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question about newspawn skills

Posted: Sat Jun 06, 2015 4:48 am
by Marian
Hate to make a whole new thread about this, but wasn't sure where else to put it.

Are a new character's skills based off the current skills of the people around them, or the original ones they started out with? What I mean is, if everyone in town sucks at repairing tools except the one guy who's slowly trained himself up from awkward to efficient over the years, are all newspawns doomed to suck at it too or will any little spawnlings taking after him from then on at least be passable?

Re: question about newspawn skills

Posted: Sat Jun 06, 2015 6:06 am
by sherman
I think it's based on current skills, atleast seems so on my experience that is the case but then again maybe another char didn't remember right

Re: question about newspawn skills

Posted: Sat Jun 06, 2015 6:33 am
by Swingerzetta
I had been under the impression that it's original skills, but I'm not sure where I picked up that idea. It makes sense, though, otherwise there'd be a slow inflation of average skill level as time went on.

Re: question about newspawn skills

Posted: Sat Jun 06, 2015 6:41 am
by Rebma
Im fairly certain it's original skills. I remember if being reclarified last year I think on the forums, or within the last year but I cant find the post.

Re: question about newspawn skills

Posted: Sat Jun 06, 2015 7:04 am
by Tiamo
Original skill levels. If it would be current skill levels, soon every newspawn would start at expert level for all skills.

Re: question about newspawn skills

Posted: Sat Jun 06, 2015 7:38 am
by sherman
Really? That must suck if you have char with lot of awrkard skills and newspawns ends to have them :lol:

Re: question about newspawn skills

Posted: Sat Jun 06, 2015 9:08 am
by SekoETC
There's an element of randomness involved, so just because the seed is awkward doesn't necessarily mean the offspring is - it's just more likely.

Re: question about newspawn skills

Posted: Sat Jun 06, 2015 9:10 am
by sherman
But it would be possible to have newspawn with all skills awkward?

Re: question about newspawn skills

Posted: Sat Jun 06, 2015 9:17 am
by SekoETC
There's nothing preventing that from happening.

Re: question about newspawn skills

Posted: Sat Jun 06, 2015 11:42 am
by SumBum
It would be awesome to see a town establish a society of super newspawns. Sign posted: "You can only stay in this town if you are naturally an expert fighter and can drag X amount of sand."

But, of course, like any other attempt in Cantr to have a culture that's different, I'm sure it would get squashed pretty quickly. :roll:

Re: question about newspawn skills

Posted: Sat Jun 06, 2015 2:31 pm
by Marian
Swingerzetta wrote:I had been under the impression that it's original skills, but I'm not sure where I picked up that idea. It makes sense, though, otherwise there'd be a slow inflation of average skill level as time went on.


Image Evolution!

SumBum wrote:It would be awesome to see a town establish a society of super newspawns. Sign posted: "You can only stay in this town if you are naturally an expert fighter and can drag X amount of sand."

But, of course, like any other attempt in Cantr to have a culture that's different, I'm sure it would get squashed pretty quickly. :roll:


I'm sure plenty of people have had this idea, it just would never work for practical reasons...very few towns have enough active people that they'd have the luxury of chasing off promising potential workers just because they weren't strong enough.

And getting people from several different places seems the best way to get a mix of good skills. I've been in towns that don't get new blood (spores?) often enough and it becomes noticeable after awhile how everyone in town is great at one specific skill and terrible at another. Or towns where everyone spawns very weak because most of the original characters there were weak, and then the newspawns who never woke up just began piling up, leading to higher chances of spawning another and another...

Re: question about newspawn skills

Posted: Sat Jun 06, 2015 2:36 pm
by LittleSoul
Marian wrote:And getting people from several different places seems the best way to get a mix of good skills. I've been in towns that don't get new blood (spores?) often enough and it becomes noticeable after awhile how everyone in town is great at one specific skill and terrible at another. Or towns where everyone spawns very weak because most of the original characters there were weak, and then the newspawns who never woke up just began piling up, leading to higher chances of spawning another and another...


:lol: Like the cantr version of inbreeding.

Re: question about newspawn skills

Posted: Sat Jun 06, 2015 2:38 pm
by *Wiro
I always thought the skills worked in that newspawns would specifically get skills that no one else in that town was good at. How weird.

Re: question about newspawn skills

Posted: Sat Jun 06, 2015 3:02 pm
by ObsessedWithCats
For me, with strength, it mostly went:

what are the skill levels of the characters around?
oh, the character is played by Cats
Can the character see well enough to fight, hunt or organise things in dark rooms?
yes: --> much weaker than average
no: --> much stronger than average

Maybe a teeny exaggeration :P

In terms of skills in general I found that most newspawns' skills were either completely different to my characters' or eerily identical.

Re: question about newspawn skills

Posted: Sat Jun 06, 2015 3:08 pm
by Marian
*Wiro wrote:I always thought the skills worked in that newspawns would specifically get skills that no one else in that town was good at. How weird.


No, I'm pretty sure it's they have two (or more?) randomly selected 'parents' from their location that they get a mix of skills from. So if you're the one guy in town that can cook and suddenly you get a newspawn with the same skill you know he's your baby. :) And if no one ever traveled then eventually everyone would have very similar skills and...yeah, Cantrian inbreeding. :lol: