Resource Department (and what we do)
Posted: Thu Jul 23, 2015 5:39 pm
Whenever I post about the resources department, there are questions of what the department does. This topic will serve as a sort of FAQ and questions topic for people to ask questions about the department. You can apply to RD by sending the application form (scroll down on your character page to "Click here if you are interested in joining the Cantr II staff!" and send it by forum PM to Greek). If you need help with your application you're free to send it to me for reviewing. Please note that it takes two or three months to get accepted.
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Resources department, RD for short, is responsible for objects, resources, animals, food and clothes. That means we implemented almost all the projects in the game. We're often mistaken for the programming department (which adds new functionality to the game like animal domestication, horse riding, drunkenness, fuelled vehicles, windows, etcetera). In other words: programming department creates new functionality, resources department builds forth on existing systems.
The reason things usually take a while before they go from the suggestions forum to being implemented is because all suggestions are discussed thoroughly by the RD members to cover all potential exploits, balance issues, tool requirements, project time, materials needed, machines needed, etc. Some of our "mission statements" are to encourage the use of unused resources (papayas, kale, cucumbers, maple syrup, bitumen), to increase regional diversity and encourage interaction (through trade and cooperation). A good example is the olive oil industry, which incorporates all those ideals.
Once the discussion finally ends (this takes several weeks up to several months depending on the size of the project) and has been reviewed by Greek (the RD chair) it can be implemented which usually takes only a small fraction of the time. So, most of the work we do is discussion.
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This is the part where you're welcome to ask questions.
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Resources department, RD for short, is responsible for objects, resources, animals, food and clothes. That means we implemented almost all the projects in the game. We're often mistaken for the programming department (which adds new functionality to the game like animal domestication, horse riding, drunkenness, fuelled vehicles, windows, etcetera). In other words: programming department creates new functionality, resources department builds forth on existing systems.
The reason things usually take a while before they go from the suggestions forum to being implemented is because all suggestions are discussed thoroughly by the RD members to cover all potential exploits, balance issues, tool requirements, project time, materials needed, machines needed, etc. Some of our "mission statements" are to encourage the use of unused resources (papayas, kale, cucumbers, maple syrup, bitumen), to increase regional diversity and encourage interaction (through trade and cooperation). A good example is the olive oil industry, which incorporates all those ideals.
Once the discussion finally ends (this takes several weeks up to several months depending on the size of the project) and has been reviewed by Greek (the RD chair) it can be implemented which usually takes only a small fraction of the time. So, most of the work we do is discussion.
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This is the part where you're welcome to ask questions.