What kind of implementations would benefit your chars?
Posted: Tue Mar 10, 2015 4:11 pm
I've been thinking, it's easy to vote yes on all kinds of suggestions, but how many of them would actually improve your personal gaming experience?
My tailor characters would benefit from a system that allows adding extra materials and components to clothing. Then you could have stuff with extra buttons, zippers, fur trims and so on.
A couple of my characters would like to tame wildcats for company. It used to be just one but now it's two.
One of my characters would benefit from walking sticks being custom describable. Now this would be easiest to implement.
One of my characters would like to make wood carvings since he's expert at carpentry, but currently there are just a few wood items that can be custom described. It would be good if there was just a blank carving that could be describes as anything.
One of my characters might potentially benefit from ostriches being ridable, assuming they were fast enough.
I have a couple of sailing characters that would benefit from the world being made smaller or traveling speeds being increased across the board. Times spent between islands are just empty time when there's no company on board, and it's impossible to recruit people when you're on a region dominated by another language group.
Which leads into thinking, it would probably benefit most of my characters if there was a system that allowed spawning in the same place as someone you know in real life. It would be much easier to recruit people if you could give them a link that allowed them to spawn in the location of a character you chose to mentor them. Currently people spawn wherever and people might have no idea they're a newbie, so if they make one mistake, they're going to get bashed over it so hard that might drive them away straight off the bat. It would be good to have some level of newbie protection, because at least in the Finnish language group, they don't stay in the learning environment long enough to pick up any social skills, only to hopefully learn how the basics of the interface works. So some have no idea that you're expected to talk to people and cooperate.
My tailor characters would benefit from a system that allows adding extra materials and components to clothing. Then you could have stuff with extra buttons, zippers, fur trims and so on.
A couple of my characters would like to tame wildcats for company. It used to be just one but now it's two.
One of my characters would benefit from walking sticks being custom describable. Now this would be easiest to implement.
One of my characters would like to make wood carvings since he's expert at carpentry, but currently there are just a few wood items that can be custom described. It would be good if there was just a blank carving that could be describes as anything.
One of my characters might potentially benefit from ostriches being ridable, assuming they were fast enough.
I have a couple of sailing characters that would benefit from the world being made smaller or traveling speeds being increased across the board. Times spent between islands are just empty time when there's no company on board, and it's impossible to recruit people when you're on a region dominated by another language group.
Which leads into thinking, it would probably benefit most of my characters if there was a system that allowed spawning in the same place as someone you know in real life. It would be much easier to recruit people if you could give them a link that allowed them to spawn in the location of a character you chose to mentor them. Currently people spawn wherever and people might have no idea they're a newbie, so if they make one mistake, they're going to get bashed over it so hard that might drive them away straight off the bat. It would be good to have some level of newbie protection, because at least in the Finnish language group, they don't stay in the learning environment long enough to pick up any social skills, only to hopefully learn how the basics of the interface works. So some have no idea that you're expected to talk to people and cooperate.