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locks

Posted: Fri May 16, 2014 7:09 am
by g1asswa1ker
For a game that's supposed to be slow in nature. The locks can be broken relatively quickly. :evil: :evil: :evil:

(Censored for your safety)

Re: locks

Posted: Fri May 16, 2014 7:19 am
by Melodianme13
Not all of them. Some can take days!

Re: locks

Posted: Fri May 16, 2014 7:38 am
by g1asswa1ker
True, but my argument still stands.

Re: locks

Posted: Fri May 16, 2014 7:49 am
by SekoETC
It might be better if having several people work on the same lock breaking project didn't speed it up, but instead increased the chances of being successful. That way who ever was behind the lock would still have a day to react.

Re: locks

Posted: Fri May 16, 2014 7:55 am
by Melodianme13
I've seen an entire group of people trying for days to break a lock and still having no luck with it.

Re: locks

Posted: Fri May 16, 2014 12:53 pm
by Doug R.
I really like that suggestion, Seko! You should suggest it! It fosters cooperation, which is what the mechanics are supposed to do.