Does anyone still enjoy the game?
Posted: Tue Dec 22, 2015 8:10 pm
There's been so much negativity recently that it makes me wonder if anyone still actually enjoys playing, or how many of us are only playing out of a sense of obligation. Outside of Treefeather, the world feels post-apocalyptic with just a handful of survivors scattered her and there. Hoards of zombies everywhere with just a few uninfected.
Why am I still playing? I like exploring and mapping Fu. I like custom describing items even though I'm starting to run out of ideas. I like gathering gems even if I didn't know what to do with them.
There are only a few characters left that I like interacting with. There are many more that I don't care about and when they talk, I wish they would've whispered instead so it wouldn't have lit up my character. I used to play several central characters in their locations like Seko and Jaina Valjean, now most of my characters seem irrelevant, except Coventina, whom everyone seems to rely on, and I'm pretty certain that the coin system would crash if she died.
I have a character who used to be a renowned bad guy. Now he just makes pretty items and doesn't want to take risks.
I have another character who is so stressed that it's causing him to lose his hair.
Another character almost died decades back, but the struggle for survival kept him interesting. Now he has recovered and there are no more goals left.
Another one just gathers opals even though he doesn't have the skills to make jewelry. He doesn't need anything except food and petrol, so why would he sell them?
Another one makes pretty items and is sort of quirky. But probably only one character would care if she died.
One lives in a boring community. Everybody is friendly, so there is no conflict. He wants to travel but can't do it alone due to a limitation, so he is reliant on other people.
One is about to travel far away, and this makes her moderately interesting. I might lose interest once she loses her destination but until then, I have some time.
One has been planning to die for a long time and is just making preparations.
One is a worker drone. He's never wanted much for himself.
One spawned in the wrong environment. The only person who seems to care about her wants her to change completely. The way she was spawned was flawed and there's nobody to take advantage of it.
My latest newspawn I expected to be controversial, but she was accepted completely as herself, unlike my previous newspawn, and now there is no conflict. She was supposed to be shunned because she's not a nice person, but by chance she just happened to fit in the community perfectly.
As for my two Finnish characters, they're both mapping. The main mapmaking character has a tandem bike, and I only recently realized how slow they are on paths. It's not even double walking speed. I've always considered it normal to take days to travel between locations. The other one who only recently started mapping has a zebra. It's so fast that sometimes I have to plan ahead when I start traveling, because I know if I don't check within an hour, I won't be able to match the map pieces in Photoshop. A telescope would make things easier but would involve traveling all over the place to get the resources. He's traveled further in 25 days than my other character has gone in a lifetime.
Why am I still playing? I like exploring and mapping Fu. I like custom describing items even though I'm starting to run out of ideas. I like gathering gems even if I didn't know what to do with them.
There are only a few characters left that I like interacting with. There are many more that I don't care about and when they talk, I wish they would've whispered instead so it wouldn't have lit up my character. I used to play several central characters in their locations like Seko and Jaina Valjean, now most of my characters seem irrelevant, except Coventina, whom everyone seems to rely on, and I'm pretty certain that the coin system would crash if she died.
I have a character who used to be a renowned bad guy. Now he just makes pretty items and doesn't want to take risks.
I have another character who is so stressed that it's causing him to lose his hair.
Another character almost died decades back, but the struggle for survival kept him interesting. Now he has recovered and there are no more goals left.
Another one just gathers opals even though he doesn't have the skills to make jewelry. He doesn't need anything except food and petrol, so why would he sell them?
Another one makes pretty items and is sort of quirky. But probably only one character would care if she died.
One lives in a boring community. Everybody is friendly, so there is no conflict. He wants to travel but can't do it alone due to a limitation, so he is reliant on other people.
One is about to travel far away, and this makes her moderately interesting. I might lose interest once she loses her destination but until then, I have some time.
One has been planning to die for a long time and is just making preparations.
One is a worker drone. He's never wanted much for himself.
One spawned in the wrong environment. The only person who seems to care about her wants her to change completely. The way she was spawned was flawed and there's nobody to take advantage of it.
My latest newspawn I expected to be controversial, but she was accepted completely as herself, unlike my previous newspawn, and now there is no conflict. She was supposed to be shunned because she's not a nice person, but by chance she just happened to fit in the community perfectly.
As for my two Finnish characters, they're both mapping. The main mapmaking character has a tandem bike, and I only recently realized how slow they are on paths. It's not even double walking speed. I've always considered it normal to take days to travel between locations. The other one who only recently started mapping has a zebra. It's so fast that sometimes I have to plan ahead when I start traveling, because I know if I don't check within an hour, I won't be able to match the map pieces in Photoshop. A telescope would make things easier but would involve traveling all over the place to get the resources. He's traveled further in 25 days than my other character has gone in a lifetime.