Let's talk about 20-year-olds
Posted: Mon Jul 20, 2015 3:37 am
Hello there, I'm Father Brian!
I started playing in April. None of my characters are older than 25. It'll be a good long while before my oldest characters escape being 20-years-old. Yes, escape.
Cantr, we need to talk about how you treat new players.
I have played many straight-PVP MMOs, and never before have I been welcomed by the veteran playerbase with such overt and pervasive hostility. Even EVE Online and Urban Dead are friendlier to new players than Cantr's playerbase. For a game with threads about getting new players, and fear of the game dying, the playerbase seems to have very little actual intention of making the game welcoming to new people. I actually held off from making this post for over a month, because I thought perhaps I had just had an uniquely bad experience. Since then, my initial impressions have been confirmed again and again, and while there are absolutely characters (and likely the players behind those characters) who do not follow the trends I've listed below, these people are sadly in the minority.
Let's begin with the overall problem: Cantr players have zero trust in 20-year-old characters, newspawns and otherwise, which has translated into contempt, paranoia, and hair-trigger violence towards them. I can break this distrust down further, into 1: fear of 'crazy' newspawns, 2: a great sense of entitlement towards newspawns, 3: a fear that all newspawns will turn out to be thieves and killers, and 4: that you're either a newspawn, or you're no longer 20-years-old.
1: Crazy Newspawns! It's accepted that there is a widespread trend of players spawning in places/with stats they dislike and they do ~craaazy~ things to get themselves killed. Accepted, but perhaps not true. I've only seen it happen once, maybe twice, but holy shit do people label newspawns crazy the moment they are the slightest bit aggressive, devious, or otherwise not content to sit around farming. And then they're killed (or dragged into prison to starve to death). This leads to eye-rolling, exasperation at what players perceive to be OOC motivation behind actions and easy and unquestioned justification for executing new characters. One of my characters was accused of being crazy for questioning if the immediate execution of a motorbike thief was necessary. I had to actually defend the sanity of my character simply because she believed in mercy.
2. Newspawns belong to you! A newspawn arrives in your town, therefore it must help you build up your town. Agency and self-determination are not included in its rights. I've seen old characters get very put out when newspawns leave, including a memorable time when one town leader ranted at length and had to be calmed down by that characters spouse. Rather than giving them reasons to invest in your town, or engaging them and making sure your town is fresh and exciting, players seem to see newspawns as a resource to be exploited rather than actual people who want to have FUN. And how proud of it some of you are!
When I spawn into a town, I want to be able to do things, maybe check out the surroundings simply because I've never been to this region before. Let them. Give them a bike, tell them to come back for food and tools, and hint that maybe you've got an expedition by boat or by car in the future. Offer newspawns something more than just grinding resources. The new players will hate it and stop playing that character and the veterans already have plenty of characters who already do that. Stop making the newspawn experience so damn boring and they'll want to come back.
3. We're not all thieves and killers. We're not. But then, that's exactly what a 20-year-old would say, isn't is? Many of my honest, straight shooting characters are now dead, simply because they cannot get ahead in this game. My most successful characters are my pirate and my thief. Unlike the rest of my characters, neither of them has ever been successfully locked up, because they know better than to stick around when a 40-year-old starts interrogating them. One of my characters was dragged into prison after a day of spawning, left there without having been given anything, and was only released when he was at 98% starvation. He died without ever having gotten any items. His crime? He was mute, and newspawns who don't introduce themselves are not trustworthy.
4. Once a newspawn, always a newspawn. Until you're 30, of course. Then, welcome to polite society, citizen! Here, have the keys to the town!
Ingame culture has developed such that older characters can kill, imprison, and otherwise abuse 20-year-olds and nobody cares. There doesn't have to be a crime broken, evidence of wrong-doing, or even rational justification. One of my honest characters was attacked full-strength with a battle-axe by a town leader (who up to that point had behaved in a perfectly normal fashion) because he'd left without saying "goodbye". That is an actual thing that happened. And it happened in less than a month of me playing. Nobody in town was fazed. 20-year-olds are fully disposable.
My characters are interrogated about their belongings when they travel to new towns, radio messages are sent out asking 'if anyone's "lost" a newspawn' or if [insert name here] is a known thief, they are dragged into prisons arbitrarily, dragged off the abandoned lockless vehicles they've picked up in the equally abandoned and lockless towns they walked through, they are grievously and sometimes fatally attacked for the pettiest of perceived slights, and they are accused of being 'crazy' (aka deathwish trolls) if they challenge the status-quo. I am almost universally despised and distrusted because of the young age of my characters despite having done nothing to offend anyone. It has left me questioning why I continue to play, and I am certain it has contributed to other new players abandoning it.
I also have this sinking feeling that this post is going to be interpreted as a troll post and deleted. It is not. I like this game very much and really would love to see it have more players — and with the slow death of Urban Dead (and its spin offs), and the decline of similar web-games, I think this game could draw in more players. But I cannot justify recommending this game to other web-game players if they'll simply be shit on for their first 200 days. If Cantr wants to keep new players, the change is going to have to come from its veteran players. There needs to be a serious change in attitude if this game is to have any newbie retention at all.
I started playing in April. None of my characters are older than 25. It'll be a good long while before my oldest characters escape being 20-years-old. Yes, escape.
Cantr, we need to talk about how you treat new players.
I have played many straight-PVP MMOs, and never before have I been welcomed by the veteran playerbase with such overt and pervasive hostility. Even EVE Online and Urban Dead are friendlier to new players than Cantr's playerbase. For a game with threads about getting new players, and fear of the game dying, the playerbase seems to have very little actual intention of making the game welcoming to new people. I actually held off from making this post for over a month, because I thought perhaps I had just had an uniquely bad experience. Since then, my initial impressions have been confirmed again and again, and while there are absolutely characters (and likely the players behind those characters) who do not follow the trends I've listed below, these people are sadly in the minority.
Let's begin with the overall problem: Cantr players have zero trust in 20-year-old characters, newspawns and otherwise, which has translated into contempt, paranoia, and hair-trigger violence towards them. I can break this distrust down further, into 1: fear of 'crazy' newspawns, 2: a great sense of entitlement towards newspawns, 3: a fear that all newspawns will turn out to be thieves and killers, and 4: that you're either a newspawn, or you're no longer 20-years-old.
1: Crazy Newspawns! It's accepted that there is a widespread trend of players spawning in places/with stats they dislike and they do ~craaazy~ things to get themselves killed. Accepted, but perhaps not true. I've only seen it happen once, maybe twice, but holy shit do people label newspawns crazy the moment they are the slightest bit aggressive, devious, or otherwise not content to sit around farming. And then they're killed (or dragged into prison to starve to death). This leads to eye-rolling, exasperation at what players perceive to be OOC motivation behind actions and easy and unquestioned justification for executing new characters. One of my characters was accused of being crazy for questioning if the immediate execution of a motorbike thief was necessary. I had to actually defend the sanity of my character simply because she believed in mercy.
2. Newspawns belong to you! A newspawn arrives in your town, therefore it must help you build up your town. Agency and self-determination are not included in its rights. I've seen old characters get very put out when newspawns leave, including a memorable time when one town leader ranted at length and had to be calmed down by that characters spouse. Rather than giving them reasons to invest in your town, or engaging them and making sure your town is fresh and exciting, players seem to see newspawns as a resource to be exploited rather than actual people who want to have FUN. And how proud of it some of you are!
When I spawn into a town, I want to be able to do things, maybe check out the surroundings simply because I've never been to this region before. Let them. Give them a bike, tell them to come back for food and tools, and hint that maybe you've got an expedition by boat or by car in the future. Offer newspawns something more than just grinding resources. The new players will hate it and stop playing that character and the veterans already have plenty of characters who already do that. Stop making the newspawn experience so damn boring and they'll want to come back.
3. We're not all thieves and killers. We're not. But then, that's exactly what a 20-year-old would say, isn't is? Many of my honest, straight shooting characters are now dead, simply because they cannot get ahead in this game. My most successful characters are my pirate and my thief. Unlike the rest of my characters, neither of them has ever been successfully locked up, because they know better than to stick around when a 40-year-old starts interrogating them. One of my characters was dragged into prison after a day of spawning, left there without having been given anything, and was only released when he was at 98% starvation. He died without ever having gotten any items. His crime? He was mute, and newspawns who don't introduce themselves are not trustworthy.
4. Once a newspawn, always a newspawn. Until you're 30, of course. Then, welcome to polite society, citizen! Here, have the keys to the town!
Ingame culture has developed such that older characters can kill, imprison, and otherwise abuse 20-year-olds and nobody cares. There doesn't have to be a crime broken, evidence of wrong-doing, or even rational justification. One of my honest characters was attacked full-strength with a battle-axe by a town leader (who up to that point had behaved in a perfectly normal fashion) because he'd left without saying "goodbye". That is an actual thing that happened. And it happened in less than a month of me playing. Nobody in town was fazed. 20-year-olds are fully disposable.
My characters are interrogated about their belongings when they travel to new towns, radio messages are sent out asking 'if anyone's "lost" a newspawn' or if [insert name here] is a known thief, they are dragged into prisons arbitrarily, dragged off the abandoned lockless vehicles they've picked up in the equally abandoned and lockless towns they walked through, they are grievously and sometimes fatally attacked for the pettiest of perceived slights, and they are accused of being 'crazy' (aka deathwish trolls) if they challenge the status-quo. I am almost universally despised and distrusted because of the young age of my characters despite having done nothing to offend anyone. It has left me questioning why I continue to play, and I am certain it has contributed to other new players abandoning it.
I also have this sinking feeling that this post is going to be interpreted as a troll post and deleted. It is not. I like this game very much and really would love to see it have more players — and with the slow death of Urban Dead (and its spin offs), and the decline of similar web-games, I think this game could draw in more players. But I cannot justify recommending this game to other web-game players if they'll simply be shit on for their first 200 days. If Cantr wants to keep new players, the change is going to have to come from its veteran players. There needs to be a serious change in attitude if this game is to have any newbie retention at all.