Spawning experiences
Posted: Sun Apr 03, 2016 6:13 pm
What is it like to spawn in the recent years? Does it differ a lot from spawning a hundred years ago? I seem to have a lot of experience in spawning new characters in the recent years, so here's my experiences:
One spawned over 10 IG years ago. He was initially given a job without pay but he gets free food and some clothing (better than raw hides). He had some say in what kind of clothing he got, but not as much as he would like. Also he was given all the tools he needs to do the job, a good weapon (even though he's not a fighter), and a decent shield. After a few years he was given a key to one of the storage rooms, even though he was initially told that he would never get a key to anything.
One spawned 8 years ago. The community is rather poor so she has mainly been given things in exchange for labor. She thinks it's everybody's duty to work for common good, whether or not you get paid.
One spawned 7 years ago. She was instantly given decent cotton clothes and a shield. Soon after she was given a key to a ship, as well as a decent weapon and a crowbar. Sometimes she has been the last person on the ship, so people trust her. She doesn't have access to resource storages but usually gets any resource by asking for it.
One spawned 5 years ago. She has been given a few things but the town doesn't seem pretty prepared for newspawn, of which there have been plenty in the last 5 years. Pretty much everything is behind locked doors, which forms a bottleneck. This character is very ambitious and has a sense of entitlement.
One spawned four years ago. He was given hide clothes, which he didn't like, and a crappy shield. He has been gathering and processing resources for his own benefit and has gained a couple of tools through begging. Later he got some better clothes. Food is free, which is good because it cannot be farmed on the spot. He has never left his spawning location. Sometimes he helps around on projects because he's thankful for all the freebies, but overall he's still pretty selfish.
Second one also spawned four years ago. The community was completely unprepared for a newspawn. Valuable stuff was scattered on the ground and in unlocked buildings. She picked up almost as much as she could carry. When the others woke up, they gave her more stuff and she had to drop some of what she had initially stolen so that they wouldn't fill her inventory completely. No one ever seemed to notice she had stolen. There were no clothes to give so she had to make some herself out of stolen resources. One of the town people was inappropriate towards her so she used it as an excuse to leave, and told the next town that she had been given resources as compensation for being mistreated. The stolen resources have been very useful in getting her started, but she has also worked to earn things she would be awkward at making herself.
Third one also spawned four years ago and was initially given ugly clothes she didn't like. Soon after she gained a lot of freebies, including a car. Sometimes she emotionally manipulates people into giving her stuff. She has never worked on things that would benefit other than herself, as far as I can remember.
The latest one spawned recently. Was given hide clothes and a shield. After a bit of whining, she got some better equipment. Still trying to figure out an optimal tactic.
-
So in your opinion, which works better, being polite and useful to the community or whining, emotional manipulation and selfishness? In my experience, both have a chance of working depending on the environment.
Overall, newspawns seem more likely to be given clothing nowadays, but about 50% of time, it's rawhide. Compared to 200 years ago when you had to make your own from hide or fur, and there were only bikinis and loincloths, not hide pants or dresses. Cotton and hemp clothes existed but you had to work for them. I think the current trend might have something to do with the weather system. If a character says they are cold, the weather can actually back it up.
I'd also like to hear how people experience spawning in Klojt nowadays, because it's hard to put myself in their perspective. Is the clothing allowance too restrictive or does it actually give freedom of choice? How many people get their starting equipment from the university rather than the government? How does working for coins compare to working "for the good of the town" in other towns, and being given equipment at random to approximately match your work effort?
One spawned over 10 IG years ago. He was initially given a job without pay but he gets free food and some clothing (better than raw hides). He had some say in what kind of clothing he got, but not as much as he would like. Also he was given all the tools he needs to do the job, a good weapon (even though he's not a fighter), and a decent shield. After a few years he was given a key to one of the storage rooms, even though he was initially told that he would never get a key to anything.
One spawned 8 years ago. The community is rather poor so she has mainly been given things in exchange for labor. She thinks it's everybody's duty to work for common good, whether or not you get paid.
One spawned 7 years ago. She was instantly given decent cotton clothes and a shield. Soon after she was given a key to a ship, as well as a decent weapon and a crowbar. Sometimes she has been the last person on the ship, so people trust her. She doesn't have access to resource storages but usually gets any resource by asking for it.
One spawned 5 years ago. She has been given a few things but the town doesn't seem pretty prepared for newspawn, of which there have been plenty in the last 5 years. Pretty much everything is behind locked doors, which forms a bottleneck. This character is very ambitious and has a sense of entitlement.
One spawned four years ago. He was given hide clothes, which he didn't like, and a crappy shield. He has been gathering and processing resources for his own benefit and has gained a couple of tools through begging. Later he got some better clothes. Food is free, which is good because it cannot be farmed on the spot. He has never left his spawning location. Sometimes he helps around on projects because he's thankful for all the freebies, but overall he's still pretty selfish.
Second one also spawned four years ago. The community was completely unprepared for a newspawn. Valuable stuff was scattered on the ground and in unlocked buildings. She picked up almost as much as she could carry. When the others woke up, they gave her more stuff and she had to drop some of what she had initially stolen so that they wouldn't fill her inventory completely. No one ever seemed to notice she had stolen. There were no clothes to give so she had to make some herself out of stolen resources. One of the town people was inappropriate towards her so she used it as an excuse to leave, and told the next town that she had been given resources as compensation for being mistreated. The stolen resources have been very useful in getting her started, but she has also worked to earn things she would be awkward at making herself.
Third one also spawned four years ago and was initially given ugly clothes she didn't like. Soon after she gained a lot of freebies, including a car. Sometimes she emotionally manipulates people into giving her stuff. She has never worked on things that would benefit other than herself, as far as I can remember.
The latest one spawned recently. Was given hide clothes and a shield. After a bit of whining, she got some better equipment. Still trying to figure out an optimal tactic.
-
So in your opinion, which works better, being polite and useful to the community or whining, emotional manipulation and selfishness? In my experience, both have a chance of working depending on the environment.
Overall, newspawns seem more likely to be given clothing nowadays, but about 50% of time, it's rawhide. Compared to 200 years ago when you had to make your own from hide or fur, and there were only bikinis and loincloths, not hide pants or dresses. Cotton and hemp clothes existed but you had to work for them. I think the current trend might have something to do with the weather system. If a character says they are cold, the weather can actually back it up.
I'd also like to hear how people experience spawning in Klojt nowadays, because it's hard to put myself in their perspective. Is the clothing allowance too restrictive or does it actually give freedom of choice? How many people get their starting equipment from the university rather than the government? How does working for coins compare to working "for the good of the town" in other towns, and being given equipment at random to approximately match your work effort?