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Recognizing the ship you built.. legit?

Posted: Wed Jun 11, 2014 3:00 pm
by miirkaelisaar
I'm just wondering, because I've seen quite a few times a character will say they'd recognize a ship because they built it, or because they lived on it, one character a while back greeted a visitor and ran a hand over his ship and said "Ah yes, you know, I built this one in fact, the name's been changed but I would know it anywhere."

Is this true? Can you see somehow that a ship is the one your character built? Is this part of the mechanics? Or is this just dramatics to make the gameplay more interesting? I've never yet seen a way to identify a vehicle that's name has been changed unless it's been sitting in one place forever and I remember what number it is. This always throws me off a little, it's not like real life where you can carve your name into a ship so deeply it can't be changed, since people can change descriptions as well as signs. I'm missing something.. =P

Re: Recognizing the ship you built.. legit?

Posted: Wed Jun 11, 2014 3:03 pm
by SekoETC
If you change the dynamic name, you always see that name instead of the new name that the thief changed it into. Once a long time ago a soarer was stolen and renamed The Black Pearl, and I could still see the original name (probably had added the key number to it), yet the person in my character's company could only see the name Black Pearl, since that was the first time she had seen it, and had a hard time believing me.

Re: Recognizing the ship you built.. legit?

Posted: Wed Jun 11, 2014 3:15 pm
by miirkaelisaar
Oooh that's weird.. I thought that would only work if you actually went in the first time to store that name instead of just setting the visible name in-game, like with town names, and I've never set a name for a vehicle like that, only town names. So if you built it, do you have to click on the name and hit "store" like with a town name for this to be possible, or does it just automatically store to the character that built it so you don't have to do anything but you'll always recognize any vehicle your character built? You have to store the name right? I never did that but now I'm thinking I should. Because that's really handy and I didn't think it worked that way, I thought the name storing was just for if you needed to add something (like key number) to remind yourself about the vehicle, I didn't know you could still see it if the name was changed through mechanics.

Re: Recognizing the ship you built.. legit?

Posted: Wed Jun 11, 2014 3:25 pm
by SekoETC
You need to rename it dynamically, it doesn't do that automatically for anybody. I'm not sure if it works if you just hit enter and don't change anything but I assume it does. Most people enter the lock number after the name, but at least one of my characters has his ship dynamically named just Galleon lock number since he has already changed the visible name at least twice and isn't sure that the current name will always stay there.

Re: Recognizing the ship you built.. legit?

Posted: Wed Jun 11, 2014 3:26 pm
by NostalgicMelody7
I'm really glad that you asked this question, as I was just wondering that myself. I didn't even consider that people could change the dynamic name.

Re: Recognizing the ship you built.. legit?

Posted: Wed Jun 11, 2014 3:27 pm
by miirkaelisaar
Okay, that's cool, and yeah me too, I had no idea, I guess I never thought of using it like that =P but yeah you'd think someone would know the ship they made with their own hands so that's really neat =)

Re: Recognizing the ship you built.. legit?

Posted: Wed Jun 11, 2014 3:44 pm
by SekoETC
For example Coventina has most of the vehicles in Klojt named with either the owner or how much they cost if they're for sale, or the key number. It's a bit problematic if someone changes the name and leaves before she can check out the new name, since you can only see the dynamic one in events, so sometimes she's had to ask people "what was that vehicle called that just passed through?" It's not entirely logical. Edit: Oh and once there were statistics on who has the most places named, and she was ranked highest out of English characters even though she hasn't traveled that much.

Re: Recognizing the ship you built.. legit?

Posted: Wed Jun 11, 2014 4:08 pm
by hyrle
My characters usually put the name of the vehicle owner after the sign name and have had reason on a couple of occasions to ask questions when the vehicle comes through driven by someone else. I'm sure none of my characters have anywhere near the number of custom-named vehicles and boats that Coventina does though. :D

Re: Recognizing the ship you built.. legit?

Posted: Wed Jun 11, 2014 4:22 pm
by SumBum
Dynamic naming of vehicles is invaluable in certain situations. You can still see the current name on the building/location screens but it shows up in different colored text and appears as if it is a secondary sign (at least, it does this with ships). It can be a little confusing unless you know what you're looking at.

Re: Recognizing the ship you built.. legit?

Posted: Wed Jun 11, 2014 6:42 pm
by Melodianme13
Okay... That makes so much more sense. One of my characters had interacted with a man who wanted to look at the harbor at the boats because his ship had gone missing a decade before and he knew he would recognize his ship if he seen it. My character and I thought he was off his rocker but... I guess it was legit. Very interesting.

Re: Recognizing the ship you built.. legit?

Posted: Wed Jun 11, 2014 7:19 pm
by Doug R.
NostalgicMelody7 wrote:I'm really glad that you asked this question, as I was just wondering that myself. I didn't even consider that people could change the dynamic name.

I add who owns them to the name, so I know who's coming to visit.

Re: Recognizing the ship you built.. legit?

Posted: Wed Jun 11, 2014 9:58 pm
by Swingerzetta
It is a little confusing. I had thought for a long time that the dynamic name interface for vehicles was actually the sign altering interface. Then when I wanted to alter a sign I got even more confused...

Re: Recognizing the ship you built.. legit?

Posted: Wed Jun 11, 2014 11:46 pm
by kicking jay
I'm probably going to add a suggestion for this, but...
Instead of the current
One If By Land (Pickup)
[ Paul Revere's Ride ]

Life Saver (Longboat)

Happy Place (stone building)
[ Machinery for Public Use ]

It was more like this:

A rusty grey pickup
[ One If By Land ]
[ Paul Revere's Ride ]


Longboat painted with white and red stripes
[ Life Saver ]

An old stone tower that reaches high into the sky
[ Happy Place ]
[ Machinery for Public Use ]


Then, when the default description (A rusty grey pickup) is personally remembered as something differen, it'll still make sense. Also better for building and vehicle deterioration.

You'd get to set the description when you build it: a sign would have to come later. You could change the exterior description when you're inside the building, modifying the interior description.

Re: Recognizing the ship you built.. legit?

Posted: Thu Jun 12, 2014 12:15 am
by Slowness_Incarnate
I like it just the way it is and use it all the time too.

Re: Recognizing the ship you built.. legit?

Posted: Thu Jun 12, 2014 4:52 am
by Addicted
Quite a long time ago I put a suggestion to PD for a change in the way vehicles are named. It was rejected. The current system still causes me a lot of confusion and grief.

If you know the ship as 'Black Pearl' and rename it as 'Black Pearl - Jack - 3200 - raker', then the Orange text you see on the sea and in the people tab will be 'Black Pearl - Jack - 3200 - raker'.

But on the Vehicles tab it will be like this:

Black Pearl - Jack - 3200 - raker (Raker)
[ Black Pearl]

Now if some one adds a second sign it will look like this:
Black Pearl - Jack - 3200 - raker (Raker)
[ Black Pearl]
[ Myra's Trade Ship]

I find the lack of a difference between the main name and the second sign and the dynamic name confusing, although I have adjusted.

Now, if the ship is re-named, it may look like this:
Black Pearl - Jack - 3200 - raker (Raker)
[ Myraniana]
[ Myra's Trade Ship]

Yet on the sea or in the people tab, I still only see the Dynamic name - the one I called it, which is OOC in many ways and not IC.

As Seko said, let's say this ship was changed out of town and I sight it on the horizon, my character will look out to sea and see Black Pearl - Jack - 3200 - raker (Raker), but anyone who didn't dynamically name it or who hasn't seen it before will see... Myraniana.

As Seko said, this leads to my character saying " Hey, look! There's the Black Pearl, I wonder how Jack is? " The other characters all shake their heads and agree that mine is crazy. I can't count the number of times this has happened to mine.

Another scenario:

Radio message that a van - currently named Fast Van is stolen. Now last time I saw that van, it was DCM. I dynamically re-named it DCM - Van - Mary. When it drives through town, I see a message with the name DCM - Van - Mary while all others see Fast Van. My character wonders how Mary is. Others get excited and start a chase.

There are many pros and cons with the way the system is currently, I've accepted it is how it is by now and adapted, agreeing that my older characters are in fact crazy and eccentric and have amazing cantr powers as I see different things to everyone else. My younger ones also think that about older ones they meet and one in particular was very sympathetic to the elders obvious delusional sight issues.