question about newspawn skills
Moderators: Public Relations Department, Players Department
- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
question about newspawn skills
Hate to make a whole new thread about this, but wasn't sure where else to put it.
Are a new character's skills based off the current skills of the people around them, or the original ones they started out with? What I mean is, if everyone in town sucks at repairing tools except the one guy who's slowly trained himself up from awkward to efficient over the years, are all newspawns doomed to suck at it too or will any little spawnlings taking after him from then on at least be passable?
Are a new character's skills based off the current skills of the people around them, or the original ones they started out with? What I mean is, if everyone in town sucks at repairing tools except the one guy who's slowly trained himself up from awkward to efficient over the years, are all newspawns doomed to suck at it too or will any little spawnlings taking after him from then on at least be passable?
- sherman
- Public Relations Chair/Translator-Finnish (PR)
- Posts: 915
- Joined: Tue May 14, 2013 10:58 am
- Location: Finland, Helsinki
Re: question about newspawn skills
I think it's based on current skills, atleast seems so on my experience that is the case but then again maybe another char didn't remember right
Don't fight a battle if you don't gain anything by winning.
-Erwin Rommel-
-Erwin Rommel-
- Swingerzetta
- Posts: 615
- Joined: Mon Feb 11, 2013 11:21 pm
Re: question about newspawn skills
I had been under the impression that it's original skills, but I'm not sure where I picked up that idea. It makes sense, though, otherwise there'd be a slow inflation of average skill level as time went on.
- Rebma
- Posts: 2898
- Joined: Tue Aug 12, 2008 6:47 am
- Location: Kitchener, ON
- Contact:
Re: question about newspawn skills
Im fairly certain it's original skills. I remember if being reclarified last year I think on the forums, or within the last year but I cant find the post.
kronos wrote:like a nice trim is totally fine. short, neat. I don't want to be fighting through the forests of fangorn and expecting treebeard to come and show me the way in
- Tiamo
- Posts: 1262
- Joined: Fri Feb 01, 2008 2:22 pm
Re: question about newspawn skills
Original skill levels. If it would be current skill levels, soon every newspawn would start at expert level for all skills.
I think ...
- sherman
- Public Relations Chair/Translator-Finnish (PR)
- Posts: 915
- Joined: Tue May 14, 2013 10:58 am
- Location: Finland, Helsinki
Re: question about newspawn skills
Really? That must suck if you have char with lot of awrkard skills and newspawns ends to have them 

Don't fight a battle if you don't gain anything by winning.
-Erwin Rommel-
-Erwin Rommel-
- SekoETC
- Posts: 15525
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
Re: question about newspawn skills
There's an element of randomness involved, so just because the seed is awkward doesn't necessarily mean the offspring is - it's just more likely.
Not-so-sad panda
- sherman
- Public Relations Chair/Translator-Finnish (PR)
- Posts: 915
- Joined: Tue May 14, 2013 10:58 am
- Location: Finland, Helsinki
Re: question about newspawn skills
But it would be possible to have newspawn with all skills awkward?
Don't fight a battle if you don't gain anything by winning.
-Erwin Rommel-
-Erwin Rommel-
- SekoETC
- Posts: 15525
- Joined: Wed May 05, 2004 11:07 am
- Location: Finland
- Contact:
- SumBum
- Posts: 1903
- Joined: Fri Jan 05, 2007 10:57 pm
Re: question about newspawn skills
It would be awesome to see a town establish a society of super newspawns. Sign posted: "You can only stay in this town if you are naturally an expert fighter and can drag X amount of sand."
But, of course, like any other attempt in Cantr to have a culture that's different, I'm sure it would get squashed pretty quickly.
But, of course, like any other attempt in Cantr to have a culture that's different, I'm sure it would get squashed pretty quickly.

I don't know karate, but I know KA-RAZY!! - James Brown
- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
Re: question about newspawn skills
Swingerzetta wrote:I had been under the impression that it's original skills, but I'm not sure where I picked up that idea. It makes sense, though, otherwise there'd be a slow inflation of average skill level as time went on.

SumBum wrote:It would be awesome to see a town establish a society of super newspawns. Sign posted: "You can only stay in this town if you are naturally an expert fighter and can drag X amount of sand."
But, of course, like any other attempt in Cantr to have a culture that's different, I'm sure it would get squashed pretty quickly.
I'm sure plenty of people have had this idea, it just would never work for practical reasons...very few towns have enough active people that they'd have the luxury of chasing off promising potential workers just because they weren't strong enough.
And getting people from several different places seems the best way to get a mix of good skills. I've been in towns that don't get new blood (spores?) often enough and it becomes noticeable after awhile how everyone in town is great at one specific skill and terrible at another. Or towns where everyone spawns very weak because most of the original characters there were weak, and then the newspawns who never woke up just began piling up, leading to higher chances of spawning another and another...
- LittleSoul
- Posts: 435
- Joined: Thu May 24, 2012 5:24 pm
- Location: US
- Contact:
Re: question about newspawn skills
Marian wrote:And getting people from several different places seems the best way to get a mix of good skills. I've been in towns that don't get new blood (spores?) often enough and it becomes noticeable after awhile how everyone in town is great at one specific skill and terrible at another. Or towns where everyone spawns very weak because most of the original characters there were weak, and then the newspawns who never woke up just began piling up, leading to higher chances of spawning another and another...

- *Wiro
- Posts: 5855
- Joined: Mon Sep 29, 2008 1:24 pm
Re: question about newspawn skills
I always thought the skills worked in that newspawns would specifically get skills that no one else in that town was good at. How weird.
Read about my characters by following this link.
- ObsessedWithCats
- Posts: 435
- Joined: Sun Feb 09, 2014 4:39 pm
Re: question about newspawn skills
For me, with strength, it mostly went:
what are the skill levels of the characters around?
oh, the character is played by Cats
Can the character see well enough to fight, hunt or organise things in dark rooms?
yes: --> much weaker than average
no: --> much stronger than average
Maybe a teeny exaggeration
In terms of skills in general I found that most newspawns' skills were either completely different to my characters' or eerily identical.
what are the skill levels of the characters around?
oh, the character is played by Cats
Can the character see well enough to fight, hunt or organise things in dark rooms?
yes: --> much weaker than average
no: --> much stronger than average
Maybe a teeny exaggeration

In terms of skills in general I found that most newspawns' skills were either completely different to my characters' or eerily identical.
- Marian
- Posts: 3190
- Joined: Thu Dec 15, 2005 12:16 am
Re: question about newspawn skills
*Wiro wrote:I always thought the skills worked in that newspawns would specifically get skills that no one else in that town was good at. How weird.
No, I'm pretty sure it's they have two (or more?) randomly selected 'parents' from their location that they get a mix of skills from. So if you're the one guy in town that can cook and suddenly you get a newspawn with the same skill you know he's your baby.


Return to “General Discussion”
Who is online
Users browsing this forum: No registered users and 1 guest