Tiamo wrote:Tiamo wrote:About the money suggestions: as soon as in-game advantages (like extra character slots) based upon real life money are introduced i'm out.
Apparently i wasn't clear enough. It is the
advantages part i am having problems with, not monetisation itself (although i think going pay-to-play will soon be the end of Cantr). Plus, it doesn't matter whether i am granted any advantages or not.
I am not selfish, i have principles about equal chances/treatment.
I don't think anyone has suggested, or will ever suggested, that one character will be given an advantage over the other.
Think about how hard the PD enforce the CR rule. No one, not PD, not ProgD, not even the players - i.e. you - would allow a "pay to play" or "pay to win" system.
This is a strawman argument. But I appreciate you stating it because at least it makes it clear that we all agree that paying to win would kill Cantr (...maybe).
One thing we
must all get clear on during this discussion is the distinction between
in-game/character advantages, and
out-of-game/player advantages.
An in-game/character advantage is anything that gives your character an advantage over another, such as getting a starter set of tools. This would probably breach the CR too. I think being able to select a location with "10 or more" people is not an advantage, but maybe a gray area for some. I mean, right now, the system picks a place with 2 or more. Imagine if there was a suggestion to make this 10 or more so characters weren't stuck in the wilderness. We'd all accept it and move on. Offering a feature like this as a paid option is a great idea for revenue for Cantr.
An out-of-game/player advantage is something like - a sleek user interface, the ability to customise the CSS, no advertisements, perhaps you get to customise your forum posts (a special decoration around your posts, a signature, a badge saying "Donator"). Other out-of-game advantages could be - you get early access to test new features, perhaps even you can join a council of people who vote on suggestions (those suggestions that are successful still need to be approved by the GAB).
Monetizing Cantr isn't doom and gloom.
This isn't EA.
You're not buying a game for $99.95 and then paying $1,000 for DLC (downloadable content) just to be able to fully experience the game.
Any monetization suggestion will undoubtably ensure the game is fully free, fully playable, fully featured - and advantages would only be given to players instead of characters. I feel we all know this but I just need to reiterate it because maybe some people are worried we will turn into a pay-to-win game.