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What's happening to cantr?......
Posted: Sun May 10, 2015 2:01 pm
by playerslayer666
It's roughly 1/3 sleepers 1/3 newspawns and 1/3 people who are 30+
Out of the one third of newspawns more than half are thieves. Some RP a little and then sleep. Only about 10% are actually RPIng and staying alive. A newspawn that doesn't want to hurt you and wants to actually live is indeed a rare thing to find.
People that have lived in town for a year or two have one day robbed the place and left. It's like they wait until they are trusted to do anything.
I'm not the only one. Come on people speak up. I've made a bunch of posts recently. I've actually been meaning to do it for a few days but that's hard to do when something in this game pisses you off every three or four days.
You know who I'm gonna remember the most when I quit? The girl who played for a week and then stopped. There was a certain symbolism behind her actions. To me it showed the true lack of interest new players have for this game. As for why? Maybe my recent posts have a little something to do with that.
You all think there's not enough bad guys in cantr but that's because a bunch of you have like 7 characters all in high population areas. Spawn a few more in lower population areas and then try to say cantr is a soft game with no violence.....
Re: What's happening to cantr?......
Posted: Sun May 10, 2015 3:08 pm
by SekoETC
I personally haven't seen any thieving newspawns lately but I've heard of a lot of them on the radio. If one returning player creates 15 newspawn thieves, it's going to look like a lot but they won't be able to spawn any more than that because the slots will be blocked after the characters get killed by angry mobs. Of course if there has been more than 15 recently then it must be more than one person behind them, but my guess is it just looks like a lot because it has been quiet for a while and spawning rates have been low, so the bad eggs stand out.
I used to play a pirate but for decades now he has had no motivation for crime. He has too much wealth to risk getting more, when he could easily buy anything he needs. He might resort to kidnapping to gain company, but if he's truly reformed then he wouldn't do that.
Re: What's happening to cantr?......
Posted: Sun May 10, 2015 3:31 pm
by playerslayer666
Your not factoring the people who spend a year or so in town then steal a bunch of stuff and run away once they get a boat.
Your also not factoring in the people that you don't actually know if they are bad or not. I got one character who kidnapped someone in a crappy region where no one was around. The difference between him and others is the person he kidnapped attacked his friends due to a misunderstanding. That's what you get for not talking it out and figuring out what people are doing. Also, he confessed to doing it and his new friends are keeping his secret because he's never done anything wrong to them. In fact I gave them everything I had because in my town it was just me and my sleepy brother.
How many people do you know that would confess to murdering someone?
Re: What's happening to cantr?......
Posted: Sun May 10, 2015 3:35 pm
by LittleSoul
I've seen a couple, and I think Seko makes a good point. With low spawn rates way easier to think the bad apples represent the entire newspawn population. But I have five newspawns and all of them are active, non-thieves, who are working and enjoying their towns. I really doubt I'm the only one, because I've seen other good newspawns as well. Could be you just happen to be in all the wrong spots and have seen the majority of all the badspawn ruckus those thieves are causing.
Re: What's happening to cantr?......
Posted: Sun May 10, 2015 6:11 pm
by hyrle
I have to agree - I haven't seen the same complaints. Sure - my towns have had to deal with a few newspawn thieves, but the vast majority are honest workers or sleepers.
Re: What's happening to cantr?......
Posted: Sun May 10, 2015 6:14 pm
by Rugila
If my character Sapphire was still alive, she would take pride in murdering her personal enemies.

I haven't seen any thieves were my still alive chars are. You want my opinion about what is happening to Cantr? Its dying. There more players that don't care about the game than players that actually care. Why? Because all good 'Bad characters' have been hunted to extinction. There's no one ready to kill anybody. Which ultimately leads to the scenario where the amount of bad 'bad characters' grows insufferable compared to the amount of characters that aren't trollish. To put it simple, methinks the balance of nature is disturbed.
Re: What's happening to cantr?......
Posted: Sun May 10, 2015 7:20 pm
by Marian
I'll be honest, I'm not even really sure what you guys are complaining about. Seems like you're making a lot of generalizations (well okay in some cases you're
definitely making generalizations...only characters over 40 know how to RP? whut

) though I suppose it's possible you just have all your characters in the wrong places...unless your complaints are just literally 'don't like the way other people are playing their characters, why can't they be more like what I want them to be, and also why can't they be over 40'.
I've seen a few sleepy newspawns but also several well-played, interesting ones, and been involved in some
really interesting RP recently. I'm still having fun...the game is what you make of it.
Re: What's happening to cantr?......
Posted: Sun May 10, 2015 8:50 pm
by Snoopy
I get what he's saying. One of my towns recently had a yearling that waited until the majority was asleep to rob and run. Another town I was in had 2 in one week. Some towns do seem to spawn the thieves more often than others.
One of my issues is ignoring people. Granted in big towns it's easy to lose conversations, but that's kind of the point. When the town is so big you're losing conversations of people who aren't "popular", the town is too big. I mean a town with 40 people in it and the rest of the area is empty seems a waste. Pioneers have died.
True evil takes patience and work. If you're going to play an evil/bad character, put some effort into it. Don't be a wussy snatch and dash who then whines about getting caught.
Re: What's happening to cantr?......
Posted: Sun May 10, 2015 9:20 pm
by LittleSoul
Snoopy wrote:One of my issues is ignoring people. Granted in big towns it's easy to lose conversations, but that's kind of the point. When the town is so big you're losing conversations of people who aren't "popular", the town is too big. I mean a town with 40 people in it and the rest of the area is empty seems a waste. Pioneers have died.
True evil takes patience and work. If you're going to play an evil/bad character, put some effort into it. Don't be a wussy snatch and dash who then whines about getting caught.
I agree with all of this.
The pioneers do seem to be dead, but all my characters are trying to get out to empty towns or very low pop ones. It's really hard though to get them populated if you're trying to lead a newborn town though. People want to be where the (I wish I could say action) drama is especially with the population low, and the drama is in the big towns full of people.
And the second part about evil is also true. To be a successful evil character you have to have a lot of patience, and a good plan. The successful evil or criminal characters are the masterminds you rarely ever see (unless they do something to you) but hear about often.
Re: What's happening to cantr?......
Posted: Sun May 10, 2015 9:27 pm
by Marian
For one thing I'd say that if you're specifically thinking to yourself 'time to make an evil character' you've already missed the point.
Re: What's happening to cantr?......
Posted: Sun May 10, 2015 9:51 pm
by LittleSoul
Marian wrote:For one thing I'd say that if you're specifically thinking to yourself 'time to make an evil character' you've already missed the point.
It might not be your thing, but I don't see anything wrong with wanting to make an 'evil' character. Just not cliche evil. Maybe some people just like playing characters who are manipulative, vindictive, sadistic, or have more grey area mentalities about what's considered good or bad?
I've never played the former, but I've played the last and the roleplay was interesting, full of debate, and even philosophy.
Maybe that's not as evil as it is just against the mainstream cantrian perspective. I've met plenty of sadistic and vindictive characters who'd never consider themselves evil, but plenty of other characters would consider them so. It comes in different flavors.
I don't see how it's missing a point though. The point is to have fun without breaking the rules, right?
Re: What's happening to cantr?......
Posted: Sun May 10, 2015 10:40 pm
by Marian
I guess the 'point' is different for everybody but for me it's about making a somewhat believable character with an outlook that reflects their surroundings and evolves with life events.
Just automatically spawning as an evil sociopath seems weird and unrealistic to me and kind of OOC, but I guess everyone has their own approach.
Re: What's happening to cantr?......
Posted: Mon May 11, 2015 12:29 am
by LittleSoul
Marian wrote:I guess the 'point' is different for everybody but for me it's about making a somewhat believable character with an outlook that reflects their surroundings and evolves with life events.
Just automatically spawning as an evil sociopath seems weird and unrealistic to me and kind of OOC, but I guess everyone has their own approach.
Sometimes I do that too, but it's getting harder and harder to have characters shaped by the communities that don't end up all the same because.. well, a lot of places in Cantr are pretty similar at least in the English regions in terms of general attitude and culture - aside from the Blackrocks. I guess I just got tired of having similar ones who I end up getting bored with because I'm just playing the same people in different places with slightly different experiences.
But I've never spawned an evil sociopath. Personally, I don't think sociopaths are entertaining to play or for other people to experience. Any good villain in my book has to have feelings and believe that what they're doing is right in some way. Otherwise they're just sloppy and/or unoriginal.
Most newspawns don't have a completely blank slate personality either. Initially all nice and smiles is still just as OOC as all frowns and grumbles.
Re: What's happening to cantr?......
Posted: Mon May 11, 2015 12:37 am
by Swingerzetta
Mine also spawn pretty blank, to be shaped by their communities, but with different levels of sociability or interpersonal skills. This, plus the subtle differences, has proven to be pretty fun so far. For me, anyway. Sometimes I feel like my less clever characters aren't enjoyed as much by the other players, but I don't know. I think one or two of them might have turned out quite different if they'd been created in a different order.
I'm also often somewhat tempted to make new chars, because I know that cantr DOES suffer a bit from lack of comitted characters, and since I'm not going anywhere, neither would my newspawns, most likely. But I also find that I'm spending just about as much time here as I would want to be spending already; something that many of us probably feel.
I do wonder what would happen if all of us who have been around for a while decided to make newspawns. Would it brighten up all the towns and breathe new life into the game? Or make us all feel that much more overwhelmed and cause more people to quit? I'll probably never know.
Re: What's happening to cantr?......
Posted: Mon May 11, 2015 12:38 am
by Alladinsane
It seems like it should be a process and usually initiated by some sort of stressor event.
Sometimes we are soured by experiences or broken trust with others; or loss of a loved one etc.
I have done this sort of thing, but the intention was never to be Ming the Merciless.
That seems shallow when its your overall goal from spawning.
Events can develop a hatred in you, and that may motivate your future actions. But they have a reason, and a backstory.
Then you can actually converse with speech rather than just an axe.
There are reasons behind your actions and a quest for vindication or revenge becomes the author of your progress.