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What kind of implementations would benefit your chars?

Posted: Tue Mar 10, 2015 4:11 pm
by SekoETC
I've been thinking, it's easy to vote yes on all kinds of suggestions, but how many of them would actually improve your personal gaming experience?

My tailor characters would benefit from a system that allows adding extra materials and components to clothing. Then you could have stuff with extra buttons, zippers, fur trims and so on.

A couple of my characters would like to tame wildcats for company. It used to be just one but now it's two.

One of my characters would benefit from walking sticks being custom describable. Now this would be easiest to implement.

One of my characters would like to make wood carvings since he's expert at carpentry, but currently there are just a few wood items that can be custom described. It would be good if there was just a blank carving that could be describes as anything.

One of my characters might potentially benefit from ostriches being ridable, assuming they were fast enough.

I have a couple of sailing characters that would benefit from the world being made smaller or traveling speeds being increased across the board. Times spent between islands are just empty time when there's no company on board, and it's impossible to recruit people when you're on a region dominated by another language group.

Which leads into thinking, it would probably benefit most of my characters if there was a system that allowed spawning in the same place as someone you know in real life. It would be much easier to recruit people if you could give them a link that allowed them to spawn in the location of a character you chose to mentor them. Currently people spawn wherever and people might have no idea they're a newbie, so if they make one mistake, they're going to get bashed over it so hard that might drive them away straight off the bat. It would be good to have some level of newbie protection, because at least in the Finnish language group, they don't stay in the learning environment long enough to pick up any social skills, only to hopefully learn how the basics of the interface works. So some have no idea that you're expected to talk to people and cooperate.

Re: What kind of implementations would benefit your chars?

Posted: Tue Mar 10, 2015 4:41 pm
by computaertist
That last one would probably benefit the entire game. I'm always shocked at how badly characters who are almost certainly played by brand new players are treated. I know people will argue that being able to spawn by friends would be abused, tough.

I also have one that would benefit from customizable walking sticks, two from wood carvings, at least three but possibly as many as 11 that would benefit from being able to add anything to any object or at least to custom-describable things, and one that would benefit from being able to ride any animal faster than walking speed (ostriches sound fun! but horses are fine).

Re: What kind of implementations would benefit your chars?

Posted: Tue Mar 10, 2015 4:49 pm
by Bmot
(At least) one of my chars would benefit from building destruction, not necessarily because he needs the resources, but because living in a town with more than 60 buildings, but just 10 or so citizens, just isn't fun anymore :P (not for me either, damn scrolling)

I think my tailor char would also benefit from a system where extra materials can be added to clothing. Same counts for my cook char with more flexible food recipes.

Probably more, but I can't think of the suggestions corresponding with my chars right now...

Re: What kind of implementations would benefit your chars?

Posted: Tue Mar 10, 2015 7:03 pm
by Rebma
I have a character that could benefit from perhaps the existence of gym/workout pieces. They'd be furniture to "sit" on and have no benefit on stats obviously, but he really loves working out.

Re: What kind of implementations would benefit your chars?

Posted: Tue Mar 10, 2015 7:43 pm
by Swingerzetta
The changes that have been implemented in the last year or so regarding user interface have all been amazing benefits to me as a player, and more refinements and streamlining would continue to be useful.
As for in-game changes, the biggest thing that would improve my enjoyment of the game would be changing combat, especially dragging, assuming that another of my characters will one day face a violent situation. I don't like that being anything but the aggressor is basically a character death sentence unless the character is really paranoid. Particularly dragging.
Dragging changes would help even those characters that aren't facing violence... It would be nice to be able to handle things like moving sleepers or corpses without having to wait for visitors to come into town, even if the dragging took some time.

I argue often in favor of intuitive game-play, and I think this would improve all our experiences, but not directly. We've been complaining about the dwindling population, and I think making the game easy to learn would go really far towards recruiting more new players. More players would, over all, mean more opportunities for fun for all of us.

Re: What kind of implementations would benefit your chars?

Posted: Tue Mar 10, 2015 7:57 pm
by ObsessedWithCats
One of mine could really do with some building destruction to trim back the 40 buildings, about half of which are grass huts, which are all stuffed into a town of currently two wakeful people.

A travel time change would eventually hopefully benefit that character and another of my characters, but for now building destruction is highest on the list by a long way.

Re: What kind of implementations would benefit your chars?

Posted: Sat Mar 14, 2015 2:55 am
by Friar Briar
I wish instead of just hitting things with a bare fist, my characters had the option of biting things or using their teeth. I've been wanting to play some feral characters for a while... :lol:

Re: What kind of implementations would benefit your chars?

Posted: Sun Mar 15, 2015 6:39 pm
by Marian
Kicking, too. My chars want to practice their karate. :)

And I wish we had buttons for emotes like smiles, frowns, shakes head, nods, and other basic gestures like that. It's so frustrating running into people who don't speak English and only being able to communicate by pointing. It's also pretty weird when they're standing right there and my character can see they're doing something, but half the time even when plugging it into Google I still have only a vague idea as to what.

My tailor characters would benefit from a system that allows adding extra materials and components to clothing. Then you could have stuff with extra buttons, zippers, fur trims and so on.


This but for everything, not just clothes. I still can't believe people were voting against this in the dye thread.

Re: What kind of implementations would benefit your chars?

Posted: Sun Mar 15, 2015 7:22 pm
by computaertist
It would save a lot of page loads for me if putting on each item of clothing didn't take you straight to the character page but instead just put it on and removed it from the screen, same as putting it in a container, and after I'd put on the last piece I could scroll up and click my character's name to check the page if I wanted/needed.

Although I find having too many fun items of clothing to be a very good problem to have :D

Re: What kind of implementations would benefit your chars?

Posted: Sun Mar 15, 2015 8:10 pm
by Marian
I wish naming a road didn't boot you back to the Events page. There are usually more than one so please just leave me on Locations until I'm finished.

Re: What kind of implementations would benefit your chars?

Posted: Mon Mar 16, 2015 12:16 am
by Snowdrop
computaertist wrote:It would save a lot of page loads for me if putting on each item of clothing didn't take you straight to the character page


Marian wrote:I wish naming a road didn't boot you back to the Events page. There are usually more than one so please just leave me on Locations until I'm finished.


Hell yeah x2.


Though, to be fair, not really benefiting the characters so much as the players :lol: