First, sorry for my bad English. I will express using short sentences. Courtesy of Google Translator:
I think the boredom kills more than pirates some new players.
I also believe that society is governed more by practical reasons that role right now. At the end of the day, this is a social simulator with integrated role, which makes it more interesting.
I think the fact that communities have more or less socially technology does not make them modern. A key factor is population density, which does not advance in part by feedback. This feedback should, in my view, for the following circumstances:
- A new player comes with the dream of creating an interesting character. He may have previously given their ambitions or develop them during the game.
- Almost all communities are primitive societies headquarters. -Bad Translation, see:
https://en.wikipedia.org/wiki/Chiefdom -
- Alternatives are traveling from one place to another without a stable target.
- The headquarters ( "Chiefdom") mentioned depend on the influence of the leader and interpersonal relationships. The last to arrive plays with great disadvantage. To gain the trust of the group he must obey.
- The new player gets tired of working on projects that he is not interested.
- Heart attack.
What to do? Logically, you're not going to ask a leader who after time he has used to raise a village, renounce its sovereignty. (Yes, personal sovereignty hidden behind this apparent primitive communism). It's not a criticism, it is reality. Legitimate reality.
When humanity flourished in the age of metals, people multiplied and concepts of private property began to emerge. In some cases, they began to differentiate the things that belonged to the leader and the things that belonged to the community.
But that there had to be more people, and this is a game. I doubt that those old people decide to have a heart attack if his life was bored them. They may sleep a lot, I do not know.
This is feedback. As real as life; nobody wants to come off the fruits of their labor. But this has a price.
Some new players (some say that those who really worth) endure a few years of play and thrive. Even they enjoy.
The reality is that it is very hard to gain a little capital to undertake projects (without ostracized). This is a humble opinion too. It is an attempt to analyze what happens, do not criticize.
And if there is no real private capital in the game (not necessarily in the form of money) and a community that will protect and ensure the interests of small owners, trade is somewhat anecdotal (and curiously hated by some leaders, who control the division of labor), and any company or individual initiative becomes, in these circumstances, in something completely non-contextual and impractical.
It's funny how the communities, that being diffuse, are extremely rich, and its members, poor. They do not make vague; they are asleep! Why does everyone sleep? The leader asks. Annotation, not critical. I mention only what I've seen, maybe I'm wrong. But many of those who have suffered heart attacks, surely have realized that they did not work for the common good, they did so for the leader. And this at the end, I understand that some tired.
There have been many debates about this, trade, value ... etc, above. To whom It May Concern:
https://www.tcd.ie/Economics/assets/pdf ... garty.htmlSome brave attempt to bring their ambitions with dedication and role. My best regards.
I think this is interesting. The struggle between conservative forces (which accumulate goods and years) and new players trying to compete.
What do you think about all this?
Greetings to all!