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Re: Less Conflict?

Posted: Fri Jul 15, 2016 6:04 pm
by Alutka
Alladinsane wrote:I know that fyog can be tiresome sometimes, but it seems to get people to read the wiki.


By the way the wiki could use some update.
http://wiki.cantr.net/index.php/Recent_changes_in_Cantr

Re: Less Conflict?

Posted: Fri Jul 15, 2016 6:51 pm
by Rmak
Alladinsane wrote:I am struck by the paradox that we run into where some say that we enforce too strictly on chars being too close together.


Have fun!


Spawn mechanic helps that by concentrating characters on given islands

Re: Less Conflict?

Posted: Fri Jul 15, 2016 8:23 pm
by Snickie
Alutka wrote:
Alladinsane wrote:I know that fyog can be tiresome sometimes, but it seems to get people to read the wiki.


By the way the wiki could use some update.
http://wiki.cantr.net/index.php/Recent_changes_in_Cantr

I will nag RD about it right away, since GreeK is the one who made most of those changes and would therefore know more about it than me.

As for things that are new on the wiki itself, you can find a list of the most recent changes here. :)

Re: Less Conflict?

Posted: Fri Jul 15, 2016 8:24 pm
by Alladinsane
It was always that way... but I guess new new population does magnify those issues.
I am not sure if it is a programming issue or not, so it may be problematic in that regard.

I will see if anyone in ProgD has anything to add.

Re: Less Conflict?

Posted: Fri Jul 15, 2016 9:56 pm
by Joshuamonkey
Rmak wrote:
Alladinsane wrote:I am struck by the paradox that we run into where some say that we enforce too strictly on chars being too close together.


Have fun!


Spawn mechanic helps that by concentrating characters on given islands

Alladinsane wrote:I will see if anyone in ProgD has anything to add.


What is the question here? What the spawning mechanic actually does? I'm not sure what is meant by "concentrating characters on given islands".

Re: Less Conflict?

Posted: Fri Jul 15, 2016 10:04 pm
by Rmak
Im not sure what ally wants prog d to answer . My point is the spawn mechanic places a lot of your characters in one area. So with a smaller population over a wider area means drama can now cover half an island. It adds to issues of conflict / discourse or lack of it occurring as you might be the key person in both places or the only person active. Or if your free of that nothing actually can do anything as they are suffering the reverse

Re: Less Conflict?

Posted: Fri Jul 15, 2016 11:17 pm
by MattWithoos
I might be wrong but I'm fairly sure the mechanics were simple, and work like this.

Spawn in any place that has:

- 2 or more people
- Of the same Language group

Re: Less Conflict?

Posted: Sat Jul 16, 2016 2:00 am
by Alladinsane
MattWithoos wrote:I might be wrong but I'm fairly sure the mechanics were simple, and work like this.

Spawn in any place that has:

- 2 or more people
- Of the same Language group


That is also as I understand it... there used to be some set spawn locations like QFN, but it think it was changed to the present form to allow two people of the same language spawn another of the same language. In fact, I can think of one very awkward spawning that happened on me on Fu.
Talk about an inconvenient interruption.

ProgD may know more, but Rmak may be right that the specifics are not going to be shared.

The point of prior set spawn points kind of invalidates the idea that characters cannot be spread out and localized spawning points is a handicap. There is no restriction against travel in the game (not from departments that I know of), but there are a few places IG that may not meet with welcome reception.
I know from personal experience that it can be done.

Re: Less Conflict?

Posted: Sat Jul 16, 2016 2:04 am
by Joshuamonkey
Alladinsane wrote: there used to be some set spawn locations like QFN, but it think it was changed to the present form to allow two people of the same language spawn another of the same language.

As I understand it, the practice of set spawn points has continued only with languages with very few characters. For example, when a new language is introduced, you can expect this to be the case (and obviously they have to start somewhere).

Re: Less Conflict?

Posted: Sat Jul 16, 2016 5:56 am
by sherman
I don't think spawn system itself is flawed, it just doesn't take into account activity of the towns. It's supposed to take into account where your other chars are and not spawn close to them. The problem is that it also sees where there's been recently newspawns and act on based of all these information. The problem with this system is that since it doesn't take into account activity (which might be hard to measure) people can spawn on dead places. When we also add that it obviously takes into account number of people on the town, it rarely does choose smaller places and instead focuses on bigger places. And because at least on EZ many are on same area thus you might spawn close to each other.

So yeah, it also plays it's role why we have lack of conflict. If you spawn on otherside of island it's like... Say France would want to fight with Poland, they just don't have reason

Re: Less Conflict?

Posted: Sat Jul 16, 2016 2:27 pm
by Snickie
It also doesn't take roads into account.

3199 (or 3099, I forget which)
Snickie's_char_2 leaves Town for a resource run.
*later that day in Town*
You see Snickie's_char_10 whom you have never seen before.
Me: "FFFFFFFFFFUUUUUUUUUUUUUUUU---"

Re: Less Conflict?

Posted: Sat Jul 16, 2016 3:04 pm
by Alladinsane
The point I was trying to get at is that using a persons opinion of "the flawed spawn system" is probably not going to be accepted as a valid excuse for ooc actions within contested area's.
You can travel, do it.
We see all of those unused wooden carts sitting around? That used to be how people traveled.
I even traveled a section of Fu on a wooden cart.

I was very patient. Very.

Re: Less Conflict?

Posted: Sat Jul 16, 2016 7:36 pm
by Rmak
Alladinsane wrote:The point I was trying to get at is that using a persons opinion of "the flawed spawn system" is probably not going to be accepted as a valid excuse for ooc actions within contested area's.
You can travel, do it.
We see all of those unused wooden carts sitting around? That used to be how people traveled.
I even traveled a section of Fu on a wooden cart.

I was very patient. Very.
I'm not talking about ooc actions as an excuse unless it's this eyes and airs stuff.

Not much of a game experience though is it. Create a new player , then be forced ooc to walk for up to eight days. Try to take a vehicle , get murdered .

Re: Less Conflict?

Posted: Sun Jul 17, 2016 1:08 am
by Alladinsane
I'm not talking about ooc actions as an excuse unless it's this eyes and airs stuff.

Not much of a game experience though is it. Create a new player , then be forced ooc to walk for up to eight days. Try to take a vehicle , get murdered .


Has that happened to you? :(

It does really ruin the game sometimes I know.
I have had only one char ever murdered in 6 yrs playing.
So far.

I accepted that rule though and moved my chars when I had to.
Its not that hard, just a little boring until they can find a place to start a life.
I hope you have better luck in the future. :)

Re: Less Conflict?

Posted: Sun Jul 17, 2016 2:53 am
by Rmak
What rule ? I must have missed it when I signed up.

I hope so too.