mannnn thats a lot. Just not able to hit a peroson more than once a day. Sometimes in dandy situation two hits might come in handy! But how bout for now we have unlimited hits to the racccccoooons :lol:

Posted: Mon Aug 18, 2003 5:39 pm
by new.vogue.nightmare
Or at least we should either divide them into smaller groups, OR allow the number of hits per group to be proportionate to the size of it..OR impose a population limit, as once you get a certain number of animals in an area, they start starving or killing each other off..

Posted: Mon Aug 18, 2003 6:16 pm
by swymir
Agreed I'm seeing the masses of racoons spreading across the map from olip they have now moved into lad. Unless there is another spawning place I don't know about. Any way. There are more racoons then players in the game.

Posted: Mon Aug 18, 2003 6:34 pm
by new.vogue.nightmare
I think someone on the Cantr staff is just friggin' SADISTIC. :twisted: Or maybe that wacko in Olip was right and his army is taking over the world XD!

Posted: Mon Aug 18, 2003 7:32 pm
by The Hunter
Any of u speak dutch? sound like it. Doesnt make any sense though. Veer means "spring" or feather. Kloon means clone, indeed.

Do you mean that it was actually a cloning machine, or vreeding machine? Did you ever try to put something valuable in it? lol. The Alchemists would be jealous.


I read somewhere about even the rabbits attacking people. So, the Monty python fans have taking over the programming dept?

edit: Hey, tribbles.

Posted: Mon Aug 18, 2003 7:37 pm
by The Hunter
Sorry, I meant" sounds like dutch" not you speaking dutch.

Would be something special, an American speaking dutch. :roll:

Posted: Mon Aug 18, 2003 7:55 pm
by Genevieve
Orion, Hunter and guide wrote:Any of u speak dutch? sound like it. Doesnt make any sense though. Veer means "spring" or feather. Kloon means clone, indeed.

Do you mean that it was actually a cloning machine, or vreeding machine? Did you ever try to put something valuable in it? lol. The Alchemists would be jealous.


I read somewhere about even the rabbits attacking people. So, the Monty python fans have taking over the programming dept?

edit: Hey, tribbles.


Ahh....Monty python...

Posted: Mon Aug 18, 2003 8:01 pm
by The Hunter
Ahh....Monty python...

I think Monty python fans R somewhat overrepresented here. In that sense they have a lot in common with Racoons?

I read about someone trying to cut down a tree with a herring in Cantr. I just wonder where he/she got that herring from. Untill now i've only seen Cod, lol.

Posted: Tue Aug 19, 2003 2:08 am
by Alcatraz
Maybe different kinds of animals could have wars? Perhaps same species would be less likely to fight themselves, where as wolves would love attacking bunnies.

I'd also like it if they ate food of the ground. And maybe they could drag things (i.e. hammers, small amounts of resources, etc.).

Posted: Tue Aug 19, 2003 2:25 am
by new.vogue.nightmare
Let's not have the taking stuff implemented until their numbers are a bit lower, hm? Otherwise you'd drop something and it'd be gone in a second...

Posted: Tue Aug 19, 2003 3:16 am
by thingnumber2
MONTY PYTHON! Quick, get the holy hand grenade, we'll handle tose raccoons

Posted: Tue Aug 19, 2003 4:32 am
by new.vogue.nightmare
YES. We NEED a Holy Hand Grenade! Well...actually it doesn't need to be holy...but some kind of pest control, along with the other things I've suggested, would make this game much less in the realm of "I just eat random pills I find laying around" ...although thousands of raccons are funny at first, it gets annoying when all you can do is curse at them as they grin smugly back.

Posted: Wed Aug 20, 2003 2:49 pm
by Camino
Yes the animal population of some places i just extreme, I mean in the space of a single real hour 800 raccoons showed up adding to the several hundred that were already there!
Its funny at first but if a thousand raccoons decide to attack people then it won't be, by no small means.

Posted: Wed Aug 20, 2003 6:09 pm
by Cosmo Harrigan
The animal population has been dramatically scaled back game-wide. Additionally, we are working on a more realistic model of population growth.