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ERROR: This location already has the maximum number of re...
Posted: Fri Mar 28, 2014 9:39 pm
by Failproofmidget
ERROR: This location already has the maximum number of resource gatherers.
What in the world does that mean?!?

Re: ERROR: This location already has the maximum number of r
Posted: Fri Mar 28, 2014 9:41 pm
by Mitch79
Each location has a certain number of resource gathering "slots". If you click on location with your character, you should see a line that tells you # out of # resource slots are used. It means that too many people are already gathering for you to be able to do so yet.
Re: ERROR: This location already has the maximum number of r
Posted: Fri Mar 28, 2014 9:52 pm
by Failproofmidget
Wow, that sucks, my character is starving.
Re: ERROR: This location already has the maximum number of r
Posted: Fri Mar 28, 2014 10:04 pm
by Mitch79
NORMALLY, you can ask in character for food and be given it. Sometimes you'll run across a town that doens't help it's newspawns but most will at least feed you.
Re: ERROR: This location already has the maximum number of r
Posted: Fri Mar 28, 2014 10:07 pm
by Failproofmidget
Well at least I can hunt and cook
Re: ERROR: This location already has the maximum number of r
Posted: Fri Mar 28, 2014 10:09 pm
by ObsessedWithCats
Alternatively someone might be willing to switch to a non-resource-gathering task for a bit to free up a slot for your character if you can find an in-character way to request it.
Re: ERROR: This location already has the maximum number of r
Posted: Sat Mar 29, 2014 3:04 am
by miirkaelisaar
Actually I'm a little confused myself, I never got this, is there a difference between "resource slots" and "resource gatherers"? Because in one of my characters' towns there's "8 of 8 resource slots used", but there are only 5 resource-gathering projects, 6 if you include a water-gathering project, and when I try to pick grass it said the maximum number of resource gatherers are working already, which is 6 people.. unless cooking meat and repairing tools suddenly counts as "resource-gathering". But there are only 4 people in total working on those gathering projects (5 including the water) so um.. which of these exactly, fits the "8 of 8 resource slots in use"? It's just always seemed like this number isn't related to the actual number of people I can see working, or the number of projects people set up... it's really confusing.
Re: ERROR: This location already has the maximum number of r
Posted: Sat Mar 29, 2014 3:08 am
by Reaction
I could very well be wrong about this, but I seem to recall reading at some point that domesticated animals each take up a resource slot?
Re: ERROR: This location already has the maximum number of r
Posted: Sat Mar 29, 2014 3:16 am
by NancyLee
I don't know if that's the case, but I found this:
Greek wrote:
Bad news: limitations
Ok, everything looks cute, but as animals are quite powerful addition to Cantr gathering economy, they must be limited in some way to balance whole system.
Domesticated animals in packs use gathering slots
It also means pet animals (stored as individuals, not in packs) don't use any slot.
Re: ERROR: This location already has the maximum number of r
Posted: Sat Mar 29, 2014 6:50 am
by Estaar
NancyLee wrote:I don't know if that's the case, but I found this:
Greek wrote:
Bad news: limitations
Ok, everything looks cute, but as animals are quite powerful addition to Cantr gathering economy, they must be limited in some way to balance whole system.
Domesticated animals in packs use gathering slots
It also means pet animals (stored as individuals, not in packs) don't use any slot.
Thanks NancyLee. Someone explained it was 1 resource spot per two animals, but this looks more like 1 resource spot per kind of animal in packs. This would mean that 1 sheep takes up 1 spot, but 10 sheep take up only one spot also. Whereas 1 sheep and 1 cow would take up 2 spots, right?
Re: ERROR: This location already has the maximum number of r
Posted: Sat Mar 29, 2014 11:49 am
by Bmot
Estaar wrote:NancyLee wrote:I don't know if that's the case, but I found this:
Greek wrote:
Bad news: limitations
Ok, everything looks cute, but as animals are quite powerful addition to Cantr gathering economy, they must be limited in some way to balance whole system.
Domesticated animals in packs use gathering slots
It also means pet animals (stored as individuals, not in packs) don't use any slot.
Thanks NancyLee. Someone explained it was 1 resource spot per two animals, but this looks more like 1 resource spot per kind of animal in packs. This would mean that 1 sheep takes up 1 spot, but 10 sheep take up only one spot also. Whereas 1 sheep and 1 cow would take up 2 spots, right?
Yes, but it also depends per animal, there is a maximum "per pack". So, it could be that 4 sheep take 1 slot, but 5 sheep take 2 (I'm not sure what the numbers are). This number does change per pack, as well, so some animals can have more numbers in one slot than others. For cows, I believe it's two...
Re: ERROR: This location already has the maximum number of r
Posted: Sat Mar 29, 2014 3:38 pm
by miirkaelisaar
Ooooh well that would make sense then because we have seven domesticated cape buffalo... But wow, really? Having 7 buffalo standing around doing nothing but eating hay, means only four people can gather at a time? That seems ridiculously unrealistic. It's a town, not a storage closet LOL there's room for humans to move around and work. I never understood why the resource slots are so low in that sense... how tiny are these towns we live in? And I personally think animals should only count when you're using them for resource gathering, I mean why are they a resource slot when you're not using them? I get the "they must be limited" but I mean, isn't spending years making hay for an animal that will eat it all in a few days, and you can only gather some milk or wool or something once every several days to get your maximum, already a limitation? Domesticated animals are already a hassle, I would think this is unnecessary, especially if no one's gathering resources from said animals, they should only count when being sheared, milked, or butchered, otherwise they're a fixture, like a well or a harvester, I would think..
Re: ERROR: This location already has the maximum number of r
Posted: Sat Mar 29, 2014 3:41 pm
by Failproofmidget
I dont think there should be limited resource slots...they probably just put it in to mess with us...And I would reccomend killing a few untill you have only one pack
Re: ERROR: This location already has the maximum number of r
Posted: Sat Mar 29, 2014 4:04 pm
by miirkaelisaar
Well I know it's mostly just so people don't sit around gathering all day, because if it was totally unlimited, people would clutter our towns with projects all the time and there would be no way to stop them all except like chasing them off in-game or something. What I don't get is, why is a coastal town (which would be really big) with like potatoes, tomatoes, onions, grass, and a few other resources, have only 8 slots, but a forest (you think would be more cramped, yeah?) with three freaking resources, only ONE of which anyone ever gathers, has 13 resource slots or something like that. Like really? Really? 13 people can gather wood in the forest, but only eight people can gather vegetables in a town with ten resources? It should make more sense and not be so random like that, it's not fair. Right now I have a character in the mountains with 9 resource slots, she's drilling stone and someone else is fetching water, and it says 0 of 9 resource slots used, and there are only 3 resources in the mountain. And stone isn't a resource now? It doesn't seem to make any real sense the way they have it set up. Personally I think there should be like, 3 slots per every resource, so 3 people can gather one thing, three can gather something else, etc, instead of 13 people gathering wood or silk while someone else waits to pick some food.
Re: ERROR: This location already has the maximum number of r
Posted: Sat Mar 29, 2014 4:10 pm
by NancyLee
Estaar wrote:Thanks NancyLee. Someone explained it was 1 resource spot per two animals, but this looks more like 1 resource spot per kind of animal in packs. This would mean that 1 sheep takes up 1 spot, but 10 sheep take up only one spot also. Whereas 1 sheep and 1 cow would take up 2 spots, right?
I understood it like that, yes. One slot per pack. I've searched info about the packs, since I wasn't sure how many animals of each kind would make a pack.
Greek wrote:There's no hard limit on number of animals of every type (like it is for wild packs). Instead that x animals of a certain type will take 1 gathering slot. When they exceed that limit, they take 2 slots, if their number continues to grow above 2*x then can take third slot and so on.
In example, we have a pack of rabbits and we know that 12 rabbits take 1 slot. So 13 or 24 rabbits take 2 slots and 30 rabbits take 3 slots. Easy, isn't it?
There will definitely come the moment when you'll have to decide to let them grow and grow or rather spare some slots for the working people. Or maybe sell milk and buy materials in neighbouring settlement.
Greek wrote:Most of "sheep-like" animals have pack size (number of animals which takes 1 digging slot) of 4. Most of "cattle-like" animals have pack size of 2. Chamois and mouflon are exceptions. Usually having only 1 animal in a pack isn't profitable if you want much milk/wool.
@Miirkaelisaar: Stone is a resource, but it gets different when using machines: the drill takes no gathering slot (same for the well although water is a resource as well), if that character was digging the same stone with her/his barehands that would take a resource slot. Using a harvester to gather rice, potatoes or carrots does not take a resource slot either.