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Question about disassembly
Posted: Sat Aug 15, 2015 7:22 pm
by Axiom
If I disassemble a machine made out of semi-finished products, do I get them all back?
Re: Question about disassembly
Posted: Sat Aug 15, 2015 7:27 pm
by *Wiro
Yeah. That's why people disassemble radios. It's a bit unbalanced.
Re: Question about disassembly
Posted: Sat Aug 15, 2015 7:34 pm
by Axiom
Great! Thanks, I just wanted to double-check.
Re: Question about disassembly
Posted: Sat Aug 15, 2015 7:54 pm
by Kyriel
Yeah, it's completely unbalanced that it takes so long to disassemble things.

What, why are people looking at me like that? That simple cotton gin is an eyesore!

Re: Question about disassembly
Posted: Sat Aug 15, 2015 8:02 pm
by Marian
*Wiro wrote:Yeah. That's why people disassemble radios. It's a bit unbalanced.
Makes perfect sense to me. You're taking it apart with a screwdriver, not smashing it to bits with a sledgehammer.
Also why can't rafts be disassembled, they're ugly and useless I hate them so much

Re: Question about disassembly
Posted: Sat Aug 15, 2015 9:47 pm
by Wolfsong
I love disassembly. A naked newspawn can walk into an empty town and walk out of it with clothing, a weapon, a vehicle... Even if it wasn't there to start with.
Re: Question about disassembly
Posted: Sat Aug 15, 2015 10:05 pm
by Naranjita
I hate dissasembling. A naked spawn can walk into an abandoned town and turn it into an empty shell, something with zero interest for anyone who comes later and wonders what kind of civilization habited that place, the level of technology, the customized stuff... All of it, puff! Just vanished in the air. Of all the implemented changes, dissasembling is the only one I don't like at all. For me, ruins part of the biggest fun in the green world.
Re: Question about disassembly
Posted: Sat Aug 15, 2015 10:13 pm
by Wolfsong
It's the one change outside of theft that allows a newspawn to become somebody without asking for permission first. My swamp rat disassembled stuff as he passed through dead towns - and it was a great way to build and preserve character, especially a fiercely independent streak.
Re: Question about disassembly
Posted: Sat Aug 15, 2015 10:13 pm
by Kyriel
Because there's a lot of irreplaceable culture within those 30 mud huts.
Re: Question about disassembly
Posted: Sat Aug 15, 2015 10:16 pm
by *Wiro
When the radio network went out, that's when I knew I loved disassembly.
Re: Question about disassembly
Posted: Sat Aug 15, 2015 10:18 pm
by Marian
Naranjita wrote:I hate dissasembling. A naked spawn can walk into an abandoned town and turn it into an empty shell, something with zero interest for anyone who comes later and wonders what kind of civilization habited that place, the level of technology, the customized stuff... All of it, puff! Just vanished in the air. Of all the implemented changes, dissasembling is the only one I don't like at all. For me, ruins part of the biggest fun in the green world.
Wow.
Can't get into it in detail right now, but it's rare I've seen a post here I disagree with on so many levels.

Bad enough that abandoned, disused things are preserved from the elements forever, that shouldn't have magic force fields protecting them from determined people with tools, too. (and iirc most things I've tried to disassemble have required tools... )
People
should have the opportunity to come into a town and rebuild it, that gives them a connection to it being just being a squatter, and it's far more interesting than just piling stuff on top of more stuff. And I can remember once ever looking at a rope machine and going 'hmm, but I wonder what the HISTORY is behind this.'
And like Wolfsong pointed out, it contributes to a characters life story and RP... far more useful impact there than it would ever have just sitting there, being a word on an object tab.
Re: Question about disassembly
Posted: Sat Aug 15, 2015 10:22 pm
by *Wiro
It depends, if it has a custom description then you must be a monster to disassemble it in my opinion. That's culture which, like notes, should be preserved forever. Anything else goes in my opinion. I recently heard a really great horror story of a couple killing a sailor and then disassembling his sloop so it was like he never existed. That stuff's great.
Re: Question about disassembly
Posted: Sat Aug 15, 2015 10:41 pm
by Marian
*Wiro wrote:It depends, if it has a custom description then you must be a monster to disassemble it in my opinion. That's culture which, like notes, should be preserved forever. Anything else goes in my opinion. I recently heard a really great horror story of a couple killing a sailor and then disassembling his sloop so it was like he never existed. That stuff's great.
Custom descriptions are something else entirely, sure. I've never actually seen one on a machine though, even in an occupied town.

at that story though, that's messed up
Re: Question about disassembly
Posted: Sat Aug 15, 2015 10:47 pm
by Naranjita
For most of my chars, an abandoned town with machines on it is like a gift from heaven. Dissambling them, I'm gettin wood and metal quickly, yes. And also stealing that possibility of free use of a workshop for a future char that passes by. For rigging a ship, for forging a crossbow or refining steel and making a crowbar. Abandoned towns are a rare, big treasure for me, and have helped my chars a lot to get stuff done. Dissasembling them is like "food for today, hunger for tomorrow". It's my opinion. We all know we're not talking about mud huts here, so no need to be so sarcastic. Just stating the point that some players don't care about disassembling a shipwreck or a vehicle or a ship or any other customized stuff or machinery of free use. Others do. Depends on the kind of chars or the kind of game one enjoys playing, I guess, just pretended to show there are another points of view too. Since dissasembling is a reality, I've lost much of the interest on customizing stuff, wich is for me probably the best of the "recent" implemented changes.
Re: Question about disassembly
Posted: Sat Aug 15, 2015 11:08 pm
by Marian
It must be nice to be wealthy enough that resources don't matter, but that's not the case for a lot of characters. Resources to make tools change lives, a bunch of machines collecting dust in yet another abandoned town don't.
Sorry, but in any discussion I'm always going to favor the characters getting out and making things happen, they're the ones fighting the stagnation in the world.